Which in Powerplay makes no sense, otherwise you are negating hostile territory and making it pointless. Something has to make hostile space hostile, otherwise- whats it for? Its yet more game left to rot.
It makes sense from the perspective that player opposition is an optional extra - which applies to any game feature. The mode shared galaxy has meant that blockades are not possible in this game (although players can choose to opt in to blockade RP)..
The threat has to impact the player in either compromised loadout, ship, time etc, otherwise its not doing its job. Like I say above, whats the point of territory otherwise? Being safe in a hostile space is absurd, especially since NPCs seem incapable of doing that but players can.
The threat level is set by Frontier. Powerplay notwithstanding, DBOBE has stated that he's not keen on large player groups telling others what to do, e.g. "leave or we;'ll kill you".
It also suggests you view skill as being the same or below a player, while I like to view the skill ceiling being set slightly higher.
Some will meet more skilled opponents, some won't - it's a consequence of not all players being at the same point on the skill distribution, i.e. half of players in a population are at or below median skill for that population.
Its was more of a thought experiment than anything else. But again it is possible if you move players and NPCs away from stations. If NPCs are nasty enough and allowed to roam in POIs it would be ideal- the hidden trader POI is a perfect fit for that, since it randomises distances and locations, makes cargo transfer risky, allows engineered NPCs to attack freely.
Creating specific, mobile, POIs for Powerplay might well work.
You can go after Thargoids after an hour- would you? Its pretty representative of most pledges since most players get funneled though offical groups at one point. And since Powerplay is finding efficiency you really have to engineer to compete. When I started 10,000 merits was a multi week marathon. Today that can be done in a day- AFK turretboats in PG have been seen generating 300,000 merits a week- whats that, thirty times Rank 5?
It's up to each player - they're not locked out by the game.
I agree that turretboating should be removed from the game, by one means or another.
You risk your ship to achieve that, in a more risky environment. Its like cycling on a path and then cycling on a road- the road with cars and more risks is the more dangerous to get where you are going.
It's choosing to cycle on the road when there's a perfectly good cycle path - not all players will choose the road.