Powerplay and the bgs

Does the bgs have any relevance to power play?
For example, we are planning to expand into a powerplay control system, if we do and then take control of the system will it stop the powerplay control? Our faction is not aligned to anyone.
 
No. There are some minor and annoying BGS - Powerplay spill over effects, but nothing as substantial as that. There are some things about favorable government types and fortification triggers, but nothing as impactful as that.
 

Jane Turner

Volunteer Moderator
Power play used to mess the BGS horrifically. We swapped out several controlling factions in Grom control centres because of the instability. (Grom PP kills counted as murder long after the other powers were isolated) That is no lonbger an issue... HOWEVER...



The BGS can affect Power PLay - in that having too many of the wrong government type can make fortifying up to 4x harder so if you are the worng gov type - get talking to the power if you are the "wrong type!
 
doesn't power play mess with black markets also?

i don't remember who but one power shuts downs black markets. even if you remove the power i'm not sure they come back unless an anarchy takes control.
 
Powerplayer who BGS's here. The main impact of the BGS to a Power is on fortification triggers - looking at all the systems in a given Control system's 'bubble' (15ly radius), the Power gets a bonus if more than 50% of those systems are controlled by a favourable faction type, and a penalty if more than 50% of those systems are controlled by an unfavourable type. What those types are varies from Power to Power.

Now, if a Control system is loss-making in Powerplay CC terms, the Power probably doesn't care about the fortification bonus - they'll likely not be fortifying it anyway, in which case any PMF in the area can do what they like. If the Control system is CC-profitable & being fortified, though, the Power potentially will care, as lost bonuses mean Powerplayers have to haul (at cost) substantially more PP materials to fortify the Control system. We don't like having to do that, it's the most dull part of Powerplay, and some will take against factions who make them do that. So if you're working the BGS in a system that's Controlled or Exploited by a Power, and your faction is of a type that isn't favourable, it's good manners to check with the Power to make sure they don't take badly to your expansion / takeover efforts.
 
Last edited:
is there a list which gives the effects of different governments with the different powerplays?

It's in-game under the Powerplay area, but there's a collection of the relevant screenshots here. Under the Ethos section, look for 'Strong against...' (for the beneficial faction types) and 'Weak against...' (for the opposing faction types). Everything not listed is neutral / no effect. So Felicia, for example, will want Corporate factions in control in her area, and really doesn't want Communist, Co-operative, Feudal or Patronage.
 
...The BGS can affect Power PLay - in that having too many of the wrong government type can make fortifying up to 4x harder so if you are the worng gov type - get talking to the power if you are the "wrong type!
^This.

I think expanding to a PP control system is an extremely BAD move. PP is the horde, so unless you have a lot of players to fight that, good luck. You may be ok if your gov matches what the PP folks want, otherwise, you're feces out of luck.

Most PP groups will work the control system's bubble (hopefully, you know what that means) so the majority gov's give them a fortification reduction. God help you if your faction is in that bubble and is not a favorable gov.

Also consider, even if your gov matches the PP needs, you'll have lot of BUG traffic. Meaning, people will be doing their PP thing in that system, and while PP actions don't impact the BGS directly, they have side effects. For example, if a large group is taking leaflets or whatever to the control system, they will likely look for a credit profit as well. If that means selling stuff at the BM, down goes your inf. Or the opposite can be true, they may conduct positive trade that will make it impossible to predict/control your inf. Same idea for BH, which can impact you either way.

IMO, it is wise to avoid PP control systems like the plague, and hope your gov matches the PP needs within the bubble, otherwise, just find somewhere else to play.
 

_trent_

Volunteer Moderator
doesn't power play mess with black markets also?

i don't remember who but one power shuts downs black markets. even if you remove the power i'm not sure they come back unless an anarchy takes control.

Some Powerplay factions disable the black markets in control systems, but they are not removed so the black markets reopen immediately if they lose control of that system (assuming the station's controlling faction allow black markets) Black markets are not disabled in Exploited systems.

I think they confusion arises because the Duval powerplay faction make Imperial Slaves illegal in all controlled and exploited systems, but that's just a commodity not a station service.
 
^This.

I think expanding to a PP control system is an extremely BAD move. PP is the horde, so unless you have a lot of players to fight that, good luck. You may be ok if your gov matches what the PP folks want, otherwise, you're feces out of luck.

Most PP groups will work the control system's bubble (hopefully, you know what that means) so the majority gov's give them a fortification reduction. God help you if your faction is in that bubble and is not a favorable gov.

Also consider, even if your gov matches the PP needs, you'll have lot of BUG traffic. Meaning, people will be doing their PP thing in that system, and while PP actions don't impact the BGS directly, they have side effects. For example, if a large group is taking leaflets or whatever to the control system, they will likely look for a credit profit as well. If that means selling stuff at the BM, down goes your inf. Or the opposite can be true, they may conduct positive trade that will make it impossible to predict/control your inf. Same idea for BH, which can impact you either way.

IMO, it is wise to avoid PP control systems like the plague, and hope your gov matches the PP needs within the bubble, otherwise, just find somewhere else to play.

Most powers will negotiate with you but the easiest solution is to pick a government type that matches the power exploiting your system. There's a risk the owner will change, but powerplay is relatively static. Here's a tip: feudal is favorable for 6 out of 11 powers.
 
@rekurzion
That BM is being disabled (if present - it will either be listed as disabled or not listed at all, and thus not present unless "forced" by an anarchy government) by the faction type controlling it. LYR has no Power effect on Black Markets anyway, but even the Powers that do would not be the cause there. I've operated in a Power's space which does close black markets for years, and Trent is quite correct.

This lists ever Power's (besides Grom's - they came later) effects on the systems they Control or Exploit (note the difference, people talk about systems Powers control but these are not Control Systems in game terminology, which are like hubs which Exploit every system within 15ly of them):
https://www.reddit.com/r/EliteDange...wer_control_effects_the_policies_and_bonuses/
 
Last edited:
@rekurzion
That BM is being disabled (if present - it will either be listed as disabled or not listed at all, and thus not present unless "forced" by an anarchy government) by the faction type controlling it. LYR has no Power effect on Black Markets anyway, but even the Powers that do would not be the cause there. I've operated in a Power's space which does close black markets for years, and Trent is quite correct.

This lists ever Power's (besides Grom's - they came later) effects on the systems they Control or Exploit (note the difference, people talk about systems Powers control but these are not Control Systems in game terminology, which are like hubs which Exploit every system within 15ly of them):
https://www.reddit.com/r/EliteDange...wer_control_effects_the_policies_and_bonuses/

you're saying it's corporations that disable black markets? how do you explain the corp controlled systems that have them?

note: please excuse me if a sound flippant. i am not and appreciate the dialogue. just trying to understand the mechanic.
 

Jane Turner

Volunteer Moderator
I think it would be the recipe for a hideous BGS grind war, but yes you could, in theory, make it harder fork for a power to fortify a CC - they'd probably respond by flipping everything back
 
Does the bgs have any relevance to power play?
For example, we are planning to expand into a powerplay control system, if we do and then take control of the system will it stop the powerplay control? Our faction is not aligned to anyone.

It will not. However, your faction may have an effect on the powers fortification trigger. Also, expanding into a power's control system could be beneficial to your group if you take control. It may mean the possibility of increased trade and more stable influence in that system. Most powers will negociate if your pmf's government type is hostile/weak with their power, they also tend to not mind a pmf in their control system because it would mean that, in some cases, its taken care of and prevented from turning into anarchy. Anarchy control systems are a murderhobo dump for undermining the power that owns that bubble.
 
Back
Top Bottom