Powerplay cycle is out a day early

You say it wasn't possible, and then you suggest exactly what should have happened with a patch of this size.

One month of beta testing.

Sorry, it was extremely possible, and this cycle thing isn't the only thing that needed more time testing.

To actually say that more beta testing wasn't "possible" is ridiculous.
Man what a statement!

Simply put, they made too many new features and changes in 1.3 given the amount of time and effort they put into beta testing their patches

I.e. if you only allow 7-10 days for people to test something, you should only include content and changes that can be tested, re-tested and fixed in that time. Putting in more is just asking for trouble.
 
Did everyone forget that the servers reset on Thursday mornings?
It was pretty obvious to me that was going to be the cycle threshold. I know because in NZ Thursday morning is actually Thursday night thus right in the middle of game time.
 
Did everyone forget that the servers reset on Thursday mornings?
It was pretty obvious to me that was going to be the cycle threshold. I know because in NZ Thursday morning is actually Thursday night thus right in the middle of game time.

I've been playing on and off since launch, and I had no idea, because it hasn't been necessary to look into before now.
 
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The cycle did trigger a day earlier than expected, however there is still much discussion as to how long a cycle should be. We'll have more data once more cycles have completed.

Michael

I hate to start ranting on the forums, but let my analyse this quote:

a) yap, game is not working as planned
b) mistake? no. you know what, maybe we decide this is the correct time and everything will be fine in retrospect
c) please keep on playing until we decide how we want you to play
 
The cycle did trigger a day earlier than expected, however there is still much discussion as to how long a cycle should be. We'll have more data once more cycles have completed.

Michael

Would it be possible to include a count down timer for the last 48 hours or so - I was 3 points away from obtaining rank 1 and would have completed a quick mission if I knew I didn't have an expected twelve hour window in which to do it at my convenience.

As no one knows how long a cycle should be, please make the decision and stick with it for the next few months at least, as lengthening and shortening it each week will be like trying to watch a regular TV show that keeps moving time slots. Annoying and inconvenient while leaving a sour taste for the program and channel itself.

If it needs to be looked at again at least you'll have more cohesive data than making it longer and shorter each week.
 
I struggled through 5 hours of game play last night until I finally stopped at 1am. Struggled due to constant freezes and crashes, which I finally got around by playing in solo. Ok that's a different issue but it impounded the problem of me achieving the number of merits I needed to rank up. I would have had time today except power play has rolled over early. Suffice it to say I am not happy. I usually manage 5-7 hours of play a week which if we look forward might JUST be enough for me to actually get something out of this whole aspect of the game, but not if the damn thing is going to unexpectedly roll over on its own accord. What's this new weeks turn around? We don't know do we? 7 days, 8 days, 2 and one eighth of a day? If I don't know if I have enough time to complete my part in a cycle then what incentive to I have to take part? This is an issue which will see players turning away from Power Play if it is not resolved quickly. Thanks for listening!
 
I loved grinding away in PP after being away for a month due to boredom.. after this clusterscrewup i don't feel like playing at all again. We had 4 or if it was 5 systems we should had expanded into (uncontested), we expanded into 1, and one of the other ones that was uncontested was expanded into by another faction. PP is utterly bugged.

And as someone proposed, put in a time counting down when the tick will happen, maybe +-1 hour or so so people don't know exactly when it will happen.

- - - Updated - - -

I've been playing on and off since launch, and I had no idea, because it hasn't been necessary to look into before now.

Perhaps so, but that is not a week as it was stated it should be.
 
Because it was something that was NOT possible to test in Beta. The cycles were switched manually each 2-3 days. If we would have a real-scale beta test then it should have lasted for 1 month.

Please do so for next patch. Release if "when it's ready". If you believe I'm talking out of my bottom, please check my current IP address, which I believe you can check as a moderator. ED as a whole is rushed for releases and this is never a good thing.
 
Had over 400 merits to turn in last night, 5 jumps away. But I decided to go to bed and turn them in the next day. . . . . . :(
 
Powerplay bugged - Restore our merits!

As has been confirmed by Michael, the powerplay cycle has ticked over 1 day too early.
Although he has not stated anything about this being reverted at all or even compensating people by giving them back their combat merits that they had not handed in yet.
I ask that all Merits that have been taken away from people get restored, and that is only if you cannot roll-back the entire powerplay status to what it was before the servers went down (I'd really hope you would have this option available, otherwise wth?)
For so many people to lose out because of yet another bug with Powerplay is just plain ridiculous, and the least FD should be doing is keeping us FULLY informed.
 
One month of beta testing is definitely not possible. Beta testing means that those who test it do not play the main game.

If there are major parts of PP that could not be tested in Beta, why not just inform everyone about the situation, let it run in the main game for 4 weeks and then maybe even restart PP once these things are sorted out? I assume it is not as easy to do as it sounds, but at least some warning about possible problems could have prevented people from investing to much time and credits during this phase.

I personally will just put the game away for some time if there are major bugs and return when things have calmed down, so that's probably not helping either.
 
So are they going to fix this mess by putting in an in-game timer or some official statement as to when exactly cycles being and end?
I asked this question right when 1.3 was released and there was no answer...
 
I don't understand. If things are working as intended then why is Torval only expanding into one system when we did more than enough prep for the top 5? Also, how did Hudson expand into a system that wasn't even his top 10 but was in Torval's top 5? If this is actually how thing were supposed to go you guys really need to explain the mechanics better.
 
What about the apparent issues with expansions, etc?

Last night Torval's preparation screen showed we would successfully put 5 systems into the Expansion phase.

Then the cycle finishes 6 hours later, and only one system is now available for the expansion phase, despite us having over double the number of merits invested in those prepared systems than our nearest competitor, and also having some of our prepared systems (such as Kappa F, home of Onionhead) now being in the expansion phase for other powers that we had prepared more than, or no power at all (eg. Kappa F was our 3rd most prepared system with tens of thousands of merits invested... now Hudson has it available for expansion, and at 12-1am BST this morning, that system wasn't even in Hudson's top 10).

This cycle tick is entirely broken.

Edit: Damn, someone else wrote what I did at the same time >.<
 
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I don't understand. If things are working as intended then why is Torval only expanding into one system when we did more than enough prep for the top 5? Also, how did Hudson expand into a system that wasn't even his top 10 but was in Torval's top 5? If this is actually how thing were supposed to go you guys really need to explain the mechanics better.

its completely bugged man, all over the place, even to the extent that they cant make the cycle tick over at the correct time. inb4 they reset powerplay completely, which to be honest, they probably should, this whole release has been farcical at best.
 
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I have a pretty big question... Seeing as we didn't get our merits taken from us this cycle given the day early bug does this mean our merits will be halved tomorrow or were we exempt from merit decay for our first week? If half my merits are being taken tomorrow there's zero point in me working towards ratings until tomorrow otherwise it's a huge waste of Credits and time.
 
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