Strange, its not something ive come across on commodities, had a few distance issues with Power Commodities but not general trade.In V886 Centauri. I tried at the Rescue megaship Cornwallis and at Tanner City station. Tried selling one at each station and didn't receive any merits
No point selling in small amounts, use the time doing loadsSo ideally it's 32 rares per transaction which when your selling 3000 or so across 5/6 loads, would make a difference in terms of merits output?
Ridiculously crap gameplay
Bertrandite sold at 21285 (from Inara, actual price might differ slightly) would need to be purchased at 15203 or less to qualify under the "40% profit" rule.Also just tried Bertrandite at Tanner City and also got no merits
So you only get merits if the sale price is more than 40% of the original commodity price? Maybe that's where I was going wrong thenBertrandite sold at 21285 (from Inara, actual price might differ slightly) would need to be purchased at 15203 or less to qualify under the "40% profit" rule.
It's not impossible to buy Bertrandite that cheaply - though usually only in small quantities - at Odyssey settlements or if the seller has Infrastructure Failure... but its usual bulk prices are higher than that. Did you get it cheaply enough?
CMM Composite at 6521 would need to be purchased at 4657 or less to qualify. I'm not sure I've ever seen anywhere sell CMM that cheaply though there's probably a few somewhere - still, unless you found one, again, no merits for you.
(The trick with CMM Composite is to find a buyer in Infrastructure Failure, where the sale price will go close to 20000 credits. But Infrastructure Failure isn't predictable, so this is more an opportunistic option)
Yes, that's right.So you only get merits if the sale price is more than 40% of the original commodity price?
Yes, that's right.
If it does, it's fairly subtle. Might matter for things like the "beyond frontline" or "system strength penalty" multipliers, but I haven't really worked out how they work yet.Does it matter (merit-wise) whether our power is exploiting or fortifying the system where we sell these commodities?
per hour these numbers should be :
per 5 units = 27k
per 10 units = 38k
per 15 units = 50k
seems like its more profitable if you sell per batch of 15 and do more runs...make sense to me when I look at those numbers. feel free to correct me but those numbers seems logical even though they aren't solid of course.
P.S: I didnt calculate the time for the travel between point A to point B and going back to point A.
The travel time is the problem. It takes about 6 minutes for that part so you just about halve the speed.Here is some data I collected regarding this merit trading problem. I added the time which I don't see anywhere ( quick search )by the way. of course there could be errors but ya, here it is:
I went from Carter City | Marowalan to Kuhn Port | LHS 1067
bought Bertrandite for 1,706 Cr and sold it at 21,367 Cr | +19,661 Cr (1,152%)
that said, I just calculated the time it would take me to sell my entire cargo per shots of 5 and 10 units.
I had around 200 units left and did the calculations
if I sell per shots of 5 units until I got nothing left, it would take me 21.7 minutes to sell 700t. around 10k merits
if I sell per shots of 10 units until I got nothing left, it would take me 12.3 minutes to sell 700t. around 7800 merits
if I sell per shots of 15 units until I got nothing left, it would take me 7.5 minutes to sell 700t. around 6256 merits
per hour these numbers should be :
per 5 units = 27k
per 10 units = 38k
per 15 units = 50k
seems like its more profitable if you sell per batch of 15 and do more runs...make sense to me when I look at those numbers. feel free to correct me but those numbers seems logical even though they aren't solid of course.
P.S: I didnt calculate the time for the travel between point A to point B and going back to point A.
If Frontier don't want to change anything about the tax, bulk, trade and all that stuff to fix , theres a solution I could think of that would require a minimal effort of coding.The travel time is the problem. It takes about 6 minutes for that part so you just about halve the speed.