That's fair, but I retain my original question. What exactly do you want to be done differently? Let me take a few minutes to post some pictures and retype my explanation.
http://i.imgur.com/zUCCFH5.jpg
http://i.imgur.com/Imh62Ok.png
Is this not a queue in multiple "rooms" with various scenery elements such as the pirate band? Like we said, we all hope and expect for TVs but I don't understand why you want people to enter a separate room from the queue?
And here is another example: http://i.imgur.com/g4ATdW8.png
Mind you I threw these together as quick as possible, but the point is I don't know what you want that we can't already do? Are these not two different examples of what you are looking for?
http://i.imgur.com/zUCCFH5.jpg
http://i.imgur.com/Imh62Ok.png
Is this not a queue in multiple "rooms" with various scenery elements such as the pirate band? Like we said, we all hope and expect for TVs but I don't understand why you want people to enter a separate room from the queue?
And here is another example: http://i.imgur.com/g4ATdW8.png
Mind you I threw these together as quick as possible, but the point is I don't know what you want that we can't already do? Are these not two different examples of what you are looking for?
After reading angelis's posted link from the other thread, I think this is absolutely unneccessary and would take too much work not only to add into the game, but to create within the game. Like I said before, I would rather Frontier work on other things. Queue lines are fine as they are and what your asking for would not really be that big of a deal. All you guys are saying is "Lets have guests stop and take a break to enjoy the scenery in a themed queue" and acting like its something different. Don't look at the video game as real world, look at it from a programming perspective. This feature your requesting is pointless. I'm not trying to be rude I'm trying to be logical about what purpose this would achieve. I don't want to see guests stopping in my queues just to stare at the scenery, Its a video game.
I really really hope this isn't true, and that threads like this one don't sway Frontier into thinking this would be an important feature. Very few people would use it IMO. I post what I want where I want to understand peoples reasoning behind such a feature. And obviously you just want a "world builder" and not a ride game.It has already been mentioned somewhere (in a livestream I think) that they are working on queue holding areas
I really really hope this isn't true, and that threads like this one don't sway Frontier into thinking this would be an important feature. Very few people would use it IMO. I post what I want where I want to understand peoples reasoning behind such a feature. And obviously you just want a "world builder" and not a ride game.
Pre-shows *can* heavily influence the dynamics of queue lines; they eat up waiting guests, letting them move further in the queue at a stretch instead of inching along as vehicles are filled, boost guest happiness right before a ride (important in the management sim), and allow the actual boarding platforms to clear out so people can keep moving instead of standing the entire time.
Perhaps the easiest way for the devs to do this would be to make a special queue path type with "preshow entrance" and "preshow exit" which are doors or a gate. The player specifies the exit hold (maybe 10-60 seconds game time) so peeps will stop at the exit, and when that section of path is full the entrance closes and the "show" runs for as long as specified before the exit opens and allows peeps to continue, then exit closes and the entrance opens again. For deluxe purposes, perhaps the queue line could have special pieces "queue split" and "queue merge" where the line pauses to be moved to multiple alternating show areas (like haunted mansion) and peeps would be directed toward the first one with an open door, rejointing together at a "queue merge" point. (Within the show specified path, there is no real animation, perhaps just "movie screen" scenery that flashes with random patterns while the pre show runs. This could all be enclosed in a building like any path, and the player can zigzag them to fill a "room".
The logic for these would be very close to that of an attraction, just within the confines of a queue line. Also a "queue split" option would allow for multiple boarding platforms if this is an element in the full game.
The other thing this would permit is "walk through" attraction shows (like IOA's Poseidon's Fury) where groups stop in specific areas or rooms to watch a scene before proceeding to the next one.
Pre-shows *can* heavily influence the dynamics of queue lines; they eat up waiting guests, letting them move further in the queue at a stretch instead of inching along as vehicles are filled, boost guest happiness right before a ride (important in the management sim), and allow the actual boarding platforms to clear out so people can keep moving instead of standing the entire time.
Perhaps the easiest way for the devs to do this would be to make a special queue path type with "preshow entrance" and "preshow exit" which are doors or a gate. The player specifies the exit hold (maybe 10-60 seconds game time) so peeps will stop at the exit, and when that section of path is full the entrance closes and the "show" runs for as long as specified before the exit opens and allows peeps to continue, then exit closes and the entrance opens again. For deluxe purposes, perhaps the queue line could have special pieces "queue split" and "queue merge" where the line pauses to be moved to multiple alternating show areas (like haunted mansion) and peeps would be directed toward the first one with an open door, rejointing together at a "queue merge" point. (Within the show specified path, there is no real animation, perhaps just "movie screen" scenery that flashes with random patterns while the pre show runs. This could all be enclosed in a building like any path, and the player can zigzag them to fill a "room".
The logic for these would be very close to that of an attraction, just within the confines of a queue line. Also a "queue split" option would allow for multiple boarding platforms if this is an element in the full game.
The other thing this would permit is "walk through" attraction shows (like IOA's Poseidon's Fury) where groups stop in specific areas or rooms to watch a scene before proceeding to the next one.
Sounds like a lot of work for a tiny feature. I understand the aspect for something like a Haunter Mansion, but still not very common.they eat up waiting guests, letting them move further in the queue at a stretch instead of inching along as vehicles are filled, boost guest happiness right before a ride (important in the management sim), and allow the actual boarding platforms to clear out so people can keep moving instead of standing the entire time.
Perhaps the easiest way for the devs to do this would be to make a special queue path type with "preshow entrance" and "preshow exit" which are doors or a gate. The player specifies the exit hold (maybe 10-60 seconds game time) so peeps will stop at the exit, and when that section of path is full the entrance closes and the "show" runs for as long as specified before the exit opens and allows peeps to continue, then exit closes and the entrance opens again. For deluxe purposes, perhaps the queue line could have special pieces "queue split" and "queue merge" where the line pauses to be moved to multiple alternating show areas (like haunted mansion) and peeps would be directed toward the first one with an open door, rejointing together at a "queue merge" point. (Within the show specified path, there is no real animation, perhaps just "movie screen" scenery that flashes with random patterns while the pre show runs. This could all be enclosed in a building like any path, and the player can zigzag them to fill a "room".
The logic for these would be very close to that of an attraction, just within the confines of a queue line. Also a "queue split" option would allow for multiple boarding platforms if this is an element in the full game.
The other thing this would permit is "walk through" attraction shows (like IOA's Poseidon's Fury) where groups stop in specific areas or rooms to watch a scene before proceeding to the next one.
Will we have "star tours" or "mission space"? I cant imagine placing multiple flat rides with 1 queue, at least not too frequently.the queue fork and merge, again, is essential (especially for building multiple flat rides with a single queue like Star Tours or Mission Space).
Final thought: Your explanation for how to do preshows is spot-on and the queue fork and merge, again, is essential (especially for building multiple flat rides with a single queue like Star Tours or Mission Space).
Sounds like a lot of work for a tiny feature. I understand the aspect for something like a Haunter Mansion, but still not very common.
If the queue is full of guests, then they will stand in place watching the scenery as long as the queue is full. No need to make guests wait for the queue to fill up before proceeding forward.
Will we have "star tours" or "mission space"? I cant imagine placing multiple flat rides with 1 queue, at least not too frequently.
I think this is something more for the modding/UGC community.