General / Off-Topic Prince Harry says Fortnite should be banned!

British Prince Harry has called for a ban on Fortnite, saying the survival game beloved by teenagers around the world, was "created to addict".

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The issue of the influence video games has on human beings either for good or bad is always a hot potato, isn't it? What think you?
ducks down behind wall of sandbags lol
 
If creating addictive things was wrong we'd have to tackle a lot more than video games. Anyway his issue isn't with video games, it's with Fortnite. The gambling mechanics in all video games should certainly be banned, unless the creators are taxed as a casino and the gambling is clearly highlighted,
 
Well, I agree with him in general, but on the other hand there are far more dangerous addictions that shlould be addressed before this. :D
 
It would certainly cut down on the amount of ten year old screaming into cheap microphones in their living room.
 
British Prince Harry has called for a ban on Fortnite, saying the survival game beloved by teenagers around the world, was "created to addict".

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The issue of the influence video games has on human beings either for good or bad is always a hot potato, isn't it? What think you?
ducks down behind wall of sandbags lol
Because he's not allowed to play it.
Nothing is created to 'addict'
Control your desires and emotions for goodness sakes. Practise self control. Think about your actions beforehand.
Like the opposite of every ginger! lol
 
Long gone then the days of him with strippers in Las Vegas and having a general laugh.

Now the most he can expect is reviewing some material on Gender Signalling.
 
Long gone then the days of him with strippers in Las Vegas and having a general laugh.

Now the most he can expect is reviewing some material on Gender Signalling.
I guess he grew up. Many men refuse to or can't. I think it's possible that the universe will keep on trying to teach us the same lessons until we manage it. I may be mistaken of course.
 
All products are created to be sold or to sell something. Successful products take advantage of people's propensity for addictive behavior, because this keeps revenue flowing.

Anyway, I'd rather let people destroy themselves than try to take away every metaphorical sharp object within reach.
 
All products are created to be sold or to sell something. Successful products take advantage of people's propensity for addictive behavior, because this keeps revenue flowing.

Anyway, I'd rather let people destroy themselves than try to take away every metaphorical sharp object within reach.
Hmm... so it's OK to create products which can do harm by taking advantage of human weakness?

In theory I am of course all for free will, but if we accept that human society needs any kind of rules (put there for the good of that society), should people be allowed to destroy themselves? People determined to do so usually do a lot of harm on their way to the bottom, effectively destroying other lives as well as their own.
 
Hmm... so it's OK to create products which can do harm by taking advantage of human weakness?

In theory I am of course all for free will, but if we accept that human society needs any kind of rules (put there for the good of that society), should people be allowed to destroy themselves? People determined to do so usually do a lot of harm on their way to the bottom, effectively destroying other lives as well as their own.

I strongly feel that a significant portion of rules imposed by most societies are harmful (they arbitrarily prohibit, punish, and limit, rather than enable or elevate) to society and don't accept the idea that rules are necissary beyond the minimum level required to mitigate or prevent the reasonably direct victimisation of others. Even then, the potential harm of the rules and their enforcement should be weighed carefully, lest the law itself cause more damage that it would prevent.

How something is used is ultimately the responsibility of the user. A trend of destructive use, while it may be a good argument for depriving an individual of access to something they've demonstrated they cannot handle, is not justification, in my mind, for limiting anyone else's access. For most things, there is always going to be "significant non-infringing use", but I wouldn't even make that a requirement as long as it wasn't inherently destructive.

Fortnight isn't going to hurt most of the people that play it and will hurt almost no one that doesn't play it. So, even if I were inclined to tolerate nany-state prohibitions, banning Fortnight would still seem absurd to me.
 
Fortnight isn't going to hurt most of the people that play it and will hurt almost no one that doesn't play it.

I'm sorry, but I just cannot see how you can possibly make that statement... unless of course you are a mental health professional who has conducted research on the matter. It's a sweeping generalisation. Did you read the article I linked? The World Health Organisation apparently now considers an addiction to gaming as a mental health disorder. There is mention of 200 divorces a year in the UK citing addiction to gaming as a cause of the breakdown, people who ignore their children to concentrate on games. Now go and tell me that is not harming people, damaging kids, hurting society. A crucial question I think is whether younger people can in way be considered able to regulate their gaming habits, take responsibility for their actions. And if the makers of Fortnite are indeed counting on users becoming addicted to the game then that is surely not something to be condoned, let alone admired.

Unfortunately it just doesn't compute to refuse to consider both sides of the coin, just because your psersonal inclination is to be excessively libertarian, and find regulation distasteful
 
What doesn't compute is conflating use with significantly likelihood of addiction where such likelihood hasn't been demonstrated, or even suggested.

There are many millions of people playing Fortnight. The overwhelming majority of them are never going to become addicted to it. The overwhelming majority of them are never going to experience significant interpersonal relation ship difficulties because of it.

For almost everyone that plays the game, it will just be a game. I don't need to be a mental health professional to know how to calculate a ratio. If Fortnight was somehow killing tens of thousands of people per year, the statement of mine that you quoted would still be accurate.

A tiny fraction of users becoming addicted could not possibly justify banning something, in my view.
 
What doesn't compute is conflating use with significantly likelihood of addiction where such likelihood hasn't been demonstrated, or even suggested. [sic]

Well, as the song goes, a man sees what what he wants to see, and disregards the rest. Likelihood of addiction not demonstrated, or even suggested?

It is clearly acknowledged by psychologists who have studied the effects of such games on the human brain that Fortnite is particularly clever and subtle in the way it triggers the dopamine hits that keep players going for hour after hour after hour.

It is a game that causes deep concern amongst teachers who see first hand the disturbing behaviors it can produce in young children, particularly boys.

But hey, let's raise a generation of addicts, that's the only way you'll see the long term effects of such things on society. There is no way on earth you can casually write off the negative effects of this kind of game, designed to be addictive, just because the idea of ANY infringement of the human right to self-destruction is unpalatable to you.
 
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He's spot on. Any parents letting their children play Fortnite (or many similar types of games) without massive checks and balances in place are for all intents and purposes not doing their jobs. You have to be an idiot to let your kids get sucked into that.

It depends. My son is kind of "addicted" to Fortnite. He's trying to get top rank every season, and at the same time he participates in Overwatch and Apex Legends. But on the other side he is highly active in many other things as well, including art school, tech school, and "olympiaids", and is currently away on a 3 week course by the black sea thanks to winning one of those olympiaids. Due to how busy he is with non-gaming stuff, i can hardly object when he wants to come home after a long day, veg out, and play Fortnite for a few hours.

The only thing i do push him on is getting enough sleep, as he doesn't get enough.
 
Well, as the song goes, a man sees what what he wants to see, and disregards the rest.

Speak for yourself.

You seem to be under the impression that I've disagreed with the legitimacy of gaming addition as a phenomena, or somehow haven't acknowledged that 'Fortnite' itself is especially good at it. Not one iota of the content of my posts in this thread should have implied anything of the sort.

Likelihood of addiction not demonstrated, or even suggested?

"Such likelihood", meaning a significant enough rate to even consider overriding personal choice or parental decisions on the matter.

And not even remotely.

The game has nearly 250 million registered users. Unless you've seen a credible estimation of millions of Fortnite addicts, the game would seem to be less addictive than countless activities few would consider banning.

I've read the articles and the medical journals (I have access to all the paywalled stuff because my wife is a research professor) and while the consensus definitely seems to be that games can be addictive (which was about the furthest from a surprise as any conclusion can be), I haven't seen even the slightest shred of evidence that it hits any threshold I'd consider prevalent, or significant, enough to be a problem that could possibly justify legislation that would limit access.

It is clearly acknowledged by psychologists who have studied the effects of such games on the human brain that Fortnite is particularly clever and subtle in the way it triggers the dopamine hits that keep players going for hour after hour after hour.

And what's the actual addiction rate? How many people that try Fortnite are ever going to have a clinically relevant problem related to it?

Roughly ten percent of people who are prescribed opioids develop some lasting addiction to them and the consequences of this addition are vastly higher than anything generally noted for gaming addition. More than a hundred people die of overdose of opioids in the US every day and it costs 80 billion Dollars a year. I know people who have ruined lives or died because of their addition to opioids. This is the sort of magnitude of a problem that almost, but not quite, trips my threshold for regulation. I would rather watch a few of my weaker friends die and see hundreds of the dollars a year I'm extorted out of in taxes go to handling the addiction fallout, than be told what I can or cannot do, or tell anyone not beholden to me what they can or cannot do. Of course, the system being the way it is, I have to put up with both.

Obviously, no matter how clearly I understand the facts of the matter behind video game addition, and no matter how much our facts agree with each other, I am not going to be in favor of legislation to restrict access to video games...for exactly the same reasons I'd scoff at legislation to control masturbation or masturbation accessories.

It's a matter of values. Yours are as alien to me as mine surely are to you. I just don't require anyone else to subscribe to my beliefs, as long as they are willing to leave me and mine out of theirs.
 
Article 13 in all its tyranny should be banned. So come on Harry how about giving the despots in Brussels that are attempting to micromanage us some of your attention. Yeah keep stooging for you banking cartel masters.
 
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