Poor graphics when using the rift 2

I finally got the rift setup using the forums here but, the graphic quality is really poor. Only the dark matter and stars in the background seem ok. I have all the quality setting set to ultra and I have 2 GTX 780 in SLI ( driver 344.75 ). Anyone have this issues or is it normal for the image quality to be poorer than what is displayed on a regular screen. here are the settings im using.

AppConfig.xml:
<AppConfig>
<Display>
<ScreenWidth>1920</ScreenWidth>
<ScreenHeight>1080</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- If you are looking for the SSAA setting this has moved in to Settings.xml in the save directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** If this file does not exist you can generate it by entering the graphics options screen in game
** and hitting apply. You can then add <SSAA>X</SSAA> when X is the SSAA amount (1 by default) -->
</Display>
<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>720</Width>
<Height>810</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>
<Threads RenderThreadStackSize="1048576" WorkerThreadStackSize="1048576" NumWorkerThreads="6" RenderJobQueueSize="10240" KernelJobQueueSize="10240" MinSpareCores="0" OptimiseForPerformance="1" UseThreadPriorities="0" PerformanceScaling="1" />
<Files MaxLoadRetries="10" />
<Network Port="0" upnpenabled="1" LogFile="netLog" DatestampLog="1">
</Network>
<GameObjects />
</AppConfig>


DisplaySettings.xml:
<?xml version="1.0" encoding="UTF-8" ?>
<DisplayConfig>
<ScreenWidth>1920</ScreenWidth>
<ScreenHeight>1080</ScreenHeight>
<VSync>true</VSync>
<FullScreen>1</FullScreen>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>1</Monitor>
<DX11_RefreshRateNumerator>74999</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1000</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
</DisplayConfig>


GraphicsConfiguration.xml:
<?xml version="1.0" encoding="UTF-8"?>
<GraphicsConfig>
<MinimumAspectRatio>1.0</MinimumAspectRatio>
<HDRNode>
<KeyValue>0.500000</KeyValue>
<WhiteLevel>0.000000</WhiteLevel>
<DisplayLumScale>164.000000</DisplayLumScale>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>1.000000</ExposureThreshold>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
<ExposureType>0</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>0.000000</ManualExposure>
<ShoulderStrength>0.491000</ShoulderStrength>
<LinearStrength>0.707000</LinearStrength>
<LinearAngle>0.704000</LinearAngle>
<ToeStrength>1.185000</ToeStrength>
<ToeNumerator>1.377000</ToeNumerator>
<ToeDenominator>1.976000</ToeDenominator>
<LinearWhite>5.242000</LinearWhite>
</HDRNode>
<HDRNode_Reference>
<KeyValue>0.500000</KeyValue>
<WhiteLevel>0.000000</WhiteLevel>
<DisplayLumScale>164.000000</DisplayLumScale>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>1.000000</ExposureThreshold>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
<ExposureType>0</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>-0.500000</ManualExposure>
<ShoulderStrength>0.15000</ShoulderStrength>
<LinearStrength>0.5000</LinearStrength>
<LinearAngle>0.1000</LinearAngle>
<ToeStrength>0.2000</ToeStrength>
<ToeNumerator>0.02000</ToeNumerator>
<ToeDenominator>0.3000</ToeDenominator>
<LinearWhite>11.2000</LinearWhite>
</HDRNode_Reference>
<IBL>
<AmbientIBLEnable>true</AmbientIBLEnable>
<IrradianceMapName>IrradianceMap</IrradianceMapName>
<Power>1.000000</Power>
<Saturation>0.150000</Saturation>
<Scale>4.000000</Scale>
</IBL>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0, 0.5, 0 </MatrixRed>
<MatrixGreen> 0, 0, 1 </MatrixGreen>
<MatrixBlue> 0.1, 0.1, 0 </MatrixBlue>
</Default>
<RedToBlueTest>
<LocalisationName>RedToBlueTest</LocalisationName>
<MatrixRed> 0, 0, 1 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 0, 0 </MatrixBlue>
</RedToBlueTest>
<DesaturateTest>
<LocalisationName>DesaturateTest</LocalisationName>
<MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
<MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
<MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
</DesaturateTest>
</GUIColour>
<SSAO>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<NumDownsamples>1</NumDownsamples>
<DepthThreshold>0.100000</DepthThreshold>
<MinWorldFilterSize>1.000000</MinWorldFilterSize>
<MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
<MinFilterSize>10.000000</MinFilterSize>
<MaxFilterSize>100.000000</MaxFilterSize>
<FilterAdjust>1.000000</FilterAdjust>
<Scale>0.650000</Scale>
<Offset>1.000000</Offset>
<AlchemyIntensity>0.750000</AlchemyIntensity>
<AlchemyBias>0.006000</AlchemyBias>
<Curve>2.200000</Curve>
<BackProjectLerp>0.900000</BackProjectLerp>
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<AttenuationAdjust>0.200000</AttenuationAdjust>
<DistanceFadeStart>19000.000000</DistanceFadeStart>
<DistanceFadeEnd>20000.000000</DistanceFadeEnd>
<BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
<BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
<NumBlurPasses>1</NumBlurPasses>
<MaxPrevFrames>3</MaxPrevFrames>
<Jitter>true</Jitter>
<AnimateJitter>false</AnimateJitter>
<RegularSamples>false</RegularSamples>
<BackProjection>false</BackProjection>
<ExtraSamples>true</ExtraSamples>
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<GaussianBlur>false</GaussianBlur>
<BilateralBlur>true</BilateralBlur>
<Dilate>false</Dilate>
<JitterDepthSamples>false</JitterDepthSamples>
<UseAlchemyAO>true</UseAlchemyAO>
<AffectDiffuse>1.000000</AffectDiffuse>
<AffectSpecular>1.000000</AffectSpecular>
<VignetteScale>7.000000</VignetteScale>
<LumLerpScale>0.800000</LumLerpScale>
<LumLerpOffset>0.000000</LumLerpOffset>
</Off>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<NumDownsamples>1</NumDownsamples>
<DepthThreshold>0.522</DepthThreshold>
<MinWorldFilterSize>0.489</MinWorldFilterSize>
<MaxWorldFilterSize>0.451</MaxWorldFilterSize>
<MinFilterSize>13.204</MinFilterSize>
<MaxFilterSize>100.000000</MaxFilterSize>
<FilterAdjust>1.000000</FilterAdjust>
<FilterAspect>5.000000</FilterAspect>
<Scale>0.650000</Scale>
<Offset>1.000000</Offset>
<AlchemyIntensity>1.055</AlchemyIntensity>
<AlchemyBias>0.017</AlchemyBias>
<Curve>1.178</Curve>
<BackProjectLerp>0.900000</BackProjectLerp>
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<AttenuationAdjust>0.200000</AttenuationAdjust>
<DistanceFadeStart>100.0</DistanceFadeStart>
<DistanceFadeEnd>320.0</DistanceFadeEnd>
<BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
<BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
<NumBlurPasses>1</NumBlurPasses>
<MaxPrevFrames>3</MaxPrevFrames>
<Jitter>true</Jitter>
<AnimateJitter>false</AnimateJitter>
<RegularSamples>false</RegularSamples>
<BackProjection>false</BackProjection>
<ExtraSamples>true</ExtraSamples>
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<GaussianBlur>false</GaussianBlur>
<BilateralBlur>true</BilateralBlur>
<Dilate>false</Dilate>
<JitterDepthSamples>false</JitterDepthSamples>
<UseAlchemyAO>true</UseAlchemyAO>
<AffectDiffuse>1.000000</AffectDiffuse>
<AffectSpecular>1.000000</AffectSpecular>
<VignetteScale>7.000000</VignetteScale>
<LumLerpScale>0.800000</LumLerpScale>
<LumLerpOffset>0.000000</LumLerpOffset>
</High>
</SSAO>
<LightCones>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<Volumetric>false</Volumetric>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<Volumetric>false</Volumetric>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<Volumetric>true</Volumetric>
</High>
</LightCones>
<LensFlares>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>1</QualityIndex>
<ImportanceThreshold>1</ImportanceThreshold>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>2</QualityIndex>
<ImportanceThreshold>0</ImportanceThreshold>
</High>
</LensFlares>
<Shadows_Low>
<SliceSize>1024</SliceSize>
<NumFrustums>1</NumFrustums>
<Frustum0>
<EndDistance>2100.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>1</TexelStability>
</Frustum0>
</Shadows_Low>
<Shadows_Medium>
<SliceSize>1024</SliceSize>
<NumFrustums>2</NumFrustums>
<FilterQuality>1</FilterQuality>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>50.0</AdaptivePadding>
<AdaptiveQuantum>0.05</AdaptiveQuantum>
<AdaptiveMinRatio>0.25</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>4.000000</EndDistance>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>2100.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>1</TexelStability>
</Frustum1>
</Shadows_Medium>
<Shadows_High>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.1</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>3200.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>12800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Shadows_High>
<Planets>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
<AtmosphereSteps>4</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>128</WorkPerFrame>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
<AtmosphereSteps>5</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>192</WorkPerFrame>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2560</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>256</WorkPerFrame>
</High>
</Planets>
<GalaxyBackground>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
</High>
</GalaxyBackground>
<Bloom>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Method>Off</Method>
</Off>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Method>HighPassCount</Method>
<MinThreshold>3.940000</MinThreshold>
<MaxThreshold>200.000000</MaxThreshold>
<GlareWeight0>0.800000</GlareWeight0>
<GlareWeight1>0.700000</GlareWeight1>
<GlareWeight2>0.800000</GlareWeight2>
<GlareWeight3>0.250000</GlareWeight3>
<GlareWeight4>0.415000</GlareWeight4>
<GlareScale>7.600000</GlareScale>
<LumBasedThreshold>false</LumBasedThreshold>
</High>
</Bloom>
<Envmap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</High>
</Envmap>
<Materials>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<MaterialQualityLevel>0</MaterialQualityLevel>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<MaterialQualityLevel>1</MaterialQualityLevel>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<MaterialQualityLevel>2</MaterialQualityLevel>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<MaterialQualityLevel>3</MaterialQualityLevel>
</Ultra>
</Materials>
<Environment>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</High>
</Environment>
<GalaxyMap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<NebulasCount>10</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>25</LowResSamplesCount>
<HighResSamplesCount>128</HighResSamplesCount>
<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
<LocalDustBrightness>0.13</LocalDustBrightness>
<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<NebulasCount>20</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>30</LowResSamplesCount>
<HighResSamplesCount>110</HighResSamplesCount>
<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
<LocalDustBrightness>0.033</LocalDustBrightness>
<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
</High>
</GalaxyMap>
<FX>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>3</QualitySetting>
</Item>
</High>
</FX>
<Debris>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DebrisLimit>100</DebrisLimit>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DebrisLimit>200</DebrisLimit>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<DebrisLimit>1000</DebrisLimit>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<DebrisLimit>3000</DebrisLimit>
</High>
</Debris>
<DamageDecals>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<SingleDecalReceiversCount>3</SingleDecalReceiversCount>
<TrailDecalReceiversCount>3</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<SingleDecalReceiversCount>4</SingleDecalReceiversCount>
<TrailDecalReceiversCount>4</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<SingleDecalReceiversCount>5</SingleDecalReceiversCount>
<TrailDecalReceiversCount>5</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</High>
</DamageDecals>
<ParticleEffects>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
</AllowedEffects>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
<Item>P2</Item>
</AllowedEffects>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
<Item>P2</Item>
<Item>P3</Item>
</AllowedEffects>
</High>
</ParticleEffects>
<Trails>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<EnableStarTrails>0</EnableStarTrails>
<EnableEngineTrails>0</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.25</LifetimeMultiplier>
<RayMarchSteps>2</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>14</UpdateRateRcp>
</Level_2>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.5</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>12</UpdateRateRcp>
</Level_2>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_2>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<RayMarchSteps>8</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>2</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_2>
</High>
</Trails>
<Beams>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<EnableBeamLights>0</EnableBeamLights>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableBeamLights>0</EnableBeamLights>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
</High>
</Beams>
</GraphicsConfig>

Settings.xml:
<?xml version="1.0" encoding="UTF-8"?>
<GraphicsOptions>
<Version>1</Version>
<PresetName>Ultra</PresetName>
<StereoscopicMode>4</StereoscopicMode>
<IPDAmount>0.072</IPDAmount>
<AMDCrashFix>false</AMDCrashFix>
<FOV>70.000000</FOV>
<HighResScreenCapAntiAlias>3</HighResScreenCapAntiAlias>
<HighResScreenCapScale>4</HighResScreenCapScale>
<GammaOffset>0.000000</GammaOffset>
<DisableGuiEffects>false</DisableGuiEffects>
<StereoFocalDistance>25.000000</StereoFocalDistance>
</GraphicsOptions>
 
I finally got the rift setup using the forums here but, the graphic quality is really poor. Only the dark matter and stars in the background seem ok. I have all the quality setting set to ultra and I have 2 GTX 780 in SLI ( driver 344.75 ). Anyone have this issues or is it normal for the image quality to be poorer than what is displayed on a regular screen. here are the settings im using.

That is your problem, SLI does not work for the rift at this time, in fact it makes things worse because it has not been optimized.

I am running 760's and even with the secondary screen for streaming i maintain 90fps in space, and at least 65 in stations
 
SLI works fine for me - and it is effective and makes a positive difference IMHO.

I have 2 x 970s and noticed a distinct stutter with SLI disabled (by mistake)

I also run DSR.
 
I run a 760 to my rift 90+ fps in space, 65 in station, and never get stutters except entering witchspace FTL.

I tried with SLI and it stuttered like crazy at all times.

Nvidia even said with SLI there is more latency, so did not recommend it until they build their drivers to get rid of that.
 
SLI has absolutely nothing to do with image quality which is what OP is asking about.

It is normal for what you see in the rift to be poorer than what is displayed on a regular screen. You're looking at the screen with a magnifying glass which means you see not just the pixels, but the subpixels and the gap between them (referred to as screen door).

Or to put it another way, imagine sitting close enough to a 1000x1000 pixel monitor large enough to fill 100 degrees of your view. You're going to see the pixels.

It's highly recommended to change the colour scheme as the default orange is a worst case scenario for the rift panel. Switch to green text to make it clearest.
https://forums.frontier.co.uk/showthread.php?t=76533

I'm currently using the light blue scheme posted by YDS55 here
https://forums.frontier.co.uk/showthread.php?t=95100
 
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SLI has absolutely nothing to do with image quality which is what OP is asking about.

It is normal for what you see in the rift to be poorer than what is displayed on a regular screen. You're looking at the screen with a magnifying glass which means you see not just the pixels, but the subpixels and the gap between them (referred to as screen door).

Or to put it another way, imagine sitting close enough to a 1000x1000 pixel monitor large enough to fill 100 degrees of your view. You've going to see the pixels.

It's highly recommended to change the colour scheme as the default orange is a worst case scenario for the rift panel. Switch to green text to make it clearest.
https://forums.frontier.co.uk/showthread.php?t=76533

I'm currently using the light blue scheme posted by YDS55 here
https://forums.frontier.co.uk/showthread.php?t=95100

Thanks for everyone replies I appreciate it. I have some more time in the rift and spork was correct with what I'm experiencing. There is that "screen door" affect and it image quality seem poor. BUT the whole immersion aspect of using the rift does compensate for it a little. Nothing like being in a type-6 in the huge terminals and being able to looks around. The drops our of hyperspace and dog fighting are awesome too.

I just have to take a break every 30 to 60 minutes, one for my eye strain I sometimes get and neck cramps from constantly keeping my head on a swivel. Which I'm sure the neck thing will go away with time and muscle memory.
 
Sounds like you got it.

Drop a bunch of image quality.
Gain a massive amount of immersion.

Well worth it in my books.
 
For the eye strain problem, make sure you have configured your IPD in the config tool. The strain is usually from them having to hold a walleyed/crosseyed position. It only has to be out by a tiny bit to induce strain.

Also try experimenting with it a bit. For me I have to manually adjust it 0.5mm less than what the config tool gives to be comfortable in long sessions.
 
For the eye strain problem, make sure you have configured your IPD in the config tool. The strain is usually from them having to hold a walleyed/crosseyed position. It only has to be out by a tiny bit to induce strain.

Also try experimenting with it a bit. For me I have to manually adjust it 0.5mm less than what the config tool gives to be comfortable in long sessions.

On top of this, sometimes Elite doesn't properly grab the IPD. You can read the actual value in \AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\Settings.xml
Code:
	<IPDAmount>0.064953</IPDAmount>
This describes your IPD in meters. My IPD is a little under 65mm, hence that particular number.
 
Take your time and research best approach. It took me honestly 2 weeks to get things going right in game. For me, what works really well with my single card superclocked 980 gtx gforce I use

2x DSR which makes the resolution to 2700 x something and then downsizes it. Not a tech guy but read alot on these forums. This makes almost all writing close to crystal clear. I have all settings on HIGH and ULTRA sans the anti aliasing which i leave off.

My game plays 80% perfectly without judder and I LOVE it. just being helpful if for any reason it helps. I have a pretty darn strong card though.
 
I finally got the rift setup using the forums here but, the graphic quality is really poor. Only the dark matter and stars in the background seem ok.

If you can see dark matter, you got a *really* good setup there.

You know, since it's supposed to be invisible and all.
 
That is your problem, SLI does not work for the rift at this time, in fact it makes things worse because it has not been optimized.

I am running 760's and even with the secondary screen for streaming i maintain 90fps in space, and at least 65 in stations

So I should stop using my 770 sli setup? :rolleyes:
 
I'm running the DK2 on my Nvidia 680MX (mobile graphics) and it works fine.

Yes the resolution is nothing like on a monitor but it won't be. Not only is the DK2 maxed out at 1080p but also the pixel density is much lower that your monitor and much lower than it needs to be considering your eyes are an inch or less from the screens.

Even 4K wouldn't be high enough really for you to not notice the pixels (Oculus calculates it would require about 16K per eye which is just not possible technically and certainly not financially).

At the moment, and even when CV1 comes out, you will be trading graphic fidelity for immersion.

Once I set my GUI colour scheme to a green base, the DK2 became much easier to live with and now I don't play without it.

This is what I run with and it does the job...

<MatrixRed> 0.1, 0.71, 0.1 </MatrixRed>
<MatrixGreen> 0.5, -1, -0.26 </MatrixGreen>
<MatrixBlue> -0.51, 0.73, 1 </MatrixBlue>
 
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So I should stop using my 770 sli setup? :rolleyes:


Possibly. you might get more FPS with SLI, however because it is a known issue with the optimization, it introduces lantency and creates the judder.

You could have 1000 FPS and if you have a quarter second latency it wont matter.


As I said before, I have tried my 760s in SLI and without

Right now with a single 760 running to my Rift, I am getting 90+ fps in space.. when running in SLI it causes the judder and a slight input lag, which for many people is what causes them to get ill when using the rift, as there is a disconnect.

Nvidia knows about this, It is talked about on the Oculus forums, the Oculus devs have said, if your card will get the needed FPS, then do what you can to reduce latency, and it is not recommended to use SLI at this time because of the latency it introduces.
 
Possibly. you might get more FPS with SLI, however because it is a known issue with the optimization, it introduces lantency and creates the judder.

You could have 1000 FPS and if you have a quarter second latency it wont matter.


As I said before, I have tried my 760s in SLI and without

Right now with a single 760 running to my Rift, I am getting 90+ fps in space.. when running in SLI it causes the judder and a slight input lag, which for many people is what causes them to get ill when using the rift, as there is a disconnect.

Nvidia knows about this, It is talked about on the Oculus forums, the Oculus devs have said, if your card will get the needed FPS, then do what you can to reduce latency, and it is not recommended to use SLI at this time because of the latency it introduces.

A single 770 gtx judders like mad for me, so its not an option to not SLI. Any other issues seem pretty minor.
 
I just have to ask because a lot of people here seems to be swapping out terms because they do not know what they mean.

Are you getting "judder" as in you make a head motion and there is a delay in what you see,

OR

Are you getting a smearing effect from dark to light areas?

I have noticed that people keep confusing the two.
 
So I received my Rift as well today, spent an hour or two with it in Elite so far and I must say the experience is totally awesome, looking around you in a type 6 inside a station. After that session I'm feeling a little bit of tension above my eyes, so I'll probably need to tweak the IPD just a tiny bit.

However, on the topic of this thread: I find the graphics quality a bit lacking as well, so i'm curious if some people could give some visual reference points as to what kind of things are and aren't to be expected. For instance, I noticed when my ship is in the hangar, I can't really read the station name that's painted on the wall across from the lift. Is this normal, or are there things that need tweaking in my setup?
 
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