Powerplay 2 addition: 13th null power for 'freedom fighters'

Some deluded players feel the warm embrace of Powers is not for them. Now, you could pledge to a power and kick them out, but for some thats like selling your soul even more.

So could you have a 'null' 13th power- a sort of 'none of the above' which allows you to tap into PP2 but from a filthy anarcho rebel POV?

It would be limited to undermining only, and only have bonuses related to rebuys. So if you want the module goodies you sell your soul like us ( :devilish: ).
It would also be good for PP2, because then players who don't want Powerplay 2 can fight Powerplay 2 in Powerplay 2 (so they are using the feature at a low level).
 
Here's another crazy idea. How about, regardless of whether or not you're "pledged", the stuff you do actually affects stuff in the galaxy. Then you wouldn't even have to add extra rubbish to make it work. 😛
 
Here's another crazy idea. How about, regardless of whether or not you're "pledged", the stuff you do actually affects stuff in the galaxy. Then you wouldn't even have to add extra rubbish to make it work. 😛
I suppose its fair to influence things the other way, but...no free rebuys or cool hats.
 
Of course. Whether that's a good idea is a different argument. I remember when I disabused them of the notion of making an expensive toy for a tiny part of the player base when the game was still being described as being mile wide and inch deep. Now that toy pollutes systems all over the place (yeah, I'm taking credit for that). At least now it's a couple of inches deep. 😁
 
Of course. Whether that's a good idea is a different argument. I remember when I disabused them of the notion of making an expensive toy for a tiny part of the player base when the game was still being described as being mile wide and inch deep. Now that toy pollutes systems all over the place (yeah, I'm taking credit for that). At least now it's a couple of inches deep. 😁
The issue is that PP2 is separated from the BGS, and that it has a slightly awkward relationship for those who want to RP 'fight the power'.

Its easier to make a null 13th slot with drastically cut down rewards than relink everything I'd imagine since its like fighting like.
 
I think we'll need to wait and see how many people not only don't want the local power in "their" system but aren't willing to pledge to some irrelevantly distant power as a temporary flag of convenience to kick them out.

It would be limited to undermining only
And also limited in the usable methods for that - with no Fortified or Stronghold systems, you wouldn't be able to pick up or return power-specific commodities for a lot of the action types.

Here's another crazy idea. How about, regardless of whether or not you're "pledged", the stuff you do actually affects stuff in the galaxy. Then you wouldn't even have to add extra rubbish to make it work. 😛
Sure - provided that, since your unpledged actions are undermining system control for the powers, you get normal and universal hostility from the power ships as a result.

This isn't the BGS where you can kill a faction's ships and then return to one of their stations to be welcomed with "Hello Valued Ally, would you like to buy some more ammunition?", and that's probably enough of a culture shock to players that it should have an "opt in" button.
 
If we assume the old ratio, then 80% of players won't be interested. Of course, now all the bribe modules are available and if the bonus arx pics prove true they might be more successful. 😏
Sure - provided that, since your unpledged actions are undermining system control for the powers, you get normal and universal hostility from the power ships as a result.
Of course, again. Now we're almost close to a system that actually makes sense. There should be weighting depending on whether or not you are pledged and whether or not you are simply going about your normal business and that happens to be damaging all powers equally. People should be allowed to simply exist after all, doesn't mean it's personal. Now maybe if you're really damaging a power, you might get recruited, after all just keep doing what you're doing. Or you might get a visit from some heavies warning you off, but since you aren't flying any flag they're not taking it personally...yet. Or maybe some powers are more belligerent while others are more forgiving, they might actually have differences beyond the picture at the top of the pole and which module they hand out. But all this is sounding too interesting and too close to actually being a credible simulation. We might actually get a popular game out of this, better back off. 😛

This isn't the BGS where you can kill a faction's ships and then return to one of their stations to be welcomed with "Hello Valued Ally, would you like to buy some more ammunition?", and that's probably enough of a culture shock to players that it should have an "opt in" button.
This too is abject nonsense, but we're talking Powerpants here. One thing at a time. ;)
 
Some deluded players feel the warm embrace of Powers is not for them. Now, you could pledge to a power and kick them out, but for some thats like selling your soul even more.

So could you have a 'null' 13th power- a sort of 'none of the above' which allows you to tap into PP2 but from a filthy anarcho rebel POV?

It would be limited to undermining only, and only have bonuses related to rebuys. So if you want the module goodies you sell your soul like us ( :devilish: ).
It would also be good for PP2, because then players who don't want Powerplay 2 can fight Powerplay 2 in Powerplay 2 (so they are using the feature at a low level).

Great idea, I was hoping for something like this as our squad CMDRs, myself includes, probably fall into this category!
 
Some deluded players feel the warm embrace of Powers is not for them. Now, you could pledge to a power and kick them out, but for some thats like selling your soul even more.

So could you have a 'null' 13th power- a sort of 'none of the above' which allows you to tap into PP2 but from a filthy anarcho rebel POV?

It would be limited to undermining only, and only have bonuses related to rebuys. So if you want the module goodies you sell your soul like us ( :devilish: ).
It would also be good for PP2, because then players who don't want Powerplay 2 can fight Powerplay 2 in Powerplay 2 (so they are using the feature at a low level).
I don't understand the implications of what you are saying, but I've liked your previous comments on similar issues and your sense of humor so you got my vote.
 
This.

a "undermine everything anywhere without reinforcing anyone" anarchy-PP faction.just to prevent anybody from strongholding any of our independent systems.
And maybe have an effect that does not give me fines and REP- from my own PMF when I do undermining.

And while one can sign up to a distant-not-locally-relevant one - there's the 'fontline penalty'.
And picking a local rival has ofc other undesireable effects.
 
Good idea.
The only thing I would change is that you should be able to get PP modules. But intead of unlocking the right to buy them, you get to pick a single module as a reward for weekly "insurgency" challenge. I assume any rebell force would loot the hell out of any ship they shot down, so it's not unreasonable that they would have a small stockpile of the PP modules.
I already have every PP module I want, so nothing of this would impact me, but I think it's good if newer player fight the powers thst be while not completely lose out on modules that are suppose to make the game more fun and varied.
 

Robert Maynard

Volunteer Moderator
I'd have to disagree- modules are a reward for powers. If people don't want powers then they have to choose really.
If the perks would be denied to those players then maybe all that they need to do is to join the largest Power and help it to crush the others.
 
If the perks would be denied to those players then maybe all that they need to do is to join the largest Power and help it to crush the others.
It depends on what people want to do, especially those who RP heavily. This is just a vector to do that- strike back as individuals or organized efforts- but as such you don't have a power backing you up for the goodies.
 

Robert Maynard

Volunteer Moderator
It depends on what people want to do, especially those who RP heavily. This is just a vector to do that- strike back as individuals or organized efforts- but as such you don't have a power backing you up for the goodies.
People will want the perks - and may not care at all about Powerplay itself - which is less likely to make them fun to play against.
 
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