Pool, lazy river and water jets question

So I finally got around to play around with the pools but it also seems to not work for me.

What do the water jets do? Because my guests can still swim against the current. I tried 4m and 8m wide pools.

Also my guests are just standing there in packs with their arms in front of them without moving or swimming?

Ocasionally one guest does seem to get taken by the current from the water jets, only to swim back like nothing happens.

So how do lazy rivers actually work? Or guests using them or swimming and not just standing there doing nothing?
 

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Theres a few tutorials on youtube where they give you the specific settings for the jets and lazy river dimensions. I can't remember of the top of my head what they were though.
 
Theres a few tutorials on youtube where they give you the specific settings for the jets and lazy river dimensions. I can't remember of the top of my head what they were though.
Yes I tried to look it up on youtube but I do not see them actually work, the tutorials are just how to make the shape and put in the water jets which I can figure out too but I dont think they actually work as in they actually make the swimming guests do a full circuit
 
It's just yet another bug that hopefully one day will be fixed. I wouldn't even say a bug the game just doesn't work. PC2 is amazing if you want to build on pause and create beautiful aesthetic parks for big youtuber accounts. If you actually want to play the game. You're going to have to wait.
 
It's just yet another bug that hopefully one day will be fixed. I wouldn't even say a bug the game just doesn't work. PC2 is amazing if you want to build on pause and create beautiful aesthetic parks for big youtuber accounts. If you actually want to play the game. You're going to have to wait.
That's really sad
 
Lazy rivers act a bit strange, they are kind of an attraction in an attraction. It is best that you probably cut lazy rivers from actual pools. So your mistake was to build a pool entrance, just build a lazy river without the actual entrance, seems to have the biggest sucess, if you build the entrance the guest think more it is a pool and want to do 'pool things' and not go on the lazy river.

Edit: After playing with it, i got the idea, what is wrong: The game does not seem to calculate Pool depth properly, but guests do: So you have your pool: with diffrent depths the game take the minimal pool depth. (wading for example) and calculates the pool capacity. But guests seem to have a tolerance for the depth of water. This causes the issue with the mixed areas.

Example: you lay out 4m straight line pools: Wading - Swimming - Swimming - Swimming - Swimming. The game may calculate that 20 people can go in the pool, if the 20 people all have tolerances for wading, the people will flock around that piece and kinda chill on that square. People in wading water have an animation bug.

So to avoid this issue, either to a gradual pool with lazy river exits, the pool should be the same size or similar size of the river (roughly) or you do the single lazy river, all swimming height.

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For the swimming thing: The River doesn't have directions (of course there is current, but not strong enough) and it is still a pool. So if a guest had enough 'pooling' he will get to the nearest exit, if this means swimming against the current.

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Just some hint on troubleshooting in general (not directed at anyone): Check your guests, like literally click on them: What is their current activity? Are they a group/family: if so, what are the others doing, this is tedious: try finding guests with the same last name. Especially in pools, the guest ai is mindbaffling in a good way: I had serveral Why? situations, where at the end i discovered: yes, it makes a lot of sense actually. For example mum and dad waiting in the pool while the child is on the flume, which led to the pool.
 
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^Thanks for your detailed reply

So is it actually possible to make a lazy river where guests will do a full circuit or not?
 
I am being total honest with you, i have no idea. The game confuses the sh** out of me.
I had a lazy river attached to a large pool (but no one bearly used), just to test things i disconected it from the pool and i was able to get guest to the river AND to recreate the situation you had with guest stuck on the 'entrance' in two diffrent builds of the river.

Edit: I just did some checking again. Just for your question: So it really depends on the guests: Guests in pool seem to have 4 activity: Treading water (standing still if the water is wading, they do the buggy animation), swiming (moving in the pool), taking part in a pool activity (splashing each other with water (i actually haven't seen this in the lazy river)) and leaving pool (finding the nearest exit of the pool). The lazy river works actually like a lazy river (d'uh) as long it has swimming depth guests and guests a treading water or swimming they are moved by the river until the moment they switch to the part where they want to leave the pool. My river was probably 3 times as long as yours and i would say around 40% lapped it, but most guests were on the exit route at the end. Also pathedge seems to dumb down the effect of the river.

Though all in all in theory and practice: guests will lap, but we shouldn't go to crazy with those rivers.
 
I finally got around to test making it one depth and indeed that was the problem. However 75% to 90% of the guests always swim back before reaching a full circuit. And after a while even less people are in the pool at the same time.
 

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I finally got around to test making it one depth and indeed that was the problem. However 75% to 90% of the guests always swim back before reaching a full circuit. And after a while even less people are in the pool at the same time.
I always have guests that just give up too, they end up swimming against the current and all the other guests to go back 90% of the circuit instead of seeing through the last 10% of the lazy river to get to the exit.
 
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