PowerPlay 2.0 is confusing sometimes

I know it's been out a while now and this may have been posted before but most current discussion is about Colonisation.

Most of PP2.0 seems an improvement. I like the majority of it. But this part has had me baffled and it really feels such a waste of time to even try to untangle what the game wants you to do. I was in Procyon, currently controlled by Mahon, who is an enemy power to mine (ALD). I'm here coincidentally on a small murder spree to get Sirius Corp unfriendly to unlock Uma, before I then go to get them allied so I can unlock Marco Qwent (this order of operations seeming to be the most efficient to me, as I'm playing a new commander save).

Whilst there, I downloaded Power Association Data and Power Industrial Data and, heading back to continue what I was going to do after leaving the settlement (now unfriendly, all good there), I decided to try to play the obfuscated "on foot PP" game. So I went into the Pilots Handbook (because this is 100% necessary to even try to understand this) and it says this, beneath Undermining:

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I assume Undermining is my only option, having gotten these two items of data from a system controlled by an enemy faction, right? It's not expansion and it's not reinforcing.

I was quite close to Kamadhenu so went there. It's the Primary Stronghold, after all. Surely, based on that information above, I can't go wrong here?

Well...

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Nothing in the handbook mentions a thing about distance. Where am I to hand these in? Why does it matter where I hand them in, given I'm undermining?

The game does so little to actually explain how this works, but even the handbook seems to fail to do this. My only other guess is that I need to go to an ALD controlled system that's nearby to Procyon (or just not a stronghold, which to me feels utterly ridiculous), but if that's true then why doesn't it say that? And why is this fun? I fail to see how that's a game loop that makes any sense at all, given how little value it actually holds.

I concede that I may be missing something obvious and so will willingly admit that if anyone can help. But even if I'm not, how has this game mechanic passed the quality checks for fun? At no point have I been able to organically utilise this part of the game just by playing. I have to do research, mental gymnastics and guesswork to actually turn this into a success, and my attempts at that so far have been almost entirely frustrated.

Edit:

So I went ahead to test my nearest guess and I was right... It can't be a stronghold, only a controlled system...

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Well, at least the merits I got for this were well worth all that effort :D
 
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Kamadhenu is more than a stronghold, it is the HQ of a power. Hqs cannot be undermined.

Though this is not made clear to players.

OT, but how do you like the addition of the power play agents to the on-foot content btw? I kinda like the added complexity, though again - it wasn't explained at all...
 
Kamadhenu is more than a stronghold, it is the HQ of a power. Hqs cannot be undermined.

Though this is not made clear to players.

OT, but how do you like the addition of the power play agents to the on-foot content btw? I kinda like the added complexity, though again - it wasn't explained at all...
I wasn't undermining My HQ :D

I was trying to hand in undermined data from a target system of an enemy power at my HQ (Procyon, controlled by Mahon). It doesn't work. You have to pick a non stronghold system. It's dumb. And the fact that my post is still confusing is a good indication this whole mechanic is poorly thought out (no disrespect to the devs, as I said... PP2.0 is better... But the on foot part is just wild).

I haven't seen any on foot power play agents yet. Not even sure what I'd be looking for.
 
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You have to pick a non stronghold system.
Non-HQ system, rather than non-Stronghold. A different ALD Stronghold would almost certainly have worked fine.

(They really should have given the HQs an entirely separate status, rather than having them be Strongholds-which-work-differently)
 
Non-HQ system, rather than non-Stronghold. A different ALD Stronghold would almost certainly have worked fine.

(They really should have given the HQs an entirely separate status, rather than having them be Strongholds-which-work-differently)
Thanks for the clarification. I really don't get why it even has to have this caveat. I'm undermining.

Anyway, I can't see this being worth investing time with. It's a shame, would have been nice to have more fun stuff to do on foot.
 
I really don't get why it even has to have this caveat.
Agreed there - there are plenty of similar activities which do work just fine carried out with the HQ as the anchor system, because the merits are being accounted somewhere else. It's probably a bug.
(e.g. you can buy Power commodities from the HQ and they work exactly as buying them anywhere else does)
 
Agreed there - there are plenty of similar activities which do work just fine carried out with the HQ as the anchor system, because the merits are being accounted somewhere else. It's probably a bug.
(e.g. you can buy Power commodities from the HQ and they work exactly as buying them anywhere else does)
Is there any way to find these power agents on foot? Are they just randomly scattered?
 
Is there any way to find these power agents on foot? Are they just randomly scattered?
Power agents I think just show up at the bases in power-controlled systems from time to time.

I recall shooting some while undermining (this was at a powered down base, so they were just blended in with the scavengers) and only really being able to tell the difference because the agents gave me merits for killing them (and a local bounty...) and the scavengers didn't.
 
Power agents I think just show up at the bases in power-controlled systems from time to time.

I recall shooting some while undermining (this was at a powered down base, so they were just blended in with the scavengers) and only really being able to tell the difference because the agents gave me merits for killing them (and a local bounty...) and the scavengers didn't.
That makes sense now, scavenger missions are super rare only seen one so far and didn't take it as I was busy doing this thing.
 
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