A solution to deal with sabotage by preparing poor expansions:
At end of a Powerplay cycle a power may reject a preparation attempt under the following conditions:
Is the system profitable?
Profitable is defined as: Income - (Overhead + Upkeep).
It would be preferable that the maximum overhead of 62cc is used and not the current overhead if a system is below 55 control systems.
If yes then expand. If no then go to the next condition:
Is the system a weaponized expansion?
A weaponized expansion is defined as: A systems that has a sphere of influence that contests 3 or more systems of (this number can change) of a Hostile power.
If none of these conditions are met then the expansion is rejected and the CC is spent
To prevent abuse of this mechanic to prevent a power from never expanding a power can replace the rejected expansion with the first preparation system that meets the profitable conditionexpansion that has been prepped. The weaponized criteria should not be used as this will lead to unplanned weaponized expansions.
At end of a Powerplay cycle a power may reject a preparation attempt under the following conditions:
Is the system profitable?
Profitable is defined as: Income - (Overhead + Upkeep).
It would be preferable that the maximum overhead of 62cc is used and not the current overhead if a system is below 55 control systems.
If yes then expand. If no then go to the next condition:
Is the system a weaponized expansion?
A weaponized expansion is defined as: A systems that has a sphere of influence that contests 3 or more systems of (this number can change) of a Hostile power.
If none of these conditions are met then the expansion is rejected and the CC is spent
To prevent abuse of this mechanic to prevent a power from never expanding a power can replace the rejected expansion with the first preparation system that meets the profitable conditionexpansion that has been prepped. The weaponized criteria should not be used as this will lead to unplanned weaponized expansions.