Possible indicator for level of volcanic activity on landfall planets

Greetings!

We already know from the journal that there are landfall planets with either low or high volcanic activity. However, we don't really have any in-game mechanic to identify this.

Since we know that the way sound works in the game (translating hull vibrations into audible sound), would it be possible to have some audio feedback as a hint for this?

For instance, we land on a planet, shut down the engines and start to listen carefully. We start hearing the ground rumbling. The rumbling audio (+ controller vibration?) intensity could give us a hint of the degree of volcanic intensity on said planet.

In my opinion, This could also bring some more life to non-atmospheric planets, while also weaving into the existing planetary gameplay.

I'd love to hear your opinions on this.


Have a good one!

- CMDR Puffler
o7
 
I like the idea, i think we could feel the earthquakes in the "paws" of our ships if there were instruments in them.
Between the "paws" the distance could be mesured and the speed & waves would be noticed by a computer.
Maybe an extra cargo rack with a labo or a special lab-kinda ship, like the hauler could be used.
 
Greetings!

We already know from the journal that there are landfall planets with either low or high volcanic activity. However, we don't really have any in-game mechanic to identify this.

Since we know that the way sound works in the game (translating hull vibrations into audible sound), would it be possible to have some audio feedback as a hint for this?

For instance, we land on a planet, shut down the engines and start to listen carefully. We start hearing the ground rumbling. The rumbling audio (+ controller vibration?) intensity could give us a hint of the degree of volcanic intensity on said planet.

In my opinion, This could also bring some more life to non-atmospheric planets, while also weaving into the existing planetary gameplay.

I'd love to hear your opinions on this.


Have a good one!

- CMDR Puffler
o7

That would be highly unrealistic, unless you happened to land directly on top of an active area you wouldn't notice anything. Identifying low, medium and highly active bodies is just a matter of examining the orbital dynamics of the various bodies in the system. Most heating on small bodies is due to gravitational stress so lower orbital period bodies will have a much higher volcanic activity.

Also I don't have a x-box controller, like many PC players, how would you translate that to PC?
 
Sciesmic sensors are imo part of detailed surface scanning... no need to land.

You want audio assets to accompany it... possibly a more nuanced scan UI that lets you focus on parts of the results.
 
We're beating on a dead horse. I'm sure there won't be any changes before Q4. And then you'll likely be able to find everything from orbit.
 
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