Fair enough, but my point is that we're already doing Powerplay. We've been doing "Powerplay" since the day we started playing the game. Seriously, given the amount of inducement and support given to you, I seriously wonder about the motivation behind it. Although I suspect it's been in the pipeline all along in some form or another, it's tempting to wonder whether the community reponse to the BGS in the Gamma and 1.0 release didn't lead to a few crisis meetings in FDHQ:Yes, in practice they are mostly activities re-used from the main game, but it's similarity is not because the in-game-universe activity is the same as PP so much as it is a limitation on the game engine and programmer time to work on it. You misunderstand my statement. I am not saying the reality of it isn't similar as a player playing the game. I'm saying the in-universe representation of it is completed unrelated and operates on different mechanics and on different levels than the things a minor faction or group of players could hope to influence.
"They don't get it."
"What do you mean they don't get it? What is 'it'?"
"The BGS. The community don't know what to make of it. The majority of them even doubt it exists!"
"Sweet hairy Jesus! You can't be serious! It's right in their faces!"
"I know right!?"
"Well, what do we do?"
"Let's give them a comedy bad guy with blond dreadlocks."
"Great plan!"
"Meta" faction influence is a contrivance attempting to address this basic problem, which is that the BGS isn't immediately obvious, and when it is, it gets broken with every update and needs to be patched to make it work. I'm categorically not advocating the standard trope of player groups messing with other player groups because 'space= money', as it does in other games. However, I really do find the whole Powerplay mechanic to be simply patronising, because I've been doing remarkably similar activities from practically day one.
For example, where did Antal come from? What purpose does he serve in the game? Why does the Federation (or Empire) allow him to 'exploit' systems? What is CC? No, really: what is CC? What relationship does it have to a system? If such a thing cannot be coherently accounted for, why does it affect the BGS at all? Why can't it be a different game mode for players who want to BGS without BGSing?
But they don't take control of a system. They spend some magic beans and get more magic beans back, all because the magic beans are a different kind of magic beans from the magic beans that the game gives you for actually interacting with it.In the game universe, your able to sway local faction influence. That's it really. You aren't given a means to sway meta faction influence because it is beyond the influence of a handful of people. A power comes in and regardless of the government or minor faction, can take control of the system. That kind of influence and power is not something a minor faction can stop, simply make harder. The only thing that can stop it is a force of equal power and influence (another power).
Naturally, I agree. Where I disagree is in the need for the "influence" of the magic-bean-wielding "force" in the first place. The Federation, Empire and Alliance weren't sufficiently interesting for the players (in itself a major issue), so the response is to write lame -- I mean really lame -- characters and force everyone to sign up for them, even if they don't like it? Come on.Pretending like some minor faction should be able to oppose the force spanning hundreds of systems is not really realistic. It's not simply a military matter. It's influence. That influence is not confined to a single government type or faction, it is much bigger than all of that and your tiny voice will not be heard over it. Nor should it.
I appreciate that as a signed-up player you probably see the benefits. I would be less critical if I were getting paid 10mcr/hr to shoot NPCs, but notwithstanding, the basic premise is poor: do what you're told and get paid massive amounts of money for it. Who cares if players who've actually bothered to work it out for themselves get screwed in the process. There's, like, Smurfette and everything.
But you miss the point: the whole idea of "Powers" is bonkers. They don't even do it for money! They only do their whole "Power" thing because they're "Powers" who seem to like magic beans. If it were properly integrated into the BGS, I wouldn't have a leg to stand on. But it's not. It's kind-of-added in such a way that if you don't care about the BGS, you will probably do it for the money so you can build ships to make PvE easy and PvP more fun. If you do care about the BGS, you'll only do it when the PPers show up on your doorstep with their ravenous hunger for magic beans and how your home can help them get more.Now in reality, yes, a group of players can oppose the will of a power. But such activity should be contained via all parties being part of a power (even if only for a day) because that's how it should be required to play out in the in-game-universe. Having it your way just looks ridiculous.
Imagine the irony when, a month or so back, how PP interacts with the BGS became widely understood, and suddenly the PP groups wanted to make friends with the BGS-oriented ones.
Basically, I'm questioning the basic rationale for Powerplay, not the (really stupid) mechanics (although, as my OP states, what the hell are the po-po doing trying to apprehend criminals in a warzone? And given that they were working for the faction that was being undermined in their system control, why didn't one or both of the factions in the "security sweep" shoot at them? Hmmm...)
It's a bad meta-game with bad mechanics that have ridiculous outcomes for players. You're entirely welcome to play it, but frankly I feel that the game would be better served by prioritising development on the BGS, raising its profile and encouarging players to interact with it more meaningfully. "Go here, deliver that, shoot this" is categorically not a mechanic that serves the creation of a long-term player base.
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