Viajero
Volunteer Moderator
Interesting discussion started at the A Lavigny Duval thread but that I think could benefit from a more wide discussion. Here the relevent initial posts fr context:
Which brings me to a possible dilemma...
I ve seen that so far most Powers manage to Fortify their Control Systems in no time. The only direct way we have to "attack" other Powers is via Undermining, which, given everything is fortified, will at most make your enemy have to pay the default CC cost for that system, which tends to be around 20-40 CC tops.
Now given that most powers have in the region of close to 1000 net CC free or more, it is going to take a heck of a lot of Control Systems to be undermined to have any meaningful negative impact in an enemy´s territory no?
Further if (big if) a Power goes into negative CC territory, it will be the most expensive CC systems that will go into Turmoil first, wherever they happen to be. I.e. there does not seem to be a way for us to target specific systems. It is already pre ordained based on worst CC negative net order.
I am not sure if this is clear but hey. I also guess that we need to leave it run for a few cycles before realizing how all this will actually pan out, but from what I have seen so far most Powers manage to Fortify all their CS in no time. In general I see those progress bars (irrespective of the activity) to grow very high and very fast in most cases.
yeah, I've thought the same thing.
Until the green systems are all gone and Powers start expanding into the red zones there will probably be lots of CC available.
I thin Felicia Winters had 100% of her systems not fortified last cycle, that certainly didn't put her into negative CC.
I agree that this is an issue with powerplay. There doesn't really seem to be any way to actually attack another power and force them to lose control of systems. Part of the problem is that the turn cycle of 1 week is far too long. This means there is no problem with fortification as you have all week to hit your triggers. Changing it to the same mechanic as for expansion could work and would force players to keep on fortifying. However I think I'd rather see a more dynamic system where things start happening the moment the triggers are reached.
I wouldn't mind seeing something like the CGs. A minimum amount that needs to be done in a week, and a maximum about that ends it early if reached.
I'm not sure power can collapse even with 5th column actions. If you have all systems fortified, you have solid +CC. It's enough to expand at the moment. I don't now how many spoiled eggs power needs to start collapsing, when all systems are fortified and undermined. A lot I guess. This leads to moment when nobody can expand and everything is controlled or exploited. Static.
I don't like situation where only way to stop control is bankruptcy. It's not like we have peace in galaxy. There are conflicts everywhere. I think what we have is phase one of power play without open fights over controlled systems. That would be next phase. That or thargoids^^.
There is a point where expansion will cease to make sense, but if it continues to be "grindy fun", it will never stop of its own accord...
The most powerful Powers will self-destruct first? Oh! And systems that go into turmoil and eventually collapse can give growth to new Powers! This could continue for years!
Though, honestly, the manual sets it straight. If you want a Power to fully collapse, you have to keep them from expanding multiple weeks in a row. That is usually where the all out secret wars happen.
By the way, I think the galactic wars will supersede PowerPlay. This is just a function for the secret wars.
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