Nothing specific, but hopefully the shader caching changes should prevent some of the funny micro-stalls that are so jarring for VR users. There have been some other minor optimisations that might make life nicer too. The VR people aren't dead, either- someone in FD is blinking at the 0.6 Oculus runtime, which has changed many things, and doesn't really work well with ED, which is built against a much older API. Maybe that will yield some useful changes, it has the potential for compositing different res layers together, which would allow nice crisp supersampled UIs and things with a lower overall performance hit. There are other changes which could potentially increase performance too (under some circumstances), moving where the distortion and CA correction is calculated etc., but this could be marginal or even worse at first, depending on how well it's implemented in the runtime.
In any case, FD have to update ED to at least work properly with 0.6+, if they want to keep bragging about how good it is in VR. New players running the latest Oculus runtimes won't be able to play at all, and will probably be quite annoyed- potential for very poor word of mouth there.
If anything, in the short term, it may get worse overall for some people. The very fiddly Powerplay UI doesn't have a curved "VR mode" like UI panels in other software, which let you have larger text and buttons etc.. That's just the short term, though- plenty of potential for good things in the near future.