Truth be told, the main reason why I'm attracted to Powerplay is that it gives greater depth to the game. It's an additional layer to consider while I'm playing. Since I don't enjoy either of the methods of gaining merits currently, I'm not participating in Powerplay currently for the credits, modules, or benefits... the latter two, given that I'm pledged to a combat oriented Power and I'm a decidedly non-combat player, are essentially useless to me anyway.
I'm participating in Powerplay for that additional depth. When I'm helping those brave freedom fighters resist the cruelty of the Evil Galactic Federation, I don't help just any freedom fighters. I need to consider the greater galactic stage, and where my limited time will have the greatest impact. Even when I'm operating in the Empire, I need to keep an eye on preserving the light of freedom, prosperity, and culture within the Empire, as well helping to spread its light outside it's borders.
Sandro's proposal, limiting the BGS's influence on Powerplay to Control Systems, would've been a net benefit as far as I'm concerned. It would've filled in a little bit of the depth in this game (although IMO there's more than most people give it credit for), but it also would've simplified my choices greatly. More importantly, it would've been accompanied by actually earning merits for activities I do on behalf of my Power. Just because I'm willing to do it for free, doesn't mean I'd say "no" to actual recognition, and the benefits that would come with.
Divorcing Powerplay from the rest of the game, ala CQC? That's a way of losing more players as far as I'm concerned, as opposed to drawing in additional ones. And we should want to draw in more players into Powerplay. The more the better, because the more players involved in a feature, the more likely Frontier would be willing to spend limited development time on it, both in fixing any problems, and more important, adding additional features.
I'm participating in Powerplay for that additional depth. When I'm helping those brave freedom fighters resist the cruelty of the Evil Galactic Federation, I don't help just any freedom fighters. I need to consider the greater galactic stage, and where my limited time will have the greatest impact. Even when I'm operating in the Empire, I need to keep an eye on preserving the light of freedom, prosperity, and culture within the Empire, as well helping to spread its light outside it's borders.
Sandro's proposal, limiting the BGS's influence on Powerplay to Control Systems, would've been a net benefit as far as I'm concerned. It would've filled in a little bit of the depth in this game (although IMO there's more than most people give it credit for), but it also would've simplified my choices greatly. More importantly, it would've been accompanied by actually earning merits for activities I do on behalf of my Power. Just because I'm willing to do it for free, doesn't mean I'd say "no" to actual recognition, and the benefits that would come with.
Divorcing Powerplay from the rest of the game, ala CQC? That's a way of losing more players as far as I'm concerned, as opposed to drawing in additional ones. And we should want to draw in more players into Powerplay. The more the better, because the more players involved in a feature, the more likely Frontier would be willing to spend limited development time on it, both in fixing any problems, and more important, adding additional features.