FD is a listed company that exists to make money.
ED is one of the mechanisms it uses to make money.
Presumably there is not enough money to made in a linux port, or it would happen.
(For those of an excitable disposition, this is not a comment on the rights and wrongs of anything.).
Yeah, the biggest issue with porting to Linux is the risk vs. reward.
Frontier has the game ported to Mac, but that support is going away soon, which means they would need a whole new group of devs familiar with Linux to make it happen.
So, from a logistical standpoint, if they could get say...a 10% increase in player base, assuming the current player base is 450,000 players (based on sales to date) then they're going to gain 45,000 more players, who will spend a flat rate of $60 (we're being generous and assuming each player will want to have full access to planetary landings, engineers, etc) which would net them $2.7M, out of which they will need a team of about 5 developers with a solid understanding of Linux, solid enough to be able to port the game over into native Linux while still keeping all of the key software proprietary (a big issue that stops a lot of companies from creating things for Linux - it's extremely easy to reverse engineer without some skilled developers to secure it, and even then it can be a crapshoot...). So, figure they're going to be working at the tune of around $90k a year (any developer worth their salt should make at least $60k, experienced should be $80k plus).
That means $450k per year. So that $2.7M will ensure Frontier will be able to keep them employed for about 6 years tops, barring any pay raises.
That's a best case scenario. However, realistically, the company is going to have to go by actual statistics which say that the Linux player base would only constitute 2%.
That drops the payday down to only an additional 9,000 players. At $60 per, that's only $540k. Which would employ the team needed for the project, for a year.
Now, beyond that year, any time something gets updated or modified so that the code is altered and has to be updated with the Linux version as well, they'd have to call somebody in to do so or...they're going to be spending an additional $450k per year for no profit.
So, bottom line is, an increase in player base has to be *substantial* and sustainable in order for it to be a wise move on the part of a company.
Frontier just couldn't take a risk like that without some serious proof that there was a significant potential player base, that has not purchased the game before (or would be happy to purchase an entirely new version of the game to run strictly on Linux) and would intend to do so after a release of the game in the new OS format.
So, as you can see, even a petition of 10,000 signatures stating such, wouldn't be much draw at all for the company to invest in, given the high risk of ultimate loss. I guess that an increase in player base would have to be somewhere around 50,000 new players to really get the company's attention high enough to say, "We should invest in doing X idea to pull in this untapped player base."
Fly safe CMDRs. o7