Citation neededThink that's just you.
Citation neededThink that's just you.
Citation: Your anecdotal evidence is not better than my anecdotal evidence.Citation needed
Still pretty anecdotal mate.Ok, I've spoken to players outside here and your evidence is anecdotal. Good for you.
There's a brick wall outside that puts forward more edifying arguments by way that I can hear the echo of my own voice on it.Still pretty anecdotal mate.
Can't agree more! I also think that both PP and BGS contributions should be higher in Open than in Solo or PG. It's frustrating and nonsensical that players in those modes have as much influence and can't be bothered.Powerplay should be an Open only activity. Influencing Powerplay by fortifying systems or even opposing systems in solo is something that shouldn't be possible, no one can stop you! Powerplay is meant to be a struggle between factions/powers working against one another. Groups of players targeting specific systems with other groups intervening. That seems like the ideal vision, not a bunch of invisible pilots carrying pamphlets to various stations and calling it a day.
What really sucks, in my opinion, is having a group of people in open that are actively trying to push a specific system a certain way, but are unable to do so since there can be dozens of players in Solo, their own little universe, stopping players in open.
I can understand wanting to play in solo, but Powerplay itself shouldn't be influenceable in Solo, is all I am trying to say. I know this has been brought up before, but is there any specific reason why it is?
Edit: I was also thinking, if this idea of mine of Powerplay in Solo is REALLY that desired, perhaps we can keep Powerplay in Solo and simply halve the merits and influence that players actions have in solo? That way they can still have an effect, however to be as efficient as possible, you would need to enter into Open!
OP, your views are broadly aligned with the majority of the playerbase, but the vocal forumites do not represent it.
lol got any sources for that or you in charge of the good ship hyperbole?
Actually, if you were around when the idea was floated ...
That's assuming the forum community is representative of the wider player base.
no, that's your faulty logic ;-)With your logic, solo player should not even get engineering or land on planet, although they have paid the same price to buy the license
now watch a goalpost teleporting:
so why do you ask in the first place?
indeed it doesn't really matter, no platform is representative, frontier's data mining is and we are never going to get even a glimpse on that. also, afaik this is a company developed product, not a democracy, so majorities are quite pointless, vocal or otherwise.
op's point is indeed strong and pretty incontrovertible. elite is a rarity in this unique design, it is something that puzzles/frustrates/marvels newcomers systematically. it ... sort of works, and it's what giving frontier lots of $$$$ so it will stay. some move on, some adapt, some like it, and from those ... a little tiny minority loves to bask around ...![]()
Actually I think this is a great compromise. Don't remove it from solo but give it a boosted effect if done in open.I also think that both PP and BGS contributions should be higher in Open than in Solo or PG. It's frustrating and nonsensical that players in those modes have as much influence and can't be bothered.
I was thinking about this same thing while driving to dinner earlier. It's a tough question to answer because you're 100% right. Outside of the popular and meta systems, encountering other players is rare. I'm not sure I have a good answer.The trouble is, what would be a fair bonus for such a thing?
As many others have pointed out, your actual chances of running into another player in open are very small unless you are in a very specific set of locations. I've seen numbers like one in a hundred thrown around.
Using those odds, a fair bonus for open Play would be about 1%.
Unfortunately that can easily be gamed. Have some friends interdict and attack u numerous times. Maybe even let themselves get blown up. Rebuy is cheap in late game.To me, the answer is pretty simple; base any rewards purely on whether or not you actually have a PVP encounter.
It's the only solution that fairly distributes rewards based on actual risk.
Only if doing so generates resources from nothing. If it just redistributes it, then it becomes little different from buying merits from a station to haul them.Unfortunately that can easily be gamed. Have some friends interdict and attack u numerous times. Maybe even let themselves get blown up. Rebuy is cheap in late game.
The player in the ship that has less risk-mitigation engineered in faces the greater risk, if player skill is equal.
I strongly suspect that some players have no engineering at all.
Which in Powerplay makes no sense, otherwise you are negating hostile territory and making it pointless. Something has to make hostile space hostile, otherwise- whats it for? Its yet more game left to rot.In a game where other players are optional I'd suggest that NPCs won't be set to a level that is equal to players - in a game that does not offer a difficulty level setting.
The threat has to impact the player in either compromised loadout, ship, time etc, otherwise its not doing its job. Like I say above, whats the point of territory otherwise? Being safe in a hostile space is absurd, especially since NPCs seem incapable of doing that but players can.Threat to whom? Not all players will face the same challenge differential simply because not all players have the same skill.
Its was more of a thought experiment than anything else. But again it is possible if you move players and NPCs away from stations. If NPCs are nasty enough and allowed to roam in POIs it would be ideal- the hidden trader POI is a perfect fit for that, since it randomises distances and locations, makes cargo transfer risky, allows engineered NPCs to attack freely..... and the probability of NPCs being set to that level of challenge this long after release is, I would suspect, miniscule.
You can go after Thargoids after an hour- would you? Its pretty representative of most pledges since most players get funneled though offical groups at one point. And since Powerplay is finding efficiency you really have to engineer to compete. When I started 10,000 merits was a multi week marathon. Today that can be done in a day- AFK turretboats in PG have been seen generating 300,000 merits a week- whats that, thirty times Rank 5?Which is not representative of all pledges - as Powerplay can be engaged in after about an hour's gameplay, i.e. one can pledge immediately after leaving the starter systems.
You risk your ship to achieve that, in a more risky environment. Its like cycling on a path and then cycling on a road- the road with cars and more risks is the more dangerous to get where you are going.In which case it's nothing to do with risk - just achieving the objective.
See the flash topic; it wasnt just a discussion drowned out by the usual sneering, because it drew much wider opinion than the usual solo forumites, which is an unrepresentative minority, as I said in the first place. See also Obsidian Ants poll from the time, which flipped his attitude around. The results reflected the same ratio of pro/against replies as the flash topic did.lol got any sources for that or you in charge of the good ship hyperbole?
If a Lead Developer for ED thinks its a discussion worth having, then its really your "everybody except him" who's playing the wrong game. Just because you lot on this forum have managed to drive many who think the same way off the forum with forum ganking (lol) doesnt mean youre right, just that persistent harassment works as a way to silence people.you know, he has a point and everybody(*) knows that. but he is also playing the wrong game and everybody except him seems to know that. many like him have been where he is now, he just needs to adjust
Open shouldnt be penalised in every aspect of the game. it demands more focus & compromised builds at a bare minimum, and being stopped altogether & requiring teamwork to overcome it, in a time of conflict. Which is ofc when you really want to get more done.With your logic, solo player should not even get engineering or land on planet, although they have paid the same price to buy the license
Actually, if you were around when the idea was floated by a member of FDev staff (and by your forum date you were), paying attention to those threads did show a majority of posters in favour of many of the proposed changes, but a lot of posts from less posters opposing any changes. So...![]()
argh. stick them at the top. working the new format on this .... phone is gonna take a while.That's assuming the forum community is representative of the wider player base.
sounds like youve found yourself a toxic wasteland there. I dont know what kind of actual experience you have to draw these conclusions but based on my years of experience, working with and against dozens of groups, it seems youve created a fantasy to support your preconceptions. It is so caricatured, cliched and far from reality, frankly, if you have any real experience of what you speak, then youve just gone and lied about it. If not, then you really need to get out of the toxic dumpster youve managed to find for yourself. it doesnt represent most groups, at all.I typically see three different kinds of people.
The most common are those who never set foot in open, and advise others against doing so as well.
The next are those who claim to be in favor of things like open only Power Play, but then do all of their power play activities in secret.
The last are the people who are actually in favor of open only stuff. They walk the walk and talk the talk ... but I've never seen one of them actually doing anything other than PVP or ganking. For them, open only would just mean more targets, it would never actually mean more vulnerability on their behalf.
So you have the Practical, the hypocritical, and the self-centered. Honestly, it's a fairly refreshing slice of humanity pie.