Can you point out which part of the proposal doesn't respect the idea of lone commanders?
I tried my best to accommodate both play styles.
Dude, you've done and once again shown me that you are one hell of an intelligent man and quite passionate about this game, that's a great write up, sorry, I really should have said that in my first post, it was late though, sorry man.
I think it's a brilliant proposal, for another game however, this one, no, simple as that. David doesn't WANT guilds, orgs, groups, whatever we want to name them, he doesn't want them, and he's gone over his reasoning behind that many times. Me, I disagree with him on that, but like you, that's because I've seen the great things they bring to games, even in EvE they do it, but we're not the ones who get to make the call, David is, and he's pretty clear on this subject, repeatedly.
Yes, FD pushes COMMUNITY, but that's not the same thing as guilds/orgs/whatever, as FD is wanting EVERYONE to participate in the community events they hold, not just some of us, and they want us to ALL play nice with each other...which is a great ideal, but a silly as hell concept in an MMO with PvP allowed, a bit naive really, but it's what they want to see, a big happy family playing the game together without BEING together...odd concept but fitting for the actual premise David has for this game.
Again, I'm all for guilds and systems to support them, I love them and I've seen the great things they can bring to a game, hells we've seen it HOW many times in Elite: Dangerous already? The Code and their antics bringing so many people together, including the always fun Hutton Truckers vs The Code(I'll get you one of these times Gluttony!), the Fuel Rats, the Distant Worlds, Buckyball Racers, so many more, all of whom have given us some really great times, true emergent content. But, again, David doesn't like the bad things that can also result, and we've seen that as well in this game too, certain groups who kill anyone they find in their chosen home system for example, EXACTLY the thing David has mentioned multiple times as being one of his biggest problems with guilds.
That's why I play MWO and SC, guilds are supported in those, they designed/are designing the game with them as part of the game play, while E: D has been designed specifically to negate them, just look at Wings, 4 ships, when they could easily have allowed 4x that and still allowed plenty of others to be in the same instance(default 32 basis, we know it can get much higher), but they purposely restricted it to 4. NPCs show up in wings of at least 12 that I've personally encountered, possibly larger, but we are limited to 4. FD purposely preclude guilds in the game design parameters, they actively take steps to prevent them, so...
Really an awesome proposal there Gluttony, I think it would be awesome, but not in this game...