Popularity of Elite one month after release

Its only a rule of thumb, and I is also related to time playing.
It seems to work, but I would not take it to the Bank...

Its to easy to fake.

Faking financials is fraud and will get a company and it's officers in deep trouble..the chances Frontier borked the numbers is highly unlikely



Let me help you: UPDATE on Feb/11/2015 ED score is now 7.3

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I played Freelancer and enjoyed it much for many years both as a bare game and with mods....There is no way that Elite Dangerous is not a much better game than Freelancer....ED beats it hands down in every way that counts...visuals, number of places to go and things to do, political structures, flight mechanics and flight models, varieties of stations..for example, modders went to great lengths to mod the power systems of the original ships to give them more variety---something that ED does out the door in spades
 
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But when those services give those likes, in order for the fake accounts to not show up in Facebook's heuristics, they spread their likes about to other unrelated pages. Last I looked, the correlation between facebook likes and actual engagement wasn't good.

Might be why researchers go with posts rather than likes when doing analysis on Facebook data.



Twitter posts (actual posts, not mere retweets) are far more reliable as data than Facebook likes.

It's not that I don't think data collection from social media is useless. It's just that Facebook likes are one of the less reliable data you could ever collect. Too easy to fake out, too many people that will like anything without giving any consideration, many other ways in which they might not correspond to reality. As a rule of thumb, whenever having a high number of likes could have a financial benefit (as is the case in any page that promotes products) I completely disregard them and look for other indications of relevance.



On Metacritic, 80 Metascore and 7.3 Userscore. In other words, nothing to write home about; it's got a lower metascore than the extremely bugged Wasteland 2 and a merely average (yellow range) userscore.

The correlation between likes and engagement is loose to be sure but to assert that it doesn't exist is foolishness...in social media promotion, user perception rules and the higher the number of likes, the better the perception of engagement, therefore the better the engagement---it builds like a snowball
 
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Faking financials is fraud and will get a company and it's officers in deep trouble..the chances Frontier borked the numbers is highly unlikely

Facebook likes are not financial information. It's not even illegal to fake them, it's merely against Facebook's TOS. Companies, even publicly traded ones, can purchase likes with impunity; the worst that could happen is their Facebook account being deleted.

I played Freelancer and enjoyed it much for many years both as a bare game and with mods....There is no way that Elite Dangerous is not a much better game than Freelancer....ED beats it hands down in every way that counts...visuals, number of places to go and things to do, political structures, flight mechanics and flight models, varieties of stations..for example, modders went to great lengths to mod the power systems of the original ships to give them more variety---something that ED does out the door in spades

Right now I do consider Freelancer to be a far better game than ED. Heck, I currently consider OOLite to be a better game than ED. More to do and far less boredom, and without all the many downsides of an always online model.

I sincerely trust the userscore far more than the metascore, to be honest. Critics have a tendency to give high scores for anything that doesn't crash and burn. Heck, a 86 score from a critic that described the game as broad but shallow? A 80 score from a critic that said that what the player can do is initially fun and engaging but ends up limited and repetitive? And this in a game that prides itself as an open-ended, open-world (galaxy?) game? I could understand not taking that into account while scoring if the game was still labeled as an Alpha, perhaps if it was labeled as Beta, but it's a released game, so it doesn't deserve any slack in this regard.

The correlation between likes and engagement is loose to be sure but to assert that it doesn't exist is foolishness...in social media promotion, user perception rules and the higher the number of likes, the better the perception of engagement, therefore the better the engagement---it builds like a snowball

It's why Nixon tried to claim that the silent majority was behind him, though that was before the time of social media. I've seen too much manipulation, too much astroturfing, in my life to ever believe something as easily manipulated as likes.

Yeah, there is a correlation between Facebook likes and engagement. The same way that there is a connection between a player dropping a game out of boredom and the game's dev going out of business. They influence each other, but one does not guarantee the other.

(And to build up like a snowball you need more than just perception, or else it will build up more like a bubble: quickly inflating, to then pop and disappear.)

Just for reference, I've recently watched the online reflexes of my country's presidential elections. In an even dispute, with about 50M votes for each candidate, the perception of which candidate was ahead varied wildly according to where in the Internet you looked. In fact, the candidate with the least Facebook likes won in the end. Perception is important, yes, but it's not everything, not by a long shot.
 
Facebook likes are not financial information. It's not even illegal to fake them, it's merely against Facebook's TOS. Companies, even publicly traded ones, can purchase likes with impunity; the worst that could happen is their Facebook account being deleted.


I was referring to was sales figures, not Facebook 'likes'


Right now I do consider Freelancer to be a far better game than ED. Heck, I currently consider OOLite to be a better game than ED. More to do and far less boredom, and without all the many downsides of an always online model.


Well if ED is really all that bad then what on Earth are you doing spending your time posting on their forums? Go play Freelancer or OOLite till you knock your socks off.

(And to build up like a snowball you need more than just perception, or else it will build up more like a bubble: quickly inflating, to then pop and disappear.)

Just for reference, I've recently watched the online reflexes of my country's presidential elections. In an even dispute, with about 50M votes for each candidate, the perception of which candidate was ahead varied wildly according to where in the Internet you looked. In fact, the candidate with the least Facebook likes won in the end. Perception is important, yes, but it's not everything, not by a long shot.

Yes, for perception to be really effective, it should have some weight of actual content behind it that is correct. Still, politicians get by on almost 100% fluff with stunning regularity. ---It remains that viewer perception is at the basis of promotional goals. Like it or don't, it's just the way things are....A good example of the impact of customer perceptions as a driving force behind effective marketing is Apple Computers whose allure and success is based largely upon effective leverage of customer perceptions of the brand. Thier marketing dept is legendary.
 
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On Metacritic, 80 Metascore and 7.3 Userscore. In other words, nothing to write home about; it's got a lower metascore than the extremely bugged Wasteland 2 and a merely average (yellow range) userscore.

There are a great number of corporate bots on twitter as well that make automated posts and re-tweets so it seems equally as reliable in my mind. And for an MMO that's actually really good. Have you seen the meta reviews for the vast majority of the online games released in the past 3 years? None of them seemed to get the same level of positive reviews with the initial release. I always take the user reviews with a grain of salt because their are often to many extremes. people giving the game a 10/10 because they love it so much at the time they write the review and then the opposite where they give the game a 0 because they are bitter about something. Regardless, it seems as though it had a good initial reception and based on the speed of these recent updates I'm hopeful the game will be improved greatly by the end of the year. Once 1.2 comes out with the additional ships and party system (or "wings") I'll be extremely happy.
 
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