Post-gamescom catch up: FRIDAY

Bo Marit

Lead Community Manager
Frontier
Day two is now behind us! We are still buzzing with excitement from today’s livestreams, which were again full of awesome new features. Here are the main discussion topics of today:

• Create, manage, share: welcome to Alpha 3 of Planet Coaster! Today we focused mostly on the MANAGE aspect of our new build.


Your journey to fully manage and maintain your own creations begins here! Alpha 3 is the first step towards the most sophisticated park simulation in gaming history that will be Planet Coaster. Throughout this phase of development, your feedback will play a crucial part in the ongoing evolution of park management within the game.

Manage Your Money

There is now an operating economy system, meaning your parks will cost money to build and decorate, and your guests will be spending money in return. You can set up more facilities or have guests overspend by placing ATMs around your most-visited locations; your Information Kiosk will be a good source of income, and lets your guests purchase Priority Passes for the attractions in your park.

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Attend to Your Visitors’ Needs

Guests don’t just blindly throw their cash at you; they have needs for you to attend to. Hunger and thirst must be addressed with food courts, whereas nausea needs to be treated in a First Aid office. Place bins on your paths so your visitors can throw away their trash rather than dumping it on the ground – which would lower your park rating! – and make sure to have enough benches for them to rest on when they get tired; guests will leave if any of the above needs are not properly dealt with.

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Hire and Fire Staff

There is also more staff available for hire to help you run your park to the best of your ability. Sell more merchandise and cater to your guests’ wishes using vendors, and keep your environments spick and span by employing janitors. Lastly, there are two new mascots to entertain and brighten up your queuing crowds: Princess Amelie (as part of the Fairytale Theme) and Cosmic Cow (milkshake franchise). Track their happiness and workload to make sure they perform to your standards, and if not, you can fire them as you please.

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Aim for High Ratings

Last but not least, your guests will now voice their opinions in the form of park rating, ride scoring, and scenery scoring. Make sure you please them throughout your game by catering to their needs, making your rides exciting but not nauseating, and keeping your scenery sparkly clean.

These new additions to Alpha 3 are only the beginning of what’s to come, but they provide you with a great and fun set of tools to start supervising and taking control over the day-to-day running of your parks. Over the coming months, you can provide us with important feedback as we continue to expand the Planet Coaster universe.

Community members and YouTubers Olli43 and DocM77 demoed on stage in the afternoon; they got hands-on with the new aspects of Alpha 3 and built some amazing creations on the screen.

To see all these fantastic new features in action, you can rewatch the entire stream via our official YouTube channel here. If you’d like to play Alpha 3 now and provide us with valuable feedback during Planet Coaster’s development, please visit our store and pre-order the game before August 25 to gain access to the build up until Beta and release; you can also check our forum for more information here.

Thanks for the support everyone; we’re gearing up for day three filled with more reveals. Be sure to watch again tomorrow (Saturday) at 12:00 CEST for the next developer stream, and both 13:00 CEST and 16:00 CEST for the community streams.

Have a good night,
The Planet Coaster Team.
 

Bo Marit

Lead Community Manager
Frontier
Good morning friends,

Also just wanted to let you know: the processing time for our livestreams is much longer than anticipated. So little change, but we will upload the article immediately after our streams finish, and the YouTube videos will then be posted separately in that thread once they have finished processing.

Hope you're excited about day 3 of gamescom 2016!!

Cheers,
Your Planet Coaster community team [heart]
 
When the janitor stomps the trash in the bin, it just magically disappears and the bin is empty again.

This is like the system used by Disneyworld. All the bins are connected to the underground service area which are then collected and sent to a central processing area. I would speculate that is what is happening here. Empty cups and empty cowhead drink holders would rapidly full a bin and the janitor has to trigger the system to empty said bin.
 
This is like the system used by Disneyworld. All the bins are connected to the underground service area which are then collected and sent to a central processing area. I would speculate that is what is happening here. Empty cups and empty cowhead drink holders would rapidly full a bin and the janitor has to trigger the system to empty said bin.

At the moment, I don't think the system is that complex or at least not visible at this time. It seems that the janitor will 'squash' the contents of the bin down and this will be classed as 'emptied'.

Probably shouldn't mention another themepark simulator game here, but I am going to because it was recently showed off. Parkitect have created a really nice system (See image) which means that the janitor wouldn't have to lug rubbish throughout the whole park, but they could be dropped off at certain areas to be disposed off at the main point outside the park using the said 'disneyworld underground service roads'

tumblr_inline_oby9bqY8si1si3zx7_540.jpg


I'd really like to see PlanetCoaster implement something similar. Or as suggested before in the suggestions fourm, some service vehicles that could be used for e.g. a mini tractor and trailer.
 
This is like the system used by Disneyworld. All the bins are connected to the underground service area which are then collected and sent to a central processing area. I would speculate that is what is happening here. Empty cups and empty cowhead drink holders would rapidly full a bin and the janitor has to trigger the system to empty said bin.

That's not entirely true. The bins themselves that the guests put rubbish into are just ordinary metals cans that are emptied by the custodial staff, but there are indeed large bins backstage at the Magic Kingdom that the janitors put the bags into and then it is sent through the automatic airvac system.
 
That's not entirely true. The bins themselves that the guests put rubbish into are just ordinary metals cans that are emptied by the custodial staff, but there are indeed large bins backstage at the Magic Kingdom that the janitors put the bags into and then it is sent through the automatic airvac system.

Thanks Gregor, I was remembering an article I read 30+ years ago when Disney World was being built, about how they dug down 10-12 feet to build the service areas, and then built the park on top of that. [up]
 
Would also like to see that the janitor would carry or just have a small cart/barrow to transport the trash to a Service Area -Staff only-, and empty it there into large trash containers.

Gernerally spoken such a Staff-only area could also serve for Entertainers to dress, Vendors to arrive and dress or have a rest. Offices and maintenance buildings plus garage/Workshops.
 
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