Prediction Q4...

The main thing I'm hoping for, which hasn't been mentioned (all year) is the consolidation of core gameplay that was first mooted as the reason for Beyond.

I'd like to the mission-board balanced properly, I'd like to see material spawn-rates relative to their rarity, I'd like to see more plausible NPC ship builds and more believable NPC behaviour, I'd like to see cops acting in a consistent and sensible manner, I'd like to see "placeholder" mechanics replaced with more meaningful gameplay and I'd like to see all the bugs and aberrations which've been reported over the last couple of years banished forever.

That's what I'd like. It's not what I predict though.
 
Navigation lights when landing? - https://forums.frontier.co.uk/showt...-on-ships-when-landing-gear-down-v3?p=6434772

ClipperLights.gif
 
More of the grind converted into something trivial instead of making it engaging or challenging.

More arcadey game mechanics like magic 3rd person multicrew turret view and galaxy wide telepresence.
 
More of the grind converted into something trivial instead of making it engaging or challenging.

More arcadey game mechanics like magic 3rd person multicrew turret view and galaxy wide telepresence.

Oh YeSSSSSSS! Thats a win!

Tell me more. So looking forward to that.
 
This. I am afraid to say Orrery...but that would make sense regarding changes we are getting.

I would [non swear word censored] love this! I would start spending money in the store again if we got this. I would stop whining for at least three months if we got this!

Give the game some depth, include an orrery, please!!!
 
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