Powerplay Possibility of purchasable Player Factions

Couldn't see this in the forums and did check in the store but I am a bit of a newbie to the game so apologies if I missed it but what about purchasable player factions in the store? This is prompted by a player who had their faction placed in the game (for free AFAIK) so why not allow people to purchase them too, have their faction initially assigned to some minor station or something? They can then do powerplay missions to attempt to further their cause etc.
 
No, bad idea, people with money could buy multiple factions and gain influence they shouldn't have.

Real money should only be allowed for cosmetic items that cannot effect the game.
 

Ian Phillips

Volunteer Moderator
Some player groups have, in cooperation with FD, had factions added to the game to help provide some added incentive for those groupings to exist and to stive for something in-game.

They are not for sale, nor has any individual had a faction added.
 
No, bad idea, people with money could buy multiple factions and gain influence they shouldn't have.

Real money should only be allowed for cosmetic items that cannot effect the game.

Without them doing missions to support the faction it would die and that'd be it. Plus they could limit it to 1 faction per player/account.

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Some player groups have, in cooperation with FD, had factions added to the game to help provide some added incentive for those groupings to exist and to stive for something in-game.

They are not for sale, nor has any individual had a faction added.

It could be limited to your player group which might have to be above a certain size and the faction in the game world would be the one you belong to. The faction could disappear if the ingame group dwindled below a certain membership requirement.
 
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If you don't invest time and energy in your in-game faction. It doesn't grow.

It becomes just another part of the wallpaper.

Have a look in the player groups sub forum. There are a number of groups that are working the Background Sim.
Which is where the Player Group Factions reside.
If you are Alliance inclined - the groups are Alliance Elite Diplomatic Corp; Mercs of Mikunn; Crimson State; Communism Interstellar.

If you're Empire inclined - May God have mercy on your soul.
 
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Why would you need to buy a faction?
Ever since Gamma players have been uniting with in-game minor factions. A great example of this is "The Crimson State Group". A group of players banded around a in-game faction and promoted the faction by doing missions for them, trading at the faction's station and such.
Since then many other player groups have attached themselves to this-or-that faction in an attempt to effect the background sim.
Recently Frontier has opened this up further by allowing organized player groups to request a home system and have a minor faction named in accordance with that particular player group... but essentially those new player-group factions are just part of the background sim and players still have to interact with the faction by doing missions, etc. in order for them to advance.
Allowing individual players to buy a faction really goes against the whole spirit that has started to grow out of the game. "Player owned" factions are about community building and bringing players together. If YOU buy a faction... who owns it? What if other players, using the BGS, subvert YOUR faction for THEIR purpose?
 
If YOU buy a faction... who owns it? What if other players, using the BGS, subvert YOUR faction for THEIR purpose?

Better question - minor factions can be ousted from systems and in the end entirely quashed. What happens when you've paid a few thousand quid to get your minor faction and someone does that to it? Do bought player factions simply become invincible and undying, or are they as fragile and vulnerable as all other minor factions?
 
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Deleted member 38366

D
Better question - minor factions can be ousted from systems and in the end entirely quashed. What happens when you've paid a few thousand quid to get your minor faction and someone does that to it? Do bought player factions simply become invincible and undying, or are they as fragile and vulnerable as all other minor factions?

A tad off-topic, but so far I've never seen a Faction being removed from a System due to being "stomped" in terms of Influence.
They'll still happily sit inside the System even at 1% or less forever for all I know.

Personally, I regard Player Factions just like NPC Factions which (by grace and approval of Frontier) were merely given a custom String and maybe a description in the System Map.
No means to limit/specify Bulletin Mission types they offer, no means to influence System Security, no means of control over what they do - thus they're still just like any other generic NPC Faction.

PS.
Although not the fault of the Player Groups themselves - their current core issue is being placed into Systems with already existing Player support and being handed the main Station and System control for free.
That instantly wipes all effort & work other active Players have invested... overnight. Talk about giving Players a surprising "crowbar to the face", because that's what it is.

Sad climax so far : Pleiades Station in Maia.
Everything one could possibly do wrong concerning placing Player Factions around... Frontier did. All mistakes at once.
A textbook example of how not to do it and how to abuse and (expletive)-off thousands of Players that invested weeks of hard work.
 
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A tad off-topic, but so far I've never seen a Faction being removed from a System due to being "stomped" in terms of Influence.
They'll still happily sit inside the System even at 1% or less forever for all I know.

Personally, I regard Player Factions just like NPC Factions which (by grace and approval of Frontier) were merely given a custom String and maybe a description in the System Map.
No means to limit Bulletin Missions they offere, no means to influence System Security, no means of control over them - thus they're still just like any other generic NPC Faction.

It's possible, but it wasn't working properly in 1.4, haven't personally looked into an 1.5 occurrence yet due to holidays.
 
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Deleted member 38366

D
It's possible, but it wasn't working properly in 1.4, haven't personally looked into an 1.5 occurrence yet due to holidays.

Hmm... Interesting...
Do you happen to know the requirements for kicking a Faction out of a System?
 
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