PP 2.0 overhaul - possible max fed/empire rank rewards coming?

I was going to agree fully with this but I don’t like OO
... and missed the /s ?

If module shopping is removed from PP 2.0
(as we don't actually know anything worthwhile yet) the only people playing would be those with an active interest in the content - if the 'meat' of PP 2.0 is forced into Open only, to allow for PvP interaction, there will be some very happy players, but, in all liklihood, many more who will shrug and do something else, or just stop playing altogether.

I actually agree that a bone should be thrown to those who desire PvP play to be legitimised in some way, but wonder how that might be achieved successfully.
 
Although I don't agree with the "open only" bit (which I think we've discussed before, and is a bit OT to go to)... yep... PP2.0 needs to be undertaken for PP2.0 , not for modules, or ships, or permits... unless those things have specific and exclusive function to PP2.0.
...the PP 2.0 should be turning around a simple question: "why should I be interested in powerplay when the magic happens only in open?".

Powerplayers in solo/PG will never be missed.
 
The removal of modules from powerplay rewards has been asked countless times... not only because the presence of module shoppers may require additional "work" for powerplay groups (i.e. prepping wrong systems, fort'ing wrong systems in a scrap or blasting random votes causing unwanted expansions etc) but also for the "collateral risk" incurred by these players [besides being unaware of the consequences of being pledged could not be a justification].
With the current system, all PP activity can be accomplished without the need to ever see another player. Solely because that is how the game has been designed - players have never been obliged to interact with others, even when the 'others' complain that it isn't fair...

PP 2.0 needs to remove players who only pledge for modules, then ditch the faction, then, and only then, will you have players actively interested in the goals of the powers.
 
I actually agree that a bone should be thrown to those who desire PvP play to be legitimised in some way, but wonder how that might be achieved successfully.
...the PP 2.0 should be turning around a simple question: "why should I be interested in powerplay when the magic happens only in open?".

Powerplayers in solo/PG will never be missed.
Echoing what @Rat Catcher said, i absolutely think there should be incentive reward for doing PP in open.
To not equally incentivise it for solo/pg misses a fundamental point of PP2.0; to bring people to PP (to make it more accessible)... not to bring people to Open (which by- definition makes it less accessible)
 
I'll happily admit to having been a module shopper on my first 2 accounts - learning that the modules are very much a double edged sword, with drawbacks enough to limit their benefits. (not that I don't love my Pack Hounds, Cytos and C6 Prismatic)
My junior accounts pledged to the blue-haired Princess solely to get that C6 Prismatic, then jumped ship immediately.
Personally, I have zero interest in the mechanics of PP, a 2nd version isn't going to change that - but that is just me, I guess.
 
I'll happily admit to having been a module shopper on my first 2 accounts - learning that the modules are very much a double edged sword, with drawbacks enough to limit their benefits. (not that I don't love my Pack Hounds, Cytos and C6 Prismatic)
My junior accounts pledged to the blue-haired Princess solely to get that C6 Prismatic, then jumped ship immediately.
Personally, I have zero interest in the mechanics of PP, a 2nd version isn't going to change that - but that is just me, I guess.

I think everyone advancing in game for years became a "module shopper" for a while (even me lol :D of course) besides I never turned back once landed at the head of Archon Delaine, as I've decided to play the game with what I have (even if I'd need more prismatic shields :p for some of my builds). Not willing to go OT any further regarding PP 2.0 and game modes, but coming back to ranks.. well, it may be a good occasion to add a few more (why not) for independent powers breaking the current bipolar Fed/Imp ranking.
 
I'll happily admit to having been a module shopper on my first 2 accounts - learning that the modules are very much a double edged sword, with drawbacks enough to limit their benefits. (not that I don't love my Pack Hounds, Cytos and C6 Prismatic)
My junior accounts pledged to the blue-haired Princess solely to get that C6 Prismatic, then jumped ship immediately.
Personally, I have zero interest in the mechanics of PP, a 2nd version isn't going to change that - but that is just me, I guess.
I've been a module shopper as well, on my first two accounts, because I found PP alluring only in principle, since the implementation itself is a wonderful exercise in confusion and self-contradiction, and I lost interest in its mechanics pretty quickly🤔

Funnily enough, with my primary account, for which I went through all the powers, to buy all the modules, I have always followed the relevant forum/discord instructions, in order not to disrupt their plans, except for Hudson, whom I despise and for whose power I gathered merits very randomly 😅

I look forward to PP 2.0, hoping that it's PP for PP's sake, as the journey to me is more important than the destination: it's not about winning a prize, but enjoying the process.
I don't like PvP, normally, because I find it meaningless in my gaming experience , but if it's going to be an active part of an engaging game loop, I will start a fourth account that will be dedicated exclusively to PP.

In an Asp Scout
(and perhaps one of the new ships- hoping for an AspS mk2!)
 
I am definitely not an expert on Power Play, having only lightly delved into it a couple years ago.

I would like to see it more involved in the game BGS. Perhaps there should be squadron level rewards/bonuses for factions that align with a particular power, and that commitment has to be maintained for a period of time. No, I do not have a suggestion for what a reward structure should be. PvP could be boosted within such a framework as militant wings for the powers/squadrons when at war for system control. Not saying that that should be the only combat, just that a focus be made for PvP that would have some meaniing.
 
I think what original PP lacks in a big way was the original intent for Powers to rise and fall out of Power status.

In that context, exclusive rewards like what PP currently offers are a complete no-go.... they either need to be able to be second-sourced from elsewhere outside the PP framework, be common across all powers within a Superpower, or simply not exist.
 
The current framework requires a centralised control for the voting/prep/exp mechanics, micro-management on the BGS side + routine-like activity (hauling forts/prepping).

These activities are resource-demanding, in terms of players' efforts, in particular for handling the BGS conflicts when triggers are threatened, and i.e. fortifications are the least rewarding thing out there as they require time and additional money (as most of times the R5 payout doesn't cover the cost of holding the rank).

Merits decay, for the current state of the game (= many things to do, 10+yrs old game etc) is too harsh... not for the effort, but because holding ranks takes time which might be used to do funnier/different things.

Excluding the 5C issue for a moment... these are the things which need some relevant tuning.
 
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