Powerplay 2.0 : what we know from partners' streams

Just wanted to chip in on the issue of power npc's turning up and spoiling your day. Buur's observations are very troubling indeed, confirming the worst fears of those who worry that PP2 will force us to make a choice between a game where we can have fun/social/event style meetups OR a game where we sign up for Powerplay (or use alt's to have both I suppose). My own circumstantial observation was that when I went to roll the Mandalay down the side of a big crater on Callisto in Sol (while pledged to Aisling), the first time I tried, some npc ships showed up (affiliated to another power) while I was filming and destroyed my ship halfway down. When I tried again more npc's turned up, but it turned out they were non-affiliated local npc's and left me alone. So 🤷‍♂️
I'm blaming you personally for the delay! 😆😜

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In order to ensure the best possible experience we have made a small change to the release date of Elite Dangerous: Ascendancy, to adjust an issue with NPCs still being more aggressive than intended.
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It would be nice it this was politically nuanced; Safer in some territories because of allegiances and the likes, steer well clear of others because of obvious danger zones. Other areas being perfectly neutral, I suppose system type and major faction zone combined, giving the state of the waters if you will.

Really looking forwards to finding out. Can't decide whether to pledge or continue on my path of learning to be a viable bounty hunter in open mode, capable of operating in all, or at least most systems.

I think that if you want to really test your sabotage, subterfuge & assassination skills then you should definitely pledge😁

Pick a power whose ethos attracts you or - makes the most sense for your home system 🪐
 
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It doesn't say "collect bounties from Power NPCs", it says "collect bounties".
It doesn't say "scan Power ships and high wakes", it says "scan ships and high wakes".
It doesn't say "commit crimes against Power ships", it says "commit crimes".

Those all work on some "cosmetic" trader or pirate flying past.


Not personally, because I'm not the sort to go around min-maxing anything and there's probably more fun ways to get merits.
Can't speak for the rest of the player base on that one.


Perfectly safe environment to do ship scans of the "cosmetic" NPCs without being interfered with by Power NPCs, if the Power NPCs don't also show up.

Ok, so to collect (any) bounties, you need to shoot NPCs with bounties. Probably not PP ships, but regular spawns. Although i don't think i've ever seen a bounty on the NPCs who spawn above planet surfaces.

Pretty bad place to scan their wakes as well, they tend to fly overhead and disappear into the distance. I've followed them before and they keep going for ages, possibly forever if you keep them in sight.

Crimes... well, you could shoot them, they would shoot back, and system security would turn up. Could possible also in those situations have power ships to turn up to provide extra firepower. Assuming someone decides to spend time doing these sorts of activities in the worst place possible. Why not commit crimes in places where you have a much higher supply of ships to commit crimes on?
 
I'm pledged, I expect NPC resistance wherever I go based on logical constraints.

Basically limit where you go even if not doing something that would affect powers.... that will turn a lot of people of PP methinks.

This is what Burr was aluding to in his concerns about Power NPCs spawning in such locations.

Then do it somewhere Powerplay has no influence.

I'd say a random scrap of land in the middle of nowhere applies, even if in a power system.
 
Basically limit where you go even if not doing something that would affect powers.... that will turn a lot of people of PP methinks.
If the constraints are logical, then its a price you pay for having a feature that actually has a personality. The danger is you replicate the background sim, and then PP2 loses its reason to be- the opposition who should be there.

I'd say a random scrap of land in the middle of nowhere applies, even if in a power system.
If there were better gameplay that relied on detection I'd agree. But we don't have that, we have powers and approximated threats- the Sol system is not a backwater. If it were on the fringes of the bubble, then fine (since then you really would be far away from hubs of ships and established bases).
 
If the constraints are logical, then its a price you pay for having a feature that actually has a personality. The danger is you replicate the background sim, and then PP2 loses its reason to be- the opposition who should be there.


If there were better gameplay that relied on detection I'd agree. But we don't have that, we have powers and approximated threats- the Sol system is not a backwater. If it were on the fringes of the bubble, then fine (since then you really would be far away from hubs of ships and established bases).

I don't see the logic of PP NPCs spawning over random parts of a huge planet. There is no reason for them to be there, the same there is no PP related reason for anyone to be there.

Not really liking the direction this is going. Powers are not at war. Its a political conflict. Unless you're doing something wrong, then you shouldn't be getting attacked.

It would be like Republicons attacking Democricrats in the streets just because they are a different political affiliation and wearing Make Emutopia Great Again hats.

I thought PP2 might be interesting to join in with, but if it effectively cuts me off from doing stuff around 11/12ths of the bubble when not actively powerplaying, i'll probably have to pass.
 
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I don't see the logic of PP NPCs spawning over random parts of a huge planet. There is no reason for them to be there, the same there is no PP related reason for anyone to be there.
Ever hear of radar? Why do Eurofighter Typhoons fly out over the North Sea?

They appear because something unwanted is trespassing.

If that huge planet is somewhere remote, in an exploited system then I'm cool with having less chances (going down to zero) the further out you go.
 
I hope these kill 90 ships in 23 hours missions get some considered thought, they really are an absurdly poorly balanced mission even if they were set to 6 days they would take on an slightly more sensible perspective.
I think that if you want to really test your sabotage, subterfuge & assassination skills then you should definitely pledge😁

Pick a power whose ethos attracts you or - makes the most sense for your home system 🪐
I've already got a power in mind, so it does seem to be rather likely. It was this territory that I used to sneak into the heart of the bubble when just starting out in game; Not sure why, but that was how it played out, and my current home base is already in the appropriate powers system. Lots of happy accidents!

Yes stealth and raw PvP clout when required, I'd like to find a delicate yet effective balance of diplomacy and strong arm tactics, something with enough balance to keep me sane enough to still go off exploring from time to time!

Do you have a power in mind already?
 
Power NPCs can be at sources and destinations, and mission POIs, and at nav beacons and RES, and flying in SC. Plenty of opportunities. IF SC interdictions have been cut back, then maybe there's an argument to be made that they should be increased.

Again, considering people are only going likely going to random spots on random planets is either perhaps for some SRV shenanigans or similar types of meet ups, people won't be doing it for anything to do with Powerplay, why does it matter?

Do you plan on dropping into random spots on planets while working powerplay? Why would you? Don't you have better things to be doing than wasting your time with that? I somehow suspect not. So nothing is lost by not having Power NPCs spawning, it just affects people gathering from different powers who just want to meet up for random fun in power regions, which is a huge chunk of the bubble.
1.Power NPCs can be at sources and destinations, and mission POIs, and at nav beacons and RES, and flying in SC. Plenty of opportunities
I'd suggest that any Power NPC that has you in its sights should be able to 'follow you in' when you revert to normal space, like Mission antagonist NPCs do.

2. Do you plan on dropping into random spots on planets while working powerplay? Why would you?
Sometimes its worth doing the random revert, be it for finding those sweet unpatrolled mining spots, or to allow you to deploy in SRV/on foot a bit away from your target to get eyes on before committing.

*Apologies for not responding by breaking your post at key points, my internet isn't the best here and doesnt play well with the message board system
 
Ever hear of radar? Why do Eurofighter Typhoons fly out over the North Sea?

They appear because something unwanted is trespassing.

If that huge planet is somewhere remote, in an exploited system then I'm cool with having less chances (going down to zero) the further out you go.
Radar is rather limited by the speed of light though, so if the system is 7ly away, your radar ping would take 14 years to get back to you!

It will be kind of fun sneaking about though, I really can't wait to see how it plays.
 
Ok, so to collect (any) bounties, you need to shoot NPCs with bounties. Probably not PP ships, but regular spawns. Although i don't think i've ever seen a bounty on the NPCs who spawn above planet surfaces.
At least some of them have been pirates for me in the past, but it's possible that's changed recently, certainly - I've spent relatively little time on planet surfaces in inhabited systems the last couple of years. (Planet surfaces yes, inhabited systems yes, both at once not so much)

Pretty bad place to scan their wakes as well, they tend to fly overhead and disappear into the distance. I've followed them before and they keep going for ages, possibly forever if you keep them in sight.
Definitely more for the ship scans part than the wake scans, agreed. Though they do sometimes jump out and you can pick up a high wake on the scanner at a much greater distance than a ship.




I'm fairly sure that ship scans are not going to be particularly high scoring, and "someone hanging out on a planet surface scanning ships for a week" is not going to be relevant to the final result in the system. If Power NPCs stop appearing there, I don't think it'll be a problem at all in practice or a meaningful exploit opportunity. If it's that big a deal they can take out the cosmetic non-power NPCs too, no objection from me.

But equally, the way PP2 has been described and previewed so far, it doesn't seem to have much concept of "pledged but not doing anything right now" unless you get clear of the bubble entirely - if you're in a system controlled by another Power, you're probably doing some harm to their standing unless you're very careful to deliberately avoid actions which might. That seems to be very deliberate - Frontier certainly didn't have to include "scan ships" as a PP-scoring action, since it does nothing in BGS! - so at least for the first few weeks, having Power NPCs show up and shoot at people just to get them out of the PP1/BGS mindset of "I am harming the local authority's interests in a major but perfectly legal way so I am safe from retaliation" is probably a good thing.

Yes, for Elite Dangerous, this is weird. We're all used to a High Intensity Combat Zone be a perfectly safe place to be (until you pick a side), and then once we get out of that having personally killed 10 ships we get a minor rep hit and then it's all back to "hello valued friend please dock at our station for repairs and resupply" from the faction we were just shooting. We're all used to being able to shoot down pirates in RES all day without our rep with the local Anarchy faction dropping below max-Allied for a second. There's the occasional "what?" from new players about Admiral-King CMDR Fred but the rest of us just handwave it as "well, of course it's absolutely fine to be a renowned double agent for both sides, it's not as if the ranks actually mean much".

Powerplay 2 breaks away from that by making the sides you oppose actually take it personally for once. It'll take some getting used to.
 
Whatever detection method is current in 3300's then, housed in kilometer long fleet carriers and billion ton floating cities.
I suppose an ideal would be having a response that is proportionate to the powers fortitude within the current system, and also depending on the number of activities that are already occurring elsewhere that would be occupying their resources.
 
I suppose an ideal would be having a response that is proportionate to the powers fortitude within the current system, and also depending on the number of activities that are already occurring elsewhere that would be occupying their resources.
I agree, but you'd need to try to keep it simpler than that though, otherwise we're talking a myriad of outliers

Response Time: Base Time - 'Stronghold' Level
Response Scale: Base Response + 'Stronghold' Level + CMDR PP Rank

(Stronghold level being the amount of control the PP faction has over that system)
 
Yes stealth and raw PvP clout when required, I'd like to find a delicate yet effective balance of diplomacy and strong arm tactics, something with enough balance to keep me sane enough to still go off exploring from time to time!

Do you have a power in mind already?

Yes, definitely😊 I decided I needed room and time to re-engineer my fleet and a relatively safe space to retreat to in case my home system became untenable due to PP dynamics. The first few weeks of PP 2.0 is promising to be very chaotic.

So Powers in danger of collapsing or those looking likely to have an immediate period of turbulence or very painful adjustments were off my list - at least for now.

But just to be clear, there are really no permanent safe spaces in PP 2.0, except for the PP capitals.
 
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Do we know % bonus for exobio samples and explo data from Pranav Antal and Li Yong-Rui?
I've read information that it would be lower than we know from first info. There were 50% and 210%.
 
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