People are just mad other people get to play their own way. There's always gonna be wannabe control-freaks I guess.It's always nice to see when the forum gets bored the greatest hits return.
But until NPCs are equal to players you can't consider them an equal opposition- since Open is whatever NPC RNG is + pledges + anyone else thats a lot more to consider. Its does not matter if players find it 'unfun', it has to pose enough threat regardless to alter how you play otherwise its ineffectual. Until PP NPCs offer consistent challenges players who face other players are doing more directly and indirectly.Frontier's decision to make PvP optional means that no pan-modal features require PvP - which is arguably unfair to those who prefer PvP - however we all bought or backed a game with optional PvP. Player opposition, in any game feature (apart from CQC), with the challenge that it may offer, is therefore optional for those who wish to engage in it. Frontier also choose not to increase the challenge posed by NPCs in general to levels that would make the game unfun for players at the lower end of the skill distribution.
Thanks for the clarification. Maybe the few who have bothered to spend their time unlocking Engineers, gathering materials, theorycrafting their builds,
Powerplay is objective driven. It makes sense that rewards are derived from objectives being won.It would have the consequence that those who consciously choose to use OP gear would receive less reward though.
Engineering adds nothing to the rebuy - so a fully engineered ship risks no more than an unengineered ship.As I said elsewhere the definition of risk needs to be clear.
If risk = risking assets = credits + time
A fully engineered ship risks far more than a stock sidey.
If risk is only defined as difficulty of a particular activity given the tool you use, that would be absurd, no?
But engineering = a time investment, or does that not count?Engineering adds nothing to the rebuy - so a fully engineered ship risks no more than an unengineered ship.
Engineering probably reduces the risk of destruction - very significantly in some cases.
Engineering adds nothing to the rebuy - so a fully engineered ship risks no more than an unengineered ship.
Engineering probably reduces the risk of destruction - very significantly in some cases.
In a game where other players are optional I'd suggest that NPCs won't be set to a level that is equal to players - in a game that does not offer a difficulty level setting.But until NPCs are equal to players you can't consider them an equal opposition- since Open is whatever NPC RNG is + pledges + anyone else thats a lot more to consider.
Threat to whom? Not all players will face the same challenge differential simply because not all players have the same skill.Its does not matter if players find it 'unfun', it has to pose enough threat regardless to alter how you play otherwise its ineffectual. Until PP NPCs offer consistent challenges players who face other players are doing more directly and indirectly.
.... and the probability of NPCs being set to that level of challenge this long after release is, I would suspect, miniscule.FD can achieve that via a redesign, or weighting. Ironically Solo would be the hardest mode if the NPCs were actually potent.
Which is not representative of all pledges - as Powerplay can be engaged in after about an hour's gameplay, i.e. one can pledge immediately after leaving the starter systems.Which is the majority of pledges really, going by the amount of Discord channels devoted to it.
In which case it's nothing to do with risk - just achieving the objective.Powerplay is objective driven. It makes sense that rewards are derived from objectives being won.
The time investment of engineering is not lost on rebuy as all engineered modules are replaced.But engineering = a time investment, or does that not count?
The player in the ship that has less risk-mitigation engineered in faces the greater risk, if player skill is equal.If you have the threat of facing equally potent designs the difference is negated, unlike in solo with PP NPCs 100% of the time having no engineering at all.
OP, your views are broadly aligned with the majority of the playerbase, but the vocal forumites do not represent it. As the last few pages demonstrate, you will be attacked and ridiculed in an attempt to make you give up & shut up. I hope you have thick skin. o7
OP, your views are broadly aligned with the majority of the playerbase, but the vocal forumites do not represent it. As the last few pages demonstrate, you will be attacked and ridiculed in an attempt to make you give up & shut up. I hope you have thick skin. o7
Actually, if you were around when the idea was floated by a member of FDev staff (and by your forum date you were), paying attention to those threads did show a majority of posters in favour of many of the proposed changes, but a lot of posts from less posters opposing any changes. So...lol got any sources for that or you in charge of the good ship hyperbole?
Actually, if you were around when the idea was floated by a member of FDev staff (and by your forum date you were), paying attention to those threads did show a majority of posters in favour of many of the proposed changes, but a lot of posts from less posters opposing any changes. So...![]()
In my experience, it is not.That's assuming the forum community is representative of the wider player base.
Think that's just you.In my experience, it is not.
Outside these forums players seem to be more accepting of PvP, or at least multiplayer actually meaning multiplayer.
That's just me though, others may well say different.