[Poll] Supercruise time needs adjusting

Adjust the Supercruise speeds.

  • yes - please adjust as listed

    Votes: 109 24.9%
  • No - let it stay as is

    Votes: 301 68.7%
  • I don't care

    Votes: 28 6.4%

  • Total voters
    438
  • Poll closed .
Not voted, but it seems silly how I can slow to minimum speed pretty rapidly in open space, but when slowing to a station or USS I have to go through a ridiculously protracted deceleration or else overshoot.

If I see a USS pop up at above 1c, it is quicker to ignore it and throttle to zero then wait for another one to randomly pop up with an equally random encounter within.

It ruins the immersion of anything involving USS.
 
Maybe with the expansions and ability to walk around your ship, there will be things to do during SC?
Hah I used to do this when I played Star Wars Galaxies,Jump to Lightspeed was EPIC.Oh how I miss you Heavy Xwing/Vaksai/Eta Actis Interceptor/B-wing/A-wing......happy happy times.
 
For me the only problem with it is in multi star systems having extremely long distances between some stations.
Add in the ability to pick which star to jump to or in system jump capability and it will be fine

I agree with commander kramster, you should be able to choose which star to lock onto otherwise its fie for me.

I really like the SC mechanic in general. It does a good job of portraying the vastness of space and the tedium is one of the "prices" for choosing trading. But I would very much like to be able to select which star to jump to in poly-star system. (IIRC, we could do that in the original game. I could be mis-remebering; it's been 30 years...)

The problem is especially egregious when starting out as a new player. Taking missions from the BB, you can't just choose destinations that are close - other than declining those missions altogether. One of the starter systems, LHS3447, has stations > 100,000 LS apart.
 
Or "The vastness of space is the worst mechanic in elite". ;)

SC is not slow. You can accelerate to i.e 30C in a few seconds. That is, as long as there is no significant mass nearby. Escape mass first, then head the way you want to go, but avoid other mass on the way. And avoid uber-distant destinations if you don't want to sit and wait.

Lol, then your SC drive is far superior to mine. If I engage at a star, burning directly away, it's probably 1.5 - 2 minutes to get to 30c. Then another 1.5 - 2 minutes to slow down enough to actually land somewhere....it's too much time.

No I don't want instant gratification, yes, I dislike doing nothing for this long.

Opinions, and all that I suppose.

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Not voted, but it seems silly how I can slow to minimum speed pretty rapidly in open space, but when slowing to a station or USS I have to go through a ridiculously protracted deceleration or else overshoot.

If I see a USS pop up at above 1c, it is quicker to ignore it and throttle to zero then wait for another one to randomly pop up with an equally random encounter within.

It ruins the immersion of anything involving USS.

THIS is 100% accurate. SC acceleration is horrid.
 
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It is a shame the SC comes down to:
Press J
Aim for the target
Let the game automatically accelerate for you
Wait
Wait
Wait
Wait
Let the game automatically decelerate for you
Increase or decrease throttle until around 10 seconds.
Press J

Continue playing.

Even if it's nice it lets you do it yourself, I almost wish for automatic jumps...
 
I guess it helps with the immersion a bit. I tend to turn the in game music off and put on my own stuff which helps, if you have a really long journey, just do something else while you''re playing. I treat it as if I'm putting on auto pilot, then go do something and hope I don't get interdicted or overshooot. I tend to mainly bounty hunt, so don't really need to do the long haul trips.
 
Not voted, but it seems silly how I can slow to minimum speed pretty rapidly in open space, but when slowing to a station or USS I have to go through a ridiculously protracted deceleration or else overshoot..

It's not silly, it has to do with acceleration. More mass = more energy. Speed up or slow down near mass takes more energy. Elite Dangerous has a simple but pretty accurate model of spacetime. I agree with the USS thing. Keep it deselected until close.
 
I think SC is fine but could use some adjustments to make the game more enjoyable.

I think the speed up time and slow down time is fine, maybe a tweak to adjust how different ships feel with a full load slowing down would be nice.

The 100,000+ls stations need to go or needs to be tweaked. I don't mind SC and traveling around within the system, but seriously no one wants to sit for 15 mins not doing anything. Yeah this allows pirates to have more time to interdict, keeping you on your seat wondering if you are going to be a target and that's a good thing but.. No pirate is going to want to chase a ship 50k ls out, whos heading to a station thats 150k ls away.
Unexplored systems that you are discovering, I would say this travel would be acceptable. As you are traveling into unknown territory, mapping out everything in the system.
However that whole 15+ min journey to a station that's 100,000+ ly away that orbits another star. That needs to be tweaked to make that part of the game more enjoyable.

idk.. maybe if fsd or thruster upgrades that increases slow down time, and acceleration time would be nice. Cut down that 15min time down to 5min from a upgrade would be really worth the purchase.

Maybe if you are in a gravitational field, something can pop up and show you the effects and strength of that field.

I think overall its fine, but it could use some tweaks to make the game enjoyable. I'm not talking about stopping on a dime when you want to, but give us something to do while we are sitting for 15 mins for those long station runs.
 
For me the only problem with it is in multi star systems having extremely long distances between some stations.
Add in the ability to pick which star to jump to or in system jump capability and it will be fine

Yeah this is what I'd like too, perhaps in populated systems each star would have a nav beacon which you could micro jump to. Hyperspace between systems would still take you to the largest star. I would have it that in unpopulated systems which lacked nav beacons micro jumping between multiple in system stars would not be possible
 
The way it is currently kind of feels like this:

I can drive 25 miles home from work and it takes me roughly 30 mins.
But to get from the end of my driveway to the garage takes 45 mins, as long as I don't overshoot the garage.


This. Yeah space is big, but it doesn't make sense that going to a place 1000 light seconds away takes more time that traveling 15 light years..
 
Lol, then your SC drive is far superior to mine. If I engage at a star, burning directly away, it's probably 1.5 - 2 minutes to get to 30c. Then another 1.5 - 2 minutes to slow down enough to actually land somewhere....it's too much time.

No I don't want instant gratification, yes, I dislike doing nothing for this long.

Opinions, and all that I suppose.

It's a space simulator. Not Space Invaders 3D or Space Engine. As I explained in that post you replied to you cannot go 30C in a second near mass, but in open space far away it's no problem.

ED simulates the curvature of spacetime due to both mass and acceleration. Apart from when approaching USS-es (this really needs attention IMO) it does this pretty damn well.

I have no problem with SC anymore because I plan ahead and watch figures instead of flying right in. First leave a planet of star straight behind, then escape from the moons/planetary plane if necessary, dodge mass. Then fly high over a system where influence of mass is minimal. No nasty slow downs because of unexplored asteroid fields too. It's fast in most systems and it keeps you busy tweaking and adjusting to squeeze some extra speed. Sure there are systems with ridiculous distances, but I avoid them if I don't feel like visiting them. However if I do, i.e. in exploration, it's damn immerse.

If you want to hunt USS-es, just keep SC at 30km/s. They will spawn at the same rate with the same types, but you'll be in vicinity immediately to disengage. Otherwise keep it deselected and slow down enough until you're close enough, then select it and disengage.
 
Something easy that would make the current SC better would be to have a button to align yourself (precicely) to your target so you don't have to correct your course all the time. Of course what I really want is an SC auto-pilot module, because supercruise is mighty tedious.
 
I feel it's fine but the thing that get's me are systems with multiple stars that are very large distances away (LHS 3447 for example...109,000Ls from jump in system to ANY station resulting in 10 minutes of SC roughly). Being able to pick which star to jump to would be nice or allowing small 'micro jumps' from star to star with say a 30,000Ls minimum jump distance. I feel that would fix the issue, maybe also having SC speed up/slow down a tad faster but I feel allowing to warp to a star would be better
 
We gonna have another one of these threads everyday?

Enough already. The game has been in design and development for 2 years now. ITS NOT GOING TO CHANGE!
 
one reason I cant vote on this is because I am about to try some new approaches that thus far seem to be working.

Namely, dont worry about overshooting, get a good turn around and re-adjust and it might be overall faster that way
 
We gonna have another one of these threads everyday?

Enough already. The game has been in design and development for 2 years now. ITS NOT GOING TO CHANGE!

On the basis of this poll, it certainly is not going to change.

On the other hand, it's almost Christmas, which is the perfect time to have a vote ... ;-)

Osito
 
The only thing I don't like about SC is that it slows itself down. For instance, I see an undiscovered star in the distance. I ramp up the speed and then as I'm heading towards it, it starts slowing down my speed. If I wanted to slow down, I'd slow down. I'm not given any choice.
 
Sc is too long for me, its just you "84ers" are sleeping through most of it, so you don't notice. :p

Stop saying space is BIG, that is irrelevant in a universe were hyperdrives exist. Maybe we should SC around all of the galaxy, Or would that be too boring? Its probably because you lack imagination......yes....that's why you don't want to SC around the whole galaxy.
 
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