Hello FDev, o7 fellow commanders...
Starting with the issue, that bounties gained for a non-ruling faction in an anarchy system and cashed in in the very system (at a station owned by the ruling anarchy faction) increase the non-ruling faction's influence. For both space and on-foot actions.
This is - simply said - a paradox.
This topic has been around and it seemed about 1.5 - 2 years ago that it had been taken care of. I might be wrong, but as far as I observed, at least for some time one could not cash in bounties paid by non-ruling factions at a station owned by the anarchy faction in the same system, not via Administrative contact nor Interstellar Factor. One had to go to another system with the faction present there or an Interstellar Factor, which both by design do not contribute to the faction's INF in the original (anarchy) system. This examption I had been observing was probably "overwritten" by a later update, or even cancelled on purpose.
Now it is possible to cash bounties paid by non-ruling factions at a station owned by the anarchy faction and supposedly (as I don't know the code and can only observe and compare) contribute to the non-ruling faction's influence.
It seems to be a wrong game-rule!
Like FIFA ruling, teams starting with black jerseys need to tie their legs together.
Why?
Because by definition (irl and in the game) an anarchy is lawless space. So bounties should have no influence there at all!
If someone scans a ship in an uninhabited anarchy system, finds they are hunted and kills them, one needs to go "back to civilzation" too and the bounty would have no influence on the empty system's bgs. Technically an inhabited system should be treatened the same way.
Also mind, that - in normal bounty-hunting in eg a haz-res, other than when killing an npc send to obstruct a mission [and God knows why then?] - an anarchy faction will never pay a bounty. This has been switched off for anarchy factions somehow, as it does not make sense.
So someone sometime had at least some thought on that topic, but that has maybe been forgotten.
Why should any ruling faction - anarchy or not, but however defining the rules in that system - allow any action that would almost as a selffulfilling prophecy harm its rule? There is no logic in this! There are other, more logical, ways to increase INF for any non-anarchy faction if they want to take over or "free" this system, like missions.
Add merits for bounty hunting in PP 2.0...
How and why is it possible that additionally to above non-sense, any ship and cmdr having pledged to a power now [EDIT: and meets certain conditions] do not only get cash but also merits for a bounty-kill, even in systems which are not hosting any super power at the moment of this kill?
And by this massively influencing the system's bgs, working against the ruling anarchy faction? This is an open invitation to all greenhorns looking for a safe playground for bounty hunting as they would not get fined/hunted themselves for misshooting an unwanted npc. ^^
If this is intentionally and there is no plan to [finally] correct this, please let us know, as we would most certainly give up this hobby of maintaining an anarchy system for over 5 years, despite all the pro and cons thrown at us...
...and not continuing to keep the house tidily anarchic so that some comfort searching greenhorn commanders dont get jailed, but start spreading anarchy through the rest of the Bubble which way ever.
Thank you and looking forward to your answer...
o7
EDIIT: Since not many seem to remember what happened to anarchies when Ody came out, here is the thread from back then which - iirc - resulted in changes of how INF is handled in anarchy systems and was later changed back or forgotten:
https://forums.frontier.co.uk/threads/anarchy-factions-systems-influence-loss-reports.581427/
Starting with the issue, that bounties gained for a non-ruling faction in an anarchy system and cashed in in the very system (at a station owned by the ruling anarchy faction) increase the non-ruling faction's influence. For both space and on-foot actions.
This is - simply said - a paradox.
This topic has been around and it seemed about 1.5 - 2 years ago that it had been taken care of. I might be wrong, but as far as I observed, at least for some time one could not cash in bounties paid by non-ruling factions at a station owned by the anarchy faction in the same system, not via Administrative contact nor Interstellar Factor. One had to go to another system with the faction present there or an Interstellar Factor, which both by design do not contribute to the faction's INF in the original (anarchy) system. This examption I had been observing was probably "overwritten" by a later update, or even cancelled on purpose.
Now it is possible to cash bounties paid by non-ruling factions at a station owned by the anarchy faction and supposedly (as I don't know the code and can only observe and compare) contribute to the non-ruling faction's influence.
It seems to be a wrong game-rule!
Like FIFA ruling, teams starting with black jerseys need to tie their legs together.
Why?
Because by definition (irl and in the game) an anarchy is lawless space. So bounties should have no influence there at all!
If someone scans a ship in an uninhabited anarchy system, finds they are hunted and kills them, one needs to go "back to civilzation" too and the bounty would have no influence on the empty system's bgs. Technically an inhabited system should be treatened the same way.
Also mind, that - in normal bounty-hunting in eg a haz-res, other than when killing an npc send to obstruct a mission [and God knows why then?] - an anarchy faction will never pay a bounty. This has been switched off for anarchy factions somehow, as it does not make sense.
So someone sometime had at least some thought on that topic, but that has maybe been forgotten.
Why should any ruling faction - anarchy or not, but however defining the rules in that system - allow any action that would almost as a selffulfilling prophecy harm its rule? There is no logic in this! There are other, more logical, ways to increase INF for any non-anarchy faction if they want to take over or "free" this system, like missions.
Add merits for bounty hunting in PP 2.0...
How and why is it possible that additionally to above non-sense, any ship and cmdr having pledged to a power now [EDIT: and meets certain conditions] do not only get cash but also merits for a bounty-kill, even in systems which are not hosting any super power at the moment of this kill?
And by this massively influencing the system's bgs, working against the ruling anarchy faction? This is an open invitation to all greenhorns looking for a safe playground for bounty hunting as they would not get fined/hunted themselves for misshooting an unwanted npc. ^^
If this is intentionally and there is no plan to [finally] correct this, please let us know, as we would most certainly give up this hobby of maintaining an anarchy system for over 5 years, despite all the pro and cons thrown at us...
...and not continuing to keep the house tidily anarchic so that some comfort searching greenhorn commanders dont get jailed, but start spreading anarchy through the rest of the Bubble which way ever.
Thank you and looking forward to your answer...
o7
EDIIT: Since not many seem to remember what happened to anarchies when Ody came out, here is the thread from back then which - iirc - resulted in changes of how INF is handled in anarchy systems and was later changed back or forgotten:
https://forums.frontier.co.uk/threads/anarchy-factions-systems-influence-loss-reports.581427/
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