I finally got a few days to start powerplay and while I enjoy the premise here, the merit progression has been nerfed back into the old days of engineering again. F-dev fixed the pace of engineering mats gathering to now make the same mistake as before with merit nerfing and an imbalanced pace of merit progression. Merits per action are too small, slow and not meaningful enough to get excited about doing activities to me. The artificial caps on rare trading goods and undermining commodities is both unrealistic and NOT fun. It's an unrealistic cap to force repeat trips on the player for simple basic goods I should be able to fill my cargo racks with.
The design by nature renders the trade role of having large ships with ample cargo racks meaningless. What's the point of the Type 8 or Type 9 when each rare good has such a tiny supply limit forcing us to drive all over which completely defies the logic of the rest of the trade game loop else where. It's stupid.
I'm already getting bored of it because I now see the grind and lack of interesting rewards at a pace that modivates player engagement. So for now my interest has greatly decreased to particpate from a high original exicement.
That's my initital feedback from the first few days.
The design by nature renders the trade role of having large ships with ample cargo racks meaningless. What's the point of the Type 8 or Type 9 when each rare good has such a tiny supply limit forcing us to drive all over which completely defies the logic of the rest of the trade game loop else where. It's stupid.
I'm already getting bored of it because I now see the grind and lack of interesting rewards at a pace that modivates player engagement. So for now my interest has greatly decreased to particpate from a high original exicement.
- Increase merit payouts per activies
- Increase the cap of rare supplies to be more realistic with our larger cargo ships.
That's my initital feedback from the first few days.