DIIIIIVE!Voicepack needs the line (at 0% hull)
Oh well, who wants to live forever?
DIIIIIVE!Voicepack needs the line (at 0% hull)
Oh well, who wants to live forever?
It also activates a macro playing Queen at 200% volume.DIIIIIVE!
I started to type about the music but left it alone.It also activates a macro playing Queen at 200% volume.
Having just watched Alec's video of him doing this I was quite disappointed. I love the idea of it, subvertly hacking into holoads and the like. But the ease with which it's done is very wrong.Current gameplay:
- While the new minor activity of holoscreen hacking is most welcomed and actually a really cool idea (so simple, yet so cool!), I don't understand why the hacking mechanics were change and are not consistent with the current gameplay.
- Get a recon limpet controller
- Target the device (i.e. Comms Array)
- Scan the device with Datalink Scanner to reveal Subtargets
- Send limpet to the Limpet Docking Point subtarget of the device - hacking starts
- Hacking sends a message of Security Forces being notified
- Security forces deployment timer is shown
- If player not in Silent Running - a Fine is applied
New gameplay with holoscreens:
- Get a recon limpet controller
- Target the device (i.e. Comms Array)
- Send recon limpet, hacking starts.
- If player not in Silent Running - a Fine is applied
This seems very simplified and inconsistent against the existing scanning mechanics. It boils down to: Press button 1 to target, press button 2 to fire limpet. That's it, done. Gameplay wise it's just boring and not very engaging. The existing gameplay is more complex with risk elements more pronounced - and therefore as a whole much more interesting and engaging. As a general feedback related to this - there is an impression that Elite is going less sim and more "gamey/arcade" direction, which is a concern for dedicated and passionate player like myself.
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Yes and no... I agree, for experienced players but the activity provides very few merits (may be we're still thinking in current PP 1.0 metrics, but the amounts we're going to need to rank up are somehow much higher) and on the other side it should be that FDEVs considered to introduce in the framework something that also newbies, without engineered ships, might be able to do.Having just watched Alec's video of him doing this I was quite disappointed. I love the idea of it, subvertly hacking into holoads and the like. But the ease with which it's done is very wrong.
He launches from a station, sits casually outside hacking 4 different terminals for 2 and a half minutes. Despite the fact he's picking up fines all the time, not once do the station or system security come to check out what they're giving the fines for. There are 6 security ships in range, and he's not cold running.
And then he casually just requests docking clearance from the station that's just given him 4 fines, and lands without a fuss.
I was hoping that Crime and Punishment would have been sorted out a bit at least. But it seems the care you have to take and the worry of opposing powers only extends to NPCs chasing you, and you can still get away with doing whatever you want for virtually no consequences.[/list]
I was hoping that Crime and Punishment would have been sorted out a bit at least. But it seems the care you have to take and the worry of opposing powers only extends to NPCs chasing you, and you can still get away with doing whatever you want for virtually no consequences.[/list]
You rang? https://forums.frontier.co.uk/threa...rpose-needs-overhauling.627916/#post-10428109One of the problems of the current C&P is that it doesn't scale really up with players' rank (ship, credits, etc).
I did notice @Brother Sabathius (I think?) was routinely turning on silent running while doing this. I tried to ask why but I think the question got missed.Having just watched Alec's video of him doing this I was quite disappointed. I love the idea of it, subvertly hacking into holoads and the like. But the ease with which it's done is very wrong.
He launches from a station, sits casually outside hacking 4 different terminals for 2 and a half minutes. Despite the fact he's picking up fines all the time, not once do the station or system security come to check out what they're giving the fines for. There are 6 security ships in range, and he's not cold running.
And then he casually just requests docking clearance from the station that's just given him 4 fines, and lands without a fuss.
I was hoping that Crime and Punishment would have been sorted out a bit at least. But it seems the care you have to take and the worry of opposing powers only extends to NPCs chasing you, and you can still get away with doing whatever you want for virtually no consequences.[/list]
You are literally just sitting right next to the mailslot of the station, doing something the station is fully aware that you're doing though. It's not really about the skill of the player or how long they've been playing, and more about it not making any sense (to me at least). There's nothing covert about it, and there's no repercussions at all.Yes and no... I agree, for experienced players but the activity provides very few merits (may be we're still thinking in current PP 1.0 metrics, but the amounts we're going to need to rank up are somehow much higher) and on the other side it should be that FDEVs considered to introduce in the framework something that also newbies, without engineered ships, might be able to do.
One of the problems of the current C&P is that it doesn't scale really up with players' rank (ship, credits, etc).
It could be force of habit. Since they changed Silent Running it's very easy to keep it on for prolonged periods of time even if you ship isn't engineered for cool running. Or you could just get a DolphinI did notice @Brother Sabathius (I think?) was routinely turning on silent running while doing this. I tried to ask why but I think the question got missed.
He was still picking up the fines so I don't know if the use of silent running was simply habitual/roleplay or whether sometimes you can get scanned and attacked (and I just got lucky) and so use of SR is good standard practice for this activity? If you see this Sab and have the answer, would love to know!
He was already hostile with them before starting.In Ricardo's hacking gameplay video, he got spotted by station security and they destroyed him.
True, though the game isn't really set up to allow any other repercussions in that situation.You are literally just sitting right next to the mailslot of the station, doing something the station is fully aware that you're doing though. It's not really about the skill of the player or how long they've been playing, and more about it not making any sense (to me at least). There's nothing covert about it, and there's no repercussions at all.
Inside the station is the "strict no fire zone"; I can't remember if a limpet launch counts as a violation of that and attracts a bounty. Sounds like something someone else should test1.2 - 1.7Km... I bet you could do it from inside the station.
And that's why I am a bit sad PP 2.0 wasn't used to update the C&P system a bit. It's been in development long enough that I had hoped it would be the start that could bleed through into normal gameplay.True, though the game isn't really set up to allow any other repercussions in that situation.
You are literally just sitting right next to the mailslot of the station, doing something the station is fully aware that you're doing though. It's not really about the skill of the player or how long they've been playing, and more about it not making any sense (to me at least). There's nothing covert about it, and there's no repercussions at all.
Actually... What's the range on a Recon Limpet controller...
1.2 - 1.7Km... I bet you could do it from inside the station.
I really hope so....My guess: many activities will require some trimming, so expecting multiple patches/fix etc incoming![]()
Didn't really notice.
Assuming one acquires bounties and fines while doing them, then I suppose yes?Does doing illegal missions = commit crimes?
I went silent to hopefully not start getting attacked by security ships while the hack was going on. It wasn't going to avoid the fine, before the test server got patched, the ships were spotting me anyway. After the patch, I could wander up and hack them without SR.I did notice @Brother Sabathius (I think?) was routinely turning on silent running while doing this. I tried to ask why but I think the question got missed.
He was still picking up the fines so I don't know if the use of silent running was simply habitual/roleplay or whether sometimes you can get scanned and attacked (and I just got lucky) and so use of SR is good standard practice for this activity? If you see this Sab and have the answer, would love to know!
So the hack is persistent between instances?If you are flipping the ads back to normal at a friendly station, everything is cool and you don't get fined.