Power Play - Weapon balancing - Good job

Well, I'd love to use the regular shotguns (frag cannons) but their ammo is drastically too limited.
The Cytoscrambler is, I agree, some kind of laser shotgun and comes with unlimited ammo, however, well, how to say...have you even tried it?

Mate, I cant even get my head into Power Play, equipment balance is very low on my list of concerns for this game. To me, its worrying over the fuzzy dice when there are four flat tires.
 
"What's that? I can grind Frontier's brand-new bug-festooned Buff Map for an undemonstrated module of unspecified class, worth and utility? For a solid month?! Sign me up!"

One month later...

"...How can this be?! I was promised a highly polished specialist piece of equipment entirely worth the effort that perfectly adapts to my tastes! Frontier, you quacksalvers. Prepare to die!"

*Unleashes six DiscoScramblers to no effect*

People are funny. Aside from how daft it is to spend a month of free time saving up for a lucky dip, this will hopefully have the positive effect of causing the powers with dud payouts to go bust quite quickly. A galactic power that treats and pays its mercenaries badly should lose favour with them, and perhaps in that way the worse modules can be replaced along with their suppliers.

More to the point though, I think FD have the right idea with most of the modules' utility; ideally nothing should be quite as bad as the worst of them, but e.g. the Hammer & Prismatics are quite popular without giving any decisive edge, which is perfect.

I really hope people wait and see next time FD roll out mystery rewards for massive effort, though. I can't recall a single feature they've launched in a reasonable & complete state, and it's saddening to see jillions of people diving right into this stuff off the back of faith to obtain largely imaginary superweapons.

Of course, if you dove right into Powerplay for other reasons, that's A-OK.
 
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I think the PP modules could have added variety, but to do this they must have some utility. A couple do, and provide some variety and flavour, which is great. The drunken missiles are great fun, and don't upset game balance. The shields are very nice for some people. The railgun, enforcer cannon and accelerator are just right in that they aren't much more or less, just different, so that's fine too. It wouldn't hurt if they were just a little bit perky. It's ok to have something to look forward to.

Some of the rest could be interesting in certain situations, if they were better than they were. If the mining laser was actually functional as either, preferably both, it would have been awesome. Go plucky little miner! But no, it's a sad little joke instead. It really verges on obnoxious. Same goes for the heat laser. Could a whole wing of eagles armed with the things bother a large ship? If so, then it would be interesting as a situationally specific tool. But I don't think that's the case, is it?

Not sure if the disruptor falls into this category. Perhaps with a wing armed with them they could really bother larger ships in a fun way, not sure. Same for the cyto...something to deal with an Annie's shields...a few ships dedicated to stripping shields and a finisher for the powerplant?

Same for the frag cannon, I look forward to trying it out and seeing if it is a superior module sniper.

Anyways, if the modules do anything to encourage creative ship loadouts and tactics, I'm thinking that would be great, especially in any pitched large battles, should they ever occur. But if they don't do that, then I don't see the point.

And limiting their size, in some cases, seems to punish a lot of players who can't use them. I think the fairest criticism of the rollout is how unevenly useful the modules are. People require a certain sense of fairness, and FD needs to be sensitive to that. Perhaps they are trying to encourage small ship use, which would kindof be nice, but if that was the point, the modules would have to be more useful. Perhaps all the players are missing the point, but I think the more likely truth is FD missed the mark.
 
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