Long time player here. Was looking forward to PP2.0 to give me a new purpose and motivation to keep playing this game, but having dabbled with it now for a couple of weeks I'm already getting to a stage of tapping out unfortunately.
Balancing issues (that frankly can only be explained by the devs not playing their own game) and how the progression grind was set up is one reason - I just came back from a 5k LY exploration trip that I started after the merit rebalancing to Exploration that Frontier did recently, and a roughly 50m credits of general exploration data, plus 850m of exobio data yielded a paltry 1,000ish merits (I would say 95% or more of that was due to the latter, not sure I even noticed any merits earned when I handed in system data, much of it first discoveries by the way).
Second issue is how it has been implemented besides the progression grind. Added some new (and again buggy/janky) UI elements mainly containing yet more colourful progress bars, an arbitrary and super-gamey 100 ranks of PP progression, some very light-touch cosmetic changes that one could easily miss (concourses etc.), progression rewards that are mostly existing content just rearranged in terms of how long and how they're unlocked (PP modules), and select hand placed assets that appear as if they were recycled from existing megaship/carrier assets (stronghold carriers). I was hoping that changes in how PP systems and stations appear would make them more visually unique depending on who's in charge, adding more character and sense of place to a given system. The actual implementation couldn't have been more subtle and uninspiring. I don't know if the problem is a lack of devs to create new assets, or a creativity issue.
The store received some questionable additions at of course premium cost, such as those cringeworthy, football-scarf-eque PP name 'flags' (of course uneditable), and a bunch of superpower paintjobs that interestingly enough includes some 'Independent' skins (not sure I follow the logic on that one....... but for the rest I guess skin=Arx=money was preferred over making at least some of these PP progression rewards instead). Hard pass all round for me either way.
It is my impression that Frontier's focus, now more than ever, appears to be to keep players busy at all cost first and foremost (=higher chance of converting Arx sales) even at the expense of a consistent, balanced and enjoyable game experience (so pretty much the opposite of what other developers, such as Hello Games or Egosoft, are doing - but I guess those aren't MMOs, maybe that's the problem here). So now I'm sitting here and am wondering what this means for the new colonisation feature.
Am I too cynical, jaded and negative to expect nothing but a grind fest of epic proportions that in the end merely unlocks the ability to place existing game assets (stations and prefab settlements) in a restrictive fashion? Basically semi-opening the dev kit to players while locking it behind yet more progress bars? I don't hate the idea (colonisation) per se, I am/was intrigued in fact, yet I can't help but think that (at least my) feedback will sound eerily similar whenever it'll release.
Balancing issues (that frankly can only be explained by the devs not playing their own game) and how the progression grind was set up is one reason - I just came back from a 5k LY exploration trip that I started after the merit rebalancing to Exploration that Frontier did recently, and a roughly 50m credits of general exploration data, plus 850m of exobio data yielded a paltry 1,000ish merits (I would say 95% or more of that was due to the latter, not sure I even noticed any merits earned when I handed in system data, much of it first discoveries by the way).
Second issue is how it has been implemented besides the progression grind. Added some new (and again buggy/janky) UI elements mainly containing yet more colourful progress bars, an arbitrary and super-gamey 100 ranks of PP progression, some very light-touch cosmetic changes that one could easily miss (concourses etc.), progression rewards that are mostly existing content just rearranged in terms of how long and how they're unlocked (PP modules), and select hand placed assets that appear as if they were recycled from existing megaship/carrier assets (stronghold carriers). I was hoping that changes in how PP systems and stations appear would make them more visually unique depending on who's in charge, adding more character and sense of place to a given system. The actual implementation couldn't have been more subtle and uninspiring. I don't know if the problem is a lack of devs to create new assets, or a creativity issue.
The store received some questionable additions at of course premium cost, such as those cringeworthy, football-scarf-eque PP name 'flags' (of course uneditable), and a bunch of superpower paintjobs that interestingly enough includes some 'Independent' skins (not sure I follow the logic on that one....... but for the rest I guess skin=Arx=money was preferred over making at least some of these PP progression rewards instead). Hard pass all round for me either way.
It is my impression that Frontier's focus, now more than ever, appears to be to keep players busy at all cost first and foremost (=higher chance of converting Arx sales) even at the expense of a consistent, balanced and enjoyable game experience (so pretty much the opposite of what other developers, such as Hello Games or Egosoft, are doing - but I guess those aren't MMOs, maybe that's the problem here). So now I'm sitting here and am wondering what this means for the new colonisation feature.
Am I too cynical, jaded and negative to expect nothing but a grind fest of epic proportions that in the end merely unlocks the ability to place existing game assets (stations and prefab settlements) in a restrictive fashion? Basically semi-opening the dev kit to players while locking it behind yet more progress bars? I don't hate the idea (colonisation) per se, I am/was intrigued in fact, yet I can't help but think that (at least my) feedback will sound eerily similar whenever it'll release.