RCT 3 PC Post Ideas for the next Theme Park Game

Hey, so I've played RCT3 since it came out, and having recently moved and settled again I've hooked up my PC to the TV and am again loving RCT3. Playing through the campaign mode is excellent fun, but there was one distinct thing lacking from the experiance that was in partial there in RCT1.

Of course I'm talking about Real world parks. RWPs, in my opinion, would really spice up the campaign mode - and I think a lot of people talk about these more than they do there own parks (though this is personal experience). For example, you could do parks accross the world - but I'd say only a couple per country (3 or 4). This is where my idea splits. You could either just have that park as one mission, or you could do a competitive mode.

By competitive mode I mean something along the lines of you build your own park by buying your first bit of land in whatever country you chose. You have stats of the theme parks in the game that you can bring up at all times (all the parks across the world in real time) and then your goal in the game is to develop your park (and then, parks) to be as competitive as the other parks and to have "country" and "world firsts" by paying for research (like in RCT3, though most standard rides are unlocked by getting your park to a certain stage).

Eventual you'll reach a wonderful stage where you'll get a message saying "you're finally starting to become a major destination, it's time to build a theme park empire!" and at this stage you either buy out a smaller park (these could be ficticious or smaller real life parks) or simply buy land and expand.

This would carry on a few times until you're the cream of the crop in your country of starting (so for me it would be the UK, so I'd probably have to beat the competition of Alton Towers, Thorpe Park, and Drayton Manor) and then one would expand abroad, either selling of some of the smaller assests to fund this or simply expanding - giving the game a long longivity.

You eventually conquer the world - well, the theme park world. I believe this would be a fun way of playing and would make the game more 'real' (which is how I see RCT1) but also still allow for the colour and vibrancy that made RCT3 so fun to play.

Basically, this isn't actually a thread to say "look what I'm doing" but a thread for us as a collective to post our ideas to hope that Frontier (if they are so making a theme park game) to listen to fully formed non-bullet pointed ideas. Also, it's because I'm a student and I haven't got work for a while so I'm a little bored ;)
 
I totally agree with you, But I believe that frontier is not going to take these ideas to make the game.

In fact, not know because Frontier have not asked ideas to make the game.
 
I know they haven't asked, but some companies do listen to what fans say (I mean some games only get made because of fans :) ). And as I said, I was bored as it was :) So I thought I might as well entertain myself for a bit.

Part of it was seeing a lot of the German mods/exps for this game, including attempts to add Aquatic themeing and rides, and even a Fairground style park (which would also be a cool idea as a full mode of a game)...

Either way, whatever we get I bet will be excellent :)
 
I know they haven't asked, but some companies do listen to what fans say (I mean some games only get made because of fans :) ). And as I said, I was bored as it was :) So I thought I might as well entertain myself for a bit.

Part of it was seeing a lot of the German mods/exps for this game, including attempts to add Aquatic themeing and rides, and even a Fairground style park (which would also be a cool idea as a full mode of a game)...

Either way, whatever we get I bet will be excellent :)
We do not want another game like Thrillville, for example, we can never play the RCT4 because Atari will not make the game. For the same reason everyone is hoping for a great game of Frontier.

The only thing that I would ask is realism to the new game, and plenty of attractions, good graphics and a wide variety of decor, roads, trees and themed.:)
 
The realism aspect was what I was trying to say. The competitive element adds to the realism too, but also gives goals that can be met through different means (world firsts, country firsts, biggest coaster, etc) and would be an interesting approach compared to the RCT3 element, where being awarded "best" whatever had a less important feeling...imagine being told you're a better thrillseeker park than Alton Towers and Thrope Park ;)

:)

And I think Atari will eventually make one, I think that's why it's being released on DS, so that it can then be re-launched on PC. Similar to when companies re-release older games (like Doom 3) on newer consoles (Doom 3 : BFG Edition on PS3 and Xbox 360) to help gain a new audiance for the newer game?

Either way, Frontier are excellent so I'm hoping there game owns - as I think they would do well.
 
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The realism aspect was what I was trying to say. The competitive element adds to the realism too, but also gives goals that can be met through different means (world firsts, country firsts, biggest coaster, etc) and would be an interesting approach compared to the RCT3 element, where being awarded "best" whatever had a less important feeling...imagine being told you're a better thrillseeker park than Alton Towers and Thrope Park ;)

:)
This happens because Chris Sawyer was not involved in the development of RCT3 and for this reason RCT3 has not realism, only seems to be better because it has the 3D effect.

If RCT3 had developed Chris Sawyer, this game would have had the license of "Six Flags" for example and the campaign mode had been more realistic, as it is very little worked.

If Chris Sawyer does not work in these games of theme parks will never develop realism, because he did all the realism of RCT.

I repeat, the game has to have a great variety of attractions and decor, and of course good graphics.:)
 
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Michael Brookes

Game Director
I'm not sure what you mean here, the coasters in RCT3 are more realistic than they could be in the previous games. Chris Sawyer was involved in the making of RCT3.

We also had John Wardley, an actual coaster designer (He designed Nemesis and Oblivion amongst others) come and build some tracks in RCT3. He just explained what he wanted and we could create the tracks as he described them :)

Michael
 
I'm not sure what you mean here, the coasters in RCT3 are more realistic than they could be in the previous games. Chris Sawyer was involved in the making of RCT3.

We also had John Wardley, an actual coaster designer (He designed Nemesis and Oblivion amongst others) come and build some tracks in RCT3. He just explained what he wanted and we could create the tracks as he described them :)

Michael
Chris Sawyer participated in the creation of RCT3, Sawyer also served as a consultant for Atari in the development of RollerCoaster Tycoon 3. In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties.[3] Sawyer and Atari settled out of court for an undisclosed amount in February 2008. I believe this is a great shame.

People are calling for a RCT4 and nobody is able to do so.:mad:
 
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