Why does everyone always seem to assume that having a long jump range is the definitive aspect of an exploration ship? What an unfortunate game world that would be, where the best part of exploring it would be to skip over it as much as possible.
For your humble consideration. → https://forums.frontier.co.uk/showt...Ships!/page3?p=2828837&viewfull=1#post2828837
Exactly, when I go on an exploration trip I switch to economic route planning as soon as I'm a couple hundred ly out of the bubble.
When I'm in a interesting area I plot one jump at the time.
A longer jumprange only comes in handy when you go way up or down the galactic plane were stars are spread thin.
Exploring is not getting as far as possible as fast as possible imho, it gets boring realy fast that way.