Pre Engineered modules post CG availability.

Given that sometimes the module is only available from a specific tech broker who is behind an obscure permit-locked system, does FDev announce when a module becomes available this way, or just slip it in and it's up to us to discover it?

Ie is it reasonable to think that a few more modules are available than we know about?

Great list by the way, @GraXXoR
 
Last edited:
Would love a CG for a pre-engineered prismatic size 5 with the increased shield multiplier modification like we could get with OG engineers (wasted several tons of matts getting one).
In fact I'd like it of they added sizes 1-5 with that mod and the means to acquire one from tech brokers or getting allied with a specific power.
 
Would love a CG for a pre-engineered prismatic size 5 with the increased shield multiplier modification like we could get with OG engineers (wasted several tons of matts getting one).
In fact I'd like it of they added sizes 1-5 with that mod and the means to acquire one from tech brokers or getting allied with a specific power.
Nice idea, but that would require a 15% increase to maximum mass for the shield. Even the old system didn't produce that. It was around 10%. I still have one of these. Enough to get past the 1100t of the Cutter, but the 1200t T10 and Panther are out.
 
Nice idea, but that would require a 15% increase to maximum mass for the shield. Even the old system didn't produce that. It was around 10%. I still have one of these. Enough to get past the 1100t of the Cutter, but the 1200t T10 and Panther are out.
Well that sucks! My interest in the Clipper has waned until the point I'll buy it for in game credits. Was gona buy it for arx but I can wait if that's the case.
Is there a way of checking the numbers? Not that I don't believe you I just prefer to verify for myself.
 
Back
Top Bottom