Pre-alpha and alpha planet generation vs release (now). On how we were misled.

Deleted member 110222

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I do find it amusing that of all the issues, the one that people here have deemed the most pressing is the one that never really hurt the gameplay all that much.

There's a lot of bugs that nobody is even talking about. Of course they sometimes even benefit players so why would you talk about them?

Shame. Real big shame.
 
I do find it amusing that of all the issues, the one that people here have deemed the most pressing is the one that never really hurt the gameplay all that much.

There's a lot of bugs that nobody is even talking about. Of course they sometimes even benefit players so why would you talk about them?

Shame. Real big shame.
Sorry if I don't play the game YOUR way. Planets are very important to me, and the trailer/alpha post are the reason I bought the DLC.

If you want to make a post about all the gameplay issue YOU consider important, then do so, I'm not going to stop you.
 
Sorry if I don't play the game YOUR way. Planets are very important to me, and the trailer/alpha post are the reason I bought the DLC.

If you want to make a post about all the gameplay issue YOU consider important, then do so, I'm not going to stop you.
Take a look at the last 4 of my livestreams, all in Odyssey, all have plenty of DSS scans and atmospheric body landings...
Amazing how good they look! (and they aren't 'cherry picked' for 'pretty' either)
 
So just doing some exploring again for patch six and switching back and forth between Horizons and Odyssey and feel like I figured out somewhat why I feel Horizons is better.

Horizons looks organic even if the technical achievements with the textures arnt as sharp or detailed. It looks like legit planets that formed and its all so fluid and smooth.

Odyssey, Ill be the first to admit the tennous atompsheres add alot. With this patch my terrain lines are shimmering and look terrible but when they weren't can look very crisp and areas where detail does load looks a technical level better and clear than horizons. But there's all kinds of active deforming of features literally morphing in front of your eyes. Shadows flickering in and out lighting just changing tones in hard steps instead of gradually. It doesnt look well put together or smooth in general. It eels like in Odyssey the planets look like a couple different planet tools mashed together something and it looks very faux and map creator generic. It just doesnt look organic and sell it consistently like Horizons does.

Maybe in time after polish and feedback Odyssey will get there. As of right now I would rather explore planets in Horizons.

Patch six did seem to increase my fps more on planets. But as said before introduced some weird shimmering terrain lines.
 
It eels like in Odyssey the planets look like a couple different planet tools mashed together something and it looks very faux and map creator generic. It just doesnt look organic and sell it consistently like Horizons does.

It's funny, but that's literally what I felt about Horizons planets - they just looked like a terrain generator pooped out numbers in brown and grey and for the life of me I cannot understand why people are now treating them like they're the 2nd coming of terrain Jesus.

The planets in Kerbal Space Program looked more lifelike than any planet I landed on in Horizons IMO.
 
It's funny, but that's literally what I felt about Horizons planets - they just looked like a terrain generator pooped out numbers in brown and grey and for the life of me I cannot understand why people are now treating them like they're the 2nd coming of terrain Jesus.

The planets in Kerbal Space Program looked more lifelike than any planet I landed on in Horizons IMO.
I think different things are important to different people and everything is subjective. I get the love for Odyssey and what its trying to do. Im just not there yet myself.

Im sure after a few seasons worth of tlc it will get up to snuff. I just thought the seasons thing were over with and it would deliver out the box. Sweet Summer Child I was lol.

I love Elite and will be checking in every patch regardless and continue monitoring progress.
 
I think different things are important to different people and everything is subjective. I get the love for Odyssey and what its trying to do. Im just not there yet myself.

Im sure after a few seasons worth of tlc it will get up to snuff. I just thought the seasons thing were over with and it would deliver out the box. Sweet Summer Child I was lol.

I love Elite and will be checking in every patch regardless and continue monitoring progress.

I'm not an odyssey lover/horizons hater/whatever - I just cannot fathom all these posts that say the planets in Horizons were interesting when they were uniformly the same just with different levels of brown and elevation.

I mean I've seen the same "spire in the centre of a giant crater" on pretty much every planet I've landed on...
 
I'm not an odyssey lover/horizons hater/whatever - I just cannot fathom all these posts that say the planets in Horizons were interesting when they were uniformly the same just with different levels of brown and elevation.

I mean I've seen the same "spire in the centre of a giant crater" on pretty much every planet I've landed on...
I'm trying to give it a fair chance and going to keep at the exploring for the night. Ill dump off whatever decent screens I can get in the Odyssey thread, Odyssey gives me a taste of what could be and makes me not want to play Horizons, but even with the Odyssey screens I get I feel look okay there's always caveats and it really does look bad in motion for me. I don't see Cmdrs complaining about this shimmering I have going on so Ill have to experiment more on my end and see if I can over come it.

If they can take the higher res stuff and the atmospheres in with the organic fluid vibe of Horizons that's the point when I think ill be happy to indulge with the planets again. It just feels so disjoined right now I have to kind of force myself on it.
 
I do find it amusing that of all the issues, the one that people here have deemed the most pressing is the one that never really hurt the gameplay all that much.

There's a lot of bugs that nobody is even talking about. Of course they sometimes even benefit players so why would you talk about them?

Shame. Real big shame.
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We are speaking from a technical angle. Deciat today is a big decrease in quality. Period.

The screenshots I compared in the OP are also made with objectivity in mind.
Companies ALWAYS show their game looking at its very best in trailers and preview shots. I mean of course they do.

I've mentioned before that a big issue is the gulf between the game when it looks its best, and when it looks its worst. I'd say a factor people don't consider is precisely because it can at times look so impressive means the fairly common sight of ugly or broken terrain stand out so much more than in Horizons. It is quite hilarious the extent to which the fidelity in Horizons has been blown way out of proportion-- it nearly always look mediocre compared with the average Odyssey planet, and often looks like toffee apple worlds with the one-off lottery win in making a stunning planet.

People who say the texturing in Horizons I'd say are just plain in error. The textures and materials are vastly inferior in Horizons, with extremely primitive reflective and depth qualities.
 
Weren't some of the purely ice bodies in EDH sometimes squeaky clean? Guess the proper material composition blending changed that?
I think many of the 'ice balls' in Horizons were squeaky clean when I chose to land on them, even though they might be pock-marked with many small craters. I'll get some EDH / EDO comparisons on a few 'snow white' bodies later, it may be interesting.
 
@Far Beyond Driven - don't know if anyone already suggested that, but have you checked your FSR setting in the graphic options? With its addition in update 6, it defaults to enabled with "Quality" preset...that means that if you are playing 1080p, you'll have a rather bad image downsampling and all the jaggies and shimmering that come with that. If you disable FSR and get back to the old super sampling option, game should look exactly as before.
 
It's funny, but that's literally what I felt about Horizons planets - they just looked like a terrain generator pooped out numbers in brown and grey and for the life of me I cannot understand why people are now treating them like they're the 2nd coming of terrain Jesus.

The planets in Kerbal Space Program looked more lifelike than any planet I landed on in Horizons IMO.
I always thought Horizons looked... dated myself.
 
Companies ALWAYS show their game looking at its very best in trailers and preview shots. I mean of course they do.
Sure, but it was running still in Alpha. It's not a trailer only. It was part of the game itself, but downgraded.
We are not speaking Ubisoft "pretty trailer that doesn't look like the game", we are speaking an alpha that doesn't look like release. Except for some rare planet, were it was seemingly preserved.

Essentially, it's half working but not completely, for some reason. And it begs the question : why ?
I've mentioned before that a big issue is the gulf between the game when it looks its best, and when it looks its worst. I'd say a factor people don't consider is precisely because it can at times look so impressive means the fairly common sight of ugly or broken terrain stand out so much more than in Horizons. It is quite hilarious the extent to which the fidelity in Horizons has been blown way out of proportion-- it nearly always look mediocre compared with the average Odyssey planet, and often looks like toffee apple worlds with the one-off lottery win in making a stunning planet.

People who say the texturing in Horizons I'd say are just plain in error. The textures and materials are vastly inferior in Horizons, with extremely primitive reflective and depth qualities.
Textures were improved for sure. Except for above orbit planet, they can look blurry in Odyssey, less than before patch 6, but still.

Noise generation is mostly trash in Odyssey. I'm sorry. A lot of cliffs are smooth like never before. Most hill-mountain chain are extremely basics and smooth. A lot of mountain noise is basically black dot on heightmap, it's the most basic half ellipse mountain with no details, and sometimes with texture stretching.

Now, a lot of planet have good noise generation. Some have it mixed, and some have it generally bad.


What many people don't understand, or refuse to understand, is that I fight for consistency. Not because it doesn't exist. A lot of planet are bugged/broken/have issues. Doesn't mean some parts aren't good, it just mean that it's 50/50 on whether I'll get a buggy place or a good one. I want a near 100% good ones, which apparently, is too much to ask for.
 
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