Down to just being delayed by days at a time...FD is really stretching out the suspense aren't they?![]()
Next delays might just be hours!
Down to just being delayed by days at a time...FD is really stretching out the suspense aren't they?![]()
I'm blaming you personally for the delay!Just wanted to chip in on the issue of power npc's turning up and spoiling your day. Buur's observations are very troubling indeed, confirming the worst fears of those who worry that PP2 will force us to make a choice between a game where we can have fun/social/event style meetups OR a game where we sign up for Powerplay (or use alt's to have both I suppose). My own circumstantial observation was that when I went to roll the Mandalay down the side of a big crater on Callisto in Sol (while pledged to Aisling), the first time I tried, some npc ships showed up (affiliated to another power) while I was filming and destroyed my ship halfway down. When I tried again more npc's turned up, but it turned out they were non-affiliated local npc's and left me alone. So![]()
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In order to ensure the best possible experience we have made a small change to the release date of Elite Dangerous: Ascendancy, to adjust an issue with NPCs still being more aggressive than intended.
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It would be nice it this was politically nuanced; Safer in some territories because of allegiances and the likes, steer well clear of others because of obvious danger zones. Other areas being perfectly neutral, I suppose system type and major faction zone combined, giving the state of the waters if you will.
Really looking forwards to finding out. Can't decide whether to pledge or continue on my path of learning to be a viable bounty hunter in open mode, capable of operating in all, or at least most systems.
I also know who to blame too.I'm blaming you personally for the delay!![]()
Happy Birthday!PP2 becomes one of my birthday presents (almost)!
It doesn't say "collect bounties from Power NPCs", it says "collect bounties".
It doesn't say "scan Power ships and high wakes", it says "scan ships and high wakes".
It doesn't say "commit crimes against Power ships", it says "commit crimes".
Those all work on some "cosmetic" trader or pirate flying past.
Not personally, because I'm not the sort to go around min-maxing anything and there's probably more fun ways to get merits.
Can't speak for the rest of the player base on that one.
Perfectly safe environment to do ship scans of the "cosmetic" NPCs without being interfered with by Power NPCs, if the Power NPCs don't also show up.
I'm pledged, I expect NPC resistance wherever I go based on logical constraints.
Then do it somewhere Powerplay has no influence.
If the constraints are logical, then its a price you pay for having a feature that actually has a personality. The danger is you replicate the background sim, and then PP2 loses its reason to be- the opposition who should be there.Basically limit where you go even if not doing something that would affect powers.... that will turn a lot of people of PP methinks.
If there were better gameplay that relied on detection I'd agree. But we don't have that, we have powers and approximated threats- the Sol system is not a backwater. If it were on the fringes of the bubble, then fine (since then you really would be far away from hubs of ships and established bases).I'd say a random scrap of land in the middle of nowhere applies, even if in a power system.
If the constraints are logical, then its a price you pay for having a feature that actually has a personality. The danger is you replicate the background sim, and then PP2 loses its reason to be- the opposition who should be there.
If there were better gameplay that relied on detection I'd agree. But we don't have that, we have powers and approximated threats- the Sol system is not a backwater. If it were on the fringes of the bubble, then fine (since then you really would be far away from hubs of ships and established bases).
Ever hear of radar? Why do Eurofighter Typhoons fly out over the North Sea?I don't see the logic of PP NPCs spawning over random parts of a huge planet. There is no reason for them to be there, the same there is no PP related reason for anyone to be there.
I've already got a power in mind, so it does seem to be rather likely. It was this territory that I used to sneak into the heart of the bubble when just starting out in game; Not sure why, but that was how it played out, and my current home base is already in the appropriate powers system. Lots of happy accidents!I think that if you want to really test your sabotage, subterfuge & assassination skills then you should definitely pledge
Pick a power whose ethos attracts you or - makes the most sense for your home system![]()
1.Power NPCs can be at sources and destinations, and mission POIs, and at nav beacons and RES, and flying in SC. Plenty of opportunitiesPower NPCs can be at sources and destinations, and mission POIs, and at nav beacons and RES, and flying in SC. Plenty of opportunities. IF SC interdictions have been cut back, then maybe there's an argument to be made that they should be increased.
Again, considering people are only going likely going to random spots on random planets is either perhaps for some SRV shenanigans or similar types of meet ups, people won't be doing it for anything to do with Powerplay, why does it matter?
Do you plan on dropping into random spots on planets while working powerplay? Why would you? Don't you have better things to be doing than wasting your time with that? I somehow suspect not. So nothing is lost by not having Power NPCs spawning, it just affects people gathering from different powers who just want to meet up for random fun in power regions, which is a huge chunk of the bubble.
Radar is rather limited by the speed of light though, so if the system is 7ly away, your radar ping would take 14 years to get back to you!Ever hear of radar? Why do Eurofighter Typhoons fly out over the North Sea?
They appear because something unwanted is trespassing.
If that huge planet is somewhere remote, in an exploited system then I'm cool with having less chances (going down to zero) the further out you go.
Whatever detection method is current in 3300's then, housed in kilometer long fleet carriers and billion ton floating cities.Radar is rather limited by the speed of light though, so if the system is 7ly away, your radar ping would take 7 years to get back to you!
At least some of them have been pirates for me in the past, but it's possible that's changed recently, certainly - I've spent relatively little time on planet surfaces in inhabited systems the last couple of years. (Planet surfaces yes, inhabited systems yes, both at once not so much)Ok, so to collect (any) bounties, you need to shoot NPCs with bounties. Probably not PP ships, but regular spawns. Although i don't think i've ever seen a bounty on the NPCs who spawn above planet surfaces.
Definitely more for the ship scans part than the wake scans, agreed. Though they do sometimes jump out and you can pick up a high wake on the scanner at a much greater distance than a ship.Pretty bad place to scan their wakes as well, they tend to fly overhead and disappear into the distance. I've followed them before and they keep going for ages, possibly forever if you keep them in sight.
Its the real difference between PP2 and 4.X BGS IMO. If they fluff that up, PP2 will be poorer for it.Powerplay 2 breaks away from that by making the sides you oppose actually take it personally for once. It'll take some getting used to.
I suppose an ideal would be having a response that is proportionate to the powers fortitude within the current system, and also depending on the number of activities that are already occurring elsewhere that would be occupying their resources.Whatever detection method is current in 3300's then, housed in kilometer long fleet carriers and billion ton floating cities.
I agree, but you'd need to try to keep it simpler than that though, otherwise we're talking a myriad of outliersI suppose an ideal would be having a response that is proportionate to the powers fortitude within the current system, and also depending on the number of activities that are already occurring elsewhere that would be occupying their resources.
Yes stealth and raw PvP clout when required, I'd like to find a delicate yet effective balance of diplomacy and strong arm tactics, something with enough balance to keep me sane enough to still go off exploring from time to time!
Do you have a power in mind already?