POLL. Would you care if multiplayer had never been implemented?

Would you care if multiplayer had never been implemented?

  • Mulitplayer is essential, the game would be lessened without it.

    Votes: 268 47.5%
  • Not only would i not miss it, the game would have been better without it.

    Votes: 165 29.3%
  • I don't mind either way.

    Votes: 131 23.2%

  • Total voters
    564
I'd not be playing E|D at all if there was no multiplayer - just like it's very, very rare for me to play anything single-player (unless the game is absolutely awesome)... co-op or multiplayer is more or less a must have.
 
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I absolutely would not care if multiplayer didn't exist. I find that many aspects suffer due to having certain games be multiplayer, especially when a series goes from single to multi. Other than that I simply don't need every game I own to have it and frankly find it annoying that so many people do. I have plenty of multiplayer games as is and playing them alone is generally boring due to the design favoring social game play over deep game play.

Either way I would and am still playing this game provided that they fix things that pertain to everyone's play style and not just the multiplayer crowd.

I'm not looking to argue over this either, this is my opinion and experience. We will have to see how things go since every development team and community is different.
 
Aye, multiplayer all the way, however I also want things to make solo an awesome experience for those who play solo. I find the solo players often enough don't care about others, and that's a shame. :(
Here's to hoping we all get what we want in the end.
Cheers
 
TBH I normally don't bother with polls as I think they are a waste of time - the game is what FD want it to be. However this one piqued my interest I have to say. I actually thought about it! :eek:

Now I have to be up-front and tell you that I am a PvE player - I play in the Mobius group. If groups didn't exist I would be a Solo player. But I actually voted FOR multi-player being important. I did this for a number of reasons. Firstly, the world has moved on since 1984 (thank goodness!) and I would not like to see Elite being stuck there. It's true that a lot of the game is 1984-ish but for that I am grateful - it is as it should be (in my view). But MP is an important aspect of TODAY'S gaming - it's what the younger players want - and let's face it, us oldies aren't going to be around as long on the "youngies". So it is a necessary move for FD to go that way whilst providing the other options for us 1984 die-hards. And secondly, as I watch Isinona's vids I can see that PvP could be a whole other aspect of play mode (just as flying in FA off mode is) that perhaps one day I might feel competent enough to join. Not yet - but one day - maybe.

Just wandering around in a good fighter and looking for interaction with other players is a perfectly valid play option. I suspect that over time the ratio of PvE to PvP may move in favour of PvP.
 
Define multiplayer. In some senses, solo mode is multiplayer: everyone sharies a galaxy despite not meeting each other. If the single galaxy hadn't been implemented, the game would be severely lessened. Actual instance-sharing multiplay less so (though I'd still have voted yes to the poll).
 
Multiplayer is/can be nice addition but to be honest, I wouldn't care too much if FD was purely single player.
 
- People with older machines. Offline typically has lower minimum requirements.

sorry but from experience here, the only thing that really matters when it comes to online gaming is the quality and stability of your internet connection

actually, in momst games, multi is less demanding than solo because it involves less calculations (no AI / scripted event etc...)

as for the network part, they are very very low, so low that you can't actually tell the impact it does have cpu-wise even on the lowest comp....
 
sorry but from experience here, the only thing that really matters when it comes to online gaming is the quality and stability of your internet connection

If you are at the recommended specs for the game, sure. When you are at the minimum requirements, or slightly below, it's another story. There is at least one regular poster in the forums that play solo online because the game becomes a slideshow for him if he attempts open, for example.

actually, in momst games, multi is less demanding than solo because it involves less calculations (no AI / scripted event etc...)

Not really. Multiplayer, at least in games that require precise positioning/aiming and split second decisions, requires putting all involved computers in lockstep as far as every meaningful game object or element goes, all happening in real time with low latency. This extra synchronization requirement tends to put a far higher strain on the computer than just calculating things locally, given that waiting for the data on the objects tends to take more time than calculating that data locally would take. Add to that encryption (if you want to avoid man-in-the-middle cheats, that is), lag compensation (which involves a combination of trying to determine where every other player or NPC will be and remembering where they were in the near past), chat/voice comms, and you should see why in the past most games posted different minimal requirements for single player and multiplayer.

as for the network part, they are very very low, so low that you can't actually tell the impact it does have cpu-wise even on the lowest comp....

Very low if you think just about bandwidth. Extremely demanding when you think about latency, at least for games where changes need to be shown in real time.
 
despite my comments in other threads, if PvP didn't exist in this game I would probably just have a different approach to playing it. So far though it is currently the more enjoyable aspect of the game, and with its absence I would probably not be playing until new role playing features were implemented.
 
If there wasn't multiplayer I wouldn't have bought it. With the community so split it saddens me to think that I'm barely in the majority. With such a large base wanting single player I can't imagine FD not doing something that will ruin multiplayer.

I hope FD chimes up on this.
 
Forced online (not so much multiplayer in itself) feels like a sad, tacked on thing for this game. It would have been better for everyone as a single player game with a fully optional online multiplayer mode. Frontier messed up bigtime!
 
I think the game is fine as it is, I am currently playing solo, but as soon as I feel confident enough and have enough credits I will be playin PvP, I have already been into PvP saw one player scanned him but he cleared of pretty quick!
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I think that we have to consider the game has only been "properly" released for just over a month and the galaxy is a big big place. I know a lot of people were playing before December but there will be others that like me wanted the game but avoided testing stages because of competency concerns who will only just have come online and there will be another bigger group who have no history of the game who are wait and seers and who will be watching the first few version points - I truly believe that more and more of this group will come onboard and as more of them do the PvP elements will change and evolve.
The whole thing is different now - games are living growing developing organisms now - and I would not have it any other way.
 
I think the game would have been a better game if it was SP. Many sacrifices, limitations and work a rounds have to be made so it works for MP, and I dont think the MP benefits are enough to justify it.
 
The game would have been much better without multiplayer, or a real solo mode.
- Real Newtonian flight mechanics as in Frontier Elite, no dumbed down 300 m/s speed limit.
- Time compression instead of snooze cruise, watch the planets move instead of taking a straight line and wait.
- Seamless universe instead of instanced star system rooms and space pockets with loading screens.
The only multiplayer aspect of the game I use is these forums.

Yup, they made so many terrible design decisions to accommodate the current shallow multiplayer mode. We can just weep at what could have been. This game is a major visual step forward but several leaps backwards in terms of the game content and travel mechanics. "Super" cruise is hilariously bad/boring and such a patchy workaround for the lame instancing approach.
 
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Yup, they made so many terrible design decisions to accommodate the current shallow multiplayer mode. We can just weep at what could have been. This game is a major visual step forward but several leaps backwards in terms of the game content and travel mechanics. "Super" cruise is hilariously bad/boring and such a patchy workaround for the lame instancing approach.

Yup, it could be closer to the simulator with travel mechanics like in Pioneer. It makes me almost cry every time when I play Pioneer - why oh why elite D cant be like that. ;)
 
I voted that I don't mind either way. I would have been more than happy for an offline only single player game after having waited so long for another Elite game. But the multiplayer approach does have many positives in creating a more living galaxy, provided it continues to be its own game rather than alter the design to cater for other, less attractive (imo), more anti-social play styles.
 
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