Possible solution to overwhelming number of new stations

Because everyone is pounding out small outposts in systems they dont actually plan to manage to get further out of the bubble, maybe the cost to claim a system could increase the further the distance you planned to go, limited to the same jump range as a FC... Let us really get out there a ways - and then we can fill in the gaps.
 
Because everyone is pounding out small outposts in systems they dont actually plan to manage to get further out of the bubble
This isn't actually the case.

Well over 80% of the newly populated systems are within the boundary of the original bubble, or so close by its fringes that they didn't need to chain from another colonised system.

If you add on the systems around the Pleiades, Exphiay, and other "out of bubble" places which happened to get colonisation contacts, likely well under 10% of systems are part of a chain.

There's a lot of systems because there are a lot of people colonising at once. Even an ultra-harsh restriction of "you can only have a second system after your first is finished" wouldn't have reduced the number of colonies very much at this stage.
 
This isn't actually the case.

Well over 80% of the newly populated systems are within the boundary of the original bubble, or so close by its fringes that they didn't need to chain from another colonised system.

If you add on the systems around the Pleiades, Exphiay, and other "out of bubble" places which happened to get colonisation contacts, likely well under 10% of systems are part of a chain.

There's a lot of systems because there are a lot of people colonising at once. Even an ultra-harsh restriction of "you can only have a second system after your first is finished" wouldn't have reduced the number of colonies very much at this stage.
From what I have seen, players are chaining to get further out into the black. Trash system after trash system. Its like a small outpost and they are done and moved out to the next furthest system - happening In every direction from the edge of the bubble -> out (at least where I have been - it is a huge area)
 
From what I have seen, players are chaining to get further out into the black. Trash system after trash system. Its like a small outpost and they are done and moved out to the next furthest system - happening In every direction from the edge of the bubble -> out (at least where I have been - it is a huge area)
Oh, I'm not saying people aren't doing it - and the chains are more obvious out there, because they're surrounded by empty systems - I'm saying that if all the people doing the chaining stopped, then it'd have a negligible effect on the number of new systems and stations, whereas if all the people not chaining stopped, colonisation volume would fall by over 90%.
 
Are the factions that appear in a newly colonized system considered the "native" factions? Or - Can they be pushed out?
 
From what I have seen, players are chaining to get further out into the black. Trash system after trash system.

Working as intended, FDEV discussed it in one of their live streams, that players can make single station inhabited systems to reach out to desired location further from the bubble.
 
Just out of curiosity (not contesting the verity), how did you arrive to this number? Mentioned by FDEV? Average distance to Sol from player data?
Detecting the new systems with EDDN traffic, then sticking a rough bounding box on the bubble and counting "inside" and "outside".

It's not a perfect sample, but comparing the numbers I got from this to Frontier's official releases, EDDN seems to pick up about 3/4 of the new systems (and that will improve over time because they only need to be visited once)

Are the factions that appear in a newly colonized system considered the "native" factions? Or - Can they be pushed out?
They're all existing factions with home systems elsewhere, so all of them can be retreated.
(Though in the short term, since you need 4 factions present to begin a Retreat state, getting rid of more than one of them will take some very precise BGS work)
 
Well over 80% of the newly populated systems are within the boundary of the original bubble, or so close by its fringes that they didn't need to chain from another colonised system.

It is also fairly basic logic. Anybody looking for a "really good system" so they can just start building a nice colony (not interested in spending time "building a chain") must either find their system inside the bubble or on the edge. In the first two weeks of colonisation the probability of finding your awesome system >10Ly on the "outboard side" of the bubble was pretty slim.

Searching from an extreme edge star system there is only a 50% chance a cmdr finds their awesome system to colonize on the "outboard" side rather than the "inboard" side.
 
It is also fairly basic logic. Anybody looking for a "really good system" so they can just start building a nice colony (not interested in spending time "building a chain") must either find their system inside the bubble or on the edge. In the first two weeks of colonisation the probability of finding your awesome system >10Ly on the "outboard side" of the bubble was pretty slim.

Searching from an extreme edge star system there is only a 50% chance a cmdr finds their awesome system to colonize on the "outboard" side rather than the "inboard" side.
I must have my home system right in the honey hole then. Ive been a LONG time lurker right on the edge of the bubble, and have found tons of systems that would be amazing colonization systems. I had to make a few single outpost systems to get to them though. Thats the issue. I myself have made 6 outpost only systems, to get to where I wanted to START my colonization, and I plan to go much much farther out... It is highly unlikely that I will take the time to even visit those systems again since the economies only offer Bio-Waste and Hydrogen Fuel... If you multiply that by just 1000 - look at how many useless, derelict stations are being constructed just to go farther out.
 
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if a player builds a system thats great for them,but i can drop into that system any time i want,if it has ten ringed planets i will still mine them ,there is no honey pot to me,but maybe a re-fuel or visit when before i couldnt.nothing stopping me,,the further they chain the better,as i have given up with it.
 
sounds like someone had their eyes on a system that got gobbled up by a Highway Chain. them's the breaks.

I personally have no problem with a bunch of small ports chaining out to somewhere... as long as it stops when it gets there. eg the Coalsack chain. great! amazing work!. now stop and make a new bubble around there. there should be mini bubbles 1 carrier jump out, or else resources are going to start disappearing, and you'll need 2 carrier jumps to get back into the bubble to get materials. tldr: every 500LY there should be a new, fully developed bubble.

* Not a rule, just a suggestion for all our sanities
 
I personally have no problem with a bunch of small ports chaining out to somewhere... as long as it stops when it gets there.

The thing to remember is, these chains of single systems open up a 30ly diameter path of possible system colonisation, it's like building a railway through the country with stations every 15kms, pretty soon suburbs start springing up along the route around the station and next thing you know you have suburbia hell all the way to the Coalsack!
 
I do think that daisy chaining will be less of an issue when we get past the initial bubble rush because you can already guarantee that people will be chaining out to local nebulae already. So are you going to set up a daisy chain yourself or take a look for in progress systems and help out someone with an already active chain that gets you at least near to where you want to go?
 
I do think that daisy chaining will be less of an issue when we get past the initial bubble rush because you can already guarantee that people will be chaining out to local nebulae already. So are you going to set up a daisy chain yourself or take a look for in progress systems and help out someone with an already active chain that gets you at least near to where you want to go?

Distant Worlds 3 already has a plan to set up a chain out to the Orion Molecular Cloud Complex so hopefully there will be a lot of people contributing to that one.
 
sounds like someone had their eyes on a system that got gobbled up by a Highway Chain. them's the breaks.

I personally have no problem with a bunch of small ports chaining out to somewhere... as long as it stops when it gets there. eg the Coalsack chain. great! amazing work!. now stop and make a new bubble around there. there should be mini bubbles 1 carrier jump out, or else resources are going to start disappearing, and you'll need 2 carrier jumps to get back into the bubble to get materials. tldr: every 500LY there should be a new, fully developed bubble.

* Not a rule, just a suggestion for all our sanities
I dont have any problem with it either, FDEV had stated that the number of new stations was 'overwhelming' and I certainly saw some stability issues in game with crashing and 'Mauve Adder' errors etc.
In fact, I have 2 outposts that didnt complete construction this last maintenance period because there were just too many stations to process and bring online. They said the maintenance would have taken too long to bring them online, so they just didnt do it. I was just making this proposition as a possible solution to that problem. If they let us go farther - we wouldnt necessarily NEED to colonize 9 "gas station" systems to get to a spot to make a proper refueling and economy system.
 
I do think that daisy chaining will be less of an issue when we get past the initial bubble rush because you can already guarantee that people will be chaining out to local nebulae already. So are you going to set up a daisy chain yourself or take a look for in progress systems and help out someone with an already active chain that gets you at least near to where you want to go?
This would all depend on if a player was trying to bring their Player Made Faction with them. I think that is what a lot of Squads are trying to do, so assisting other players wouldnt be feasible in that case.
 
The thing to remember is, these chains of single systems open up a 30ly diameter path of possible system colonisation, it's like building a railway through the country with stations every 15kms, pretty soon suburbs start springing up along the route around the station and next thing you know you have suburbia hell all the way to the Coalsack!
A 250Ly long trailer park of abandoned outpost stations. To go 250 Ly, you'd need at least 16 or 17 outpost systems, unless you found a really great system along the way, but its mostly single or binary star systems with little to no planets and no landables.
 
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