Powerplay 2 balance: murder rewards far too low (committing crimes task)

Ten would be quite good if you don’t need more than a few hundred but f you need thousands then ten is very poor.
783k for max rank.

It's absolutely unbalanced. You can get 8k merits for a full Cutter of agronomic treatments, but for 8k I would need hours of bounty hunting.

Edit: just seen in another thread that they already nerfed hauling.
 
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783k for max rank.

It's absolutely unbalanced. You can get 8k merits for a full Cutter of agronomic treatments, but for 8k I would need hours of bounty hunting.

FD is following the PP1 pattern of spending credits to deliver PP goods to earn merits. I used to deliver propaganda material for Aisling but only the first few tons were free. You had to spend credits to deliver more.

The higher you rank up, the greater the weekly allowance but it was never enough to avoid spending your own credits to rank up faster. Consequently, you spent your PP downtime doing non-PP stuff to keep ahead.

In many ways, the PP 2.0 system is better but they do have to rebalance the rewards from the looks of it .
 
Well previously here:


And I tend to agree, especially high value or newsworthy NPCs - can you slaughter wedding parties btw? - but against that there's an IRL designation for such activity and I wouldn't blame FDEV for not wanting explicit player RP as .. that. Maybe I'm too cognizant of earlier moral panics over gaming, but still..
You can blow up anything. And in a game where prisoners are branded and turned into marked slaves, starve entire planets or worse, its small fry. And in any case, its just numbers and effort in game- you have powers that expect trouble and the locals who don't.
 
That's all super crap matey... murders no more.
Its a bit crap, and has been going on for a long time in the BGS in a similar way.

And testing some more in game it is the case that regular security will attack if power ships were the victims. I'm not against this, as it a) adds more to the NPC difficulty wrinkles and b) they can be targets too but if you want criminality you are going to have to reward it properly.
 
And the other thing is, after earning the requisite amount of merits to achieve grade 3? Most powers award you with a cake package. But, in the text there is no mention what cake types you receive?!! Ugh

Flimley
 
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Do we have data on the merit values for activities in different states and with/without the preferred activity bonus?

Because "Power Kills" or "Commit Crimes" is only a preferred activity for certain powers, and only in certain system states/goals

For example, undermining ANY Archon Delaine system will have power kills and commit crimes as "local activities" and so should have a merit bonus.

Is there any existing spreadsheet floating around with some of the science on merit values? I'm working on a reference for all of the preferred activity lists at the moment, so I'm wondering if anybody else has done something similar
 
Do we have data on the merit values for activities in different states and with/without the preferred activity bonus?

Because "Power Kills" or "Commit Crimes" is only a preferred activity for certain powers, and only in certain system states/goals

For example, undermining ANY Archon Delaine system will have power kills and commit crimes as "local activities" and so should have a merit bonus.

Is there any existing spreadsheet floating around with some of the science on merit values? I'm working on a reference for all of the preferred activity lists at the moment, so I'm wondering if anybody else has done something similar
We don't, but from the scant info we do have from comparing Kaine to Delaine its not much (7 v 11 merits).
 
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