Prediction, or suggestion, depending

I expect an exodus within a couple years.

Here's why:

1) Game mechanics being introduced, specifically powerplay, megaships, and squad carriers.
1.1) Powerplay makes less sense in the bubble than it would in the deep, where factions could carve out distinct empires not mushed up into everyone else's spheres of influence.
1.2) Megaships offer a means for migration. Fleets of colony megaships heading out to distant destinations could provide pitstops along the exodus path, allowing players to participate without getting too far from port.
1.3) Carriers would fit into this diaspora perfectly, ferrying short-range vessels from the popped bubble to humanity's new home. Also, their prescence would add variety to the Battlestar-esque fleets I expect to start crossing the skies.

2) The Colonia bubble. There's a whole group of unclaimed, populated systems just a quick hop south of SagA, with names like Phoenix and Earth Expedition Fleet. Enough worlds for the powers to start from scratch and have a good struggle over before starting new colonies.

3) Thargs. An enigmatic and overpowering alien aggressor marching inexorably towards human space offers the best motive for expansion. Diversify or die.

I've seen comments about the bubble being too big and the thargs moving too slowly, but that's easily fixed. Gradually increase frequency and severity of attacks. Maybe have smaller colonies shutter as refugees flee to more defended systems. Few months of frentic defense cgs and then shift to building arks and ferrying refugees.

I've also seen comments about players not being receptive to the bubble popping. I disagree. The game is lightyears wide and one inch deep. I believe this sort of catastrophic event would unite communities and provide incentive to play. "Is my pet colony one of those hit?! Noo! Not Blanktown! I must help defend/evacuate!"

Fdev can have this idea if they haven't already, call it a freebie.
 
Based on what you're predicting, I think you may need to get into the game a little more before you make predictions.

... Game mechanics being introduced, specifically powerplay, ...

PowerPlay has been in game for over two years. There's a lot to it even though it's not perfect.

... Megaships offer a means for migration. ...

It's a good suggestion which was suggested during the beta which originally introduced them over a year ago, but it hasn't happen yet.

... Carriers would fit into this diaspora perfectly, ferrying short-range vessels ...

At this point, we really have no idea what game play mechanics the 4th quarter squadrons feature will include.

... I've also seen comments about players not being receptive to the bubble popping. I disagree. ...

I disagree also since the bubble to Colonia has been done in 3 hours and 16 minutes or possibly even less now via the neutron highway.

... Thargs. An enigmatic and overpowering alien aggressor marching inexorably towards human space ...

I see no proof of this.

In fact if you read further, you'll find that the Thargoids have made every effort to minimize human death. The Thargoids seem to be targeting a specific organization. Study/play a bit more and see if you don't agree.

I welcome the narrative moving forward in any direction and won't be fleeing from it.

... The game is lightyears wide and one inch deep. ...

Man I'm tired of hearing this uninformed statement! You could write a 1200 page manual on this game with no fluff before any pictures! This game is only an inch deep for people who only have a plastic spoon to dig with.
 
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From Sammarco in 2016, "The galaxy, especially human space, has been very stable. Going forward, that’s probably going to change. We’re not afraid of big changes if we think the drama is there and the gameplay is there.”
 
Based on what you're predicting, I think you may need to get into the game a little more before you make predictions.



PowerPlay has been in game for over two years. There's a lot to it even though it's not perfect.



It's a good suggestion which was suggested during the beta which originally introduced them over a year ago, but it hasn't happen yet.



At this point, we really have no idea what game play mechanics the 4th quarter squadrons feature will include.



I disagree also since the bubble to Colonia has been done in 3 hours and 16 minutes or possibly even less now via the neutron highway.



I see no proof of this.

In fact if you read further, you'll find that the Thargoids have made every effort to minimize human death. The Thargoids seem to be targeting a specific organization. Study/play a bit more and see if you don't agree.

I welcome the narrative moving forward in any direction and won't be fleeing from it.



Man I'm tired of hearing this uninformed statement! You could write a 1200 page manual on this game with no fluff before any pictures! This game is only an inch deep for people who only have a plastic spoon to dig with.

And that is this thread wrapped up folks. Couldn't have put it better myself. Next!
 
We'll see ;)

I do feel bad for the inch deep comment. That inch is a massive foundation upon which frontier and the player community has built something impressive, and the developers are doing an admirable job of introducing new depths to the universe.
 
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