I find notions like "I played solo until I got good" or "open is full of gankers" or "I play games to escape - I dont want to interact" to just be expressions of cowardice.
Players tend to be a lot more powerful than NPCs. If there are players camped somewhere you want to be, then you're going to need to do something about that.
Find an alternative route, or destination, try at a quieter time, toughen up, go in a group, etc.
If ED went open only I forsee that groups would form similar to Hull Seals or Fuel Rats - offering protection. For example to escort explorers returning to the bubble. Or escorting CMDRs to Jamesons, or Farseer. And because these Protectors would have to be capable PvPers, that role would likely attract many of the same folks doing the ganking.
Do you remember how SDC trained the escorts for the Salome event? And then of course Harry Potter betrayed at the last minute.
We will never have a hive of scum and villainy unless we make the scum an unavoidable part of life.
Players tend to be a lot more powerful than NPCs. If there are players camped somewhere you want to be, then you're going to need to do something about that.
Find an alternative route, or destination, try at a quieter time, toughen up, go in a group, etc.
If ED went open only I forsee that groups would form similar to Hull Seals or Fuel Rats - offering protection. For example to escort explorers returning to the bubble. Or escorting CMDRs to Jamesons, or Farseer. And because these Protectors would have to be capable PvPers, that role would likely attract many of the same folks doing the ganking.
Do you remember how SDC trained the escorts for the Salome event? And then of course Harry Potter betrayed at the last minute.
We will never have a hive of scum and villainy unless we make the scum an unavoidable part of life.