Community Event / Creation Printable Thrustmaster T-Flight HOTAS reference sheet

Here is mine. Everything on Hotas. Keyboard no needed :)


hotas_x.jpg


You can download binding file here.

(picture taken from somebody on forum, i cant find again his nick and topic to thanx for inspire)
 
Its in:-

C:\Users\<Your Username>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings

Remember its a hidden folder, so you need to unhide it in Windows
 
Here is my latest:

Google Drive LINK to original drawing
Google Drive LINK to bindings file

(Based on mhughes2k's approach, see above)

+1 for this mapping! Props to mhughes2k & Smacker. Link to config file no longer good (format changed in beta2?) but it's worth the time to recreate - the "modifier" approach means no no need to reach for the keyboard :)
 
+1 for this mapping! Props to mhughes2k & Smacker. Link to config file no longer good (format changed in beta2?) but it's worth the time to recreate - the "modifier" approach means no no need to reach for the keyboard :)
I have updated the bindings to my latest from beta-2.
 
Ok, something is off with my t-flight

I went to windows-control panel-devices and did the calibration thing.
The light on the joystick is green
I redid my key bindings to match the original poster's just to try.
I then launched Elite to play the tutorials for the first time.

Something is wrong.

The yaw and roll are good, the throttle took some getting used to, but it's decent. The lateral thrusters are good.

Pitch is awful. When I push the stick forward just a bit...nothing. A little more... nothing. A little more (about 30% of the way) and the ship does a sharp nose dive. SAme with climbing.

I've been playing flight games since way back in the PC-XT era and I've had joysticks that were simply plastic sticks with a button on top. All of them have a very analog approach where a gentle touch produces very fine adjustments. This stick simply will not do that.

In the third tutorial where you fight one ship who intentionally flies in straight lines to make it easy... it takes 10 minutes to kill him. I slow the throttle, roll, cut inside his evasive turn, and line him up. I get a few shots in, then he strangely levels out and flies in a straight line. Easy kill, right? Nope. Now I swing my crosshairs wildly above him. Then I swing them way below. By the time I luckily get the crosshairs on him, he rolls. Frankly, I have better luck on the wild turns because the roll and yaw seem to respond to fine control.

There is no way to gradually adjust pitch that I can find. I moved the dead zone slider for pitch all over the place. I went under the joystick and loosened the tension. It simply makes it easier to push the stick to the point that the pitch kicks in and it takes a wild dive.

Is there some digital-vs-analog switch I'm missing?!?

LFoD
 
I went to windows-control panel-devices and did the calibration thing.
The light on the joystick is green
I redid my key bindings to match the original poster's just to try.
I then launched Elite to play the tutorials for the first time.

Something is wrong.

The yaw and roll are good, the throttle took some getting used to, but it's decent. The lateral thrusters are good.

Pitch is awful. When I push the stick forward just a bit...nothing. A little more... nothing. A little more (about 30% of the way) and the ship does a sharp nose dive. SAme with climbing.

I've been playing flight games since way back in the PC-XT era and I've had joysticks that were simply plastic sticks with a button on top. All of them have a very analog approach where a gentle touch produces very fine adjustments. This stick simply will not do that.

In the third tutorial where you fight one ship who intentionally flies in straight lines to make it easy... it takes 10 minutes to kill him. I slow the throttle, roll, cut inside his evasive turn, and line him up. I get a few shots in, then he strangely levels out and flies in a straight line. Easy kill, right? Nope. Now I swing my crosshairs wildly above him. Then I swing them way below. By the time I luckily get the crosshairs on him, he rolls. Frankly, I have better luck on the wild turns because the roll and yaw seem to respond to fine control.

There is no way to gradually adjust pitch that I can find. I moved the dead zone slider for pitch all over the place. I went under the joystick and loosened the tension. It simply makes it easier to push the stick to the point that the pitch kicks in and it takes a wild dive.

Is there some digital-vs-analog switch I'm missing?!?

LFoD
Seems like you have it configured as digital instead of analogue. You can try downloading my bindings file above, it won't interfere with your current settings but you can switch to it to see if it helps.
 
Here is my latest:

Google Drive LINK to original drawing
Google Drive LINK to bindings file (Now updated to Beta-2)

(Based on mhughes2k's approach, see above)

I've been using this for a while and am just getting used to it, but I'm wondering if it's detrimental not to have the lateral thrusters available in combat after reading the Bark & Bytes combat guide.

Opinions? Obviously I could put them back on the primary function of the hat (how is that?), but power distribution is important too (and I fumble it often enough as is just using the hat).

Has anyone tried both Kyokushin's setup and Smacker's?
 
Logitech Extreme 3D Pro

Anyone using the Logitech Xtreme 3D Pro Joystick? Would like to see recommended key bindings for this stick in conjunction with keyboard instead of Hota.

Thanks in advance,

Cybermykl
 
Truely inspiring!

This is awesome! I want to make something similar for my custom setup of two joysticks: CH Fighterstick and Flightstick Pro. I've already got the basic axis setup I want; same as a radio controlled plane, actually: throttle and rudder on the Flightstick pro to the left, elevator and ailerons on the Fighterstick to the right. I'm still trying to work out just how I want to setup all those hat switches and buttons... :eek:

Edit: Google and ye shall receive! http://forums.frontier.co.uk/showthread.php?t=37652
That takes care of the Fighterstick, and I made my own for the Flightstick! Thanks for the inspiration!
http://imgur.com/qGNXdbz
 
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You wouldn't happen to have a higher resolution of this, would you? I could recreate it myself using the blank PDF in the OP, but... effort. :eek:

EDIT: Ended up making my own version. Thanks for the binds, I had to switch a few things around to my liking but it was a fantastic starting point! One complaint: The ship's yaw is set to digital instead of using the actual yaw axis. Took me awhile to figure out why I had this horrible deadzone that took up most of the stick twist.

Hi, hi-res - good idea - w ill try.
I am happy my binding help you ;)
 
EDIT: Ended up making my own version. Thanks for the binds, I had to switch a few things around to my liking but it was a fantastic starting point! One complaint: The ship's yaw is set to digital instead of using the actual yaw axis. Took me awhile to figure out why I had this horrible deadzone that took up most of the stick twist.

Yeah, I made some changes too after boosting into a station wall trying to switch off headlook a couple of times, and I also found selecting target ahead a bit fiddly. Plus I prefer Smacker's scheme for landing (i.e. forward/reverse thrusters on HOTAS and up/down on the throttle's slider), so I've got those in as landing overrides - not that it's that tough with Kyokushin's, but I figure it might get tricky with the larger ships.

My reference sheet is thus a bit scribbled upon, but if I make up a decent one I'll share it and my bindings file here.

(And yes, the yaw setting was a pain until I figured it out!)
 


Here's my current setup, which as mentioned above it heavily based on Kyokushin's (with a touch of Smacker's in the landing overrides).

I'm hoping it's pretty much combat-optimised, but would be interested in any critique or suggestions!

Edit: Bindings file - goes in C:\Users\USERNAME\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings\
 
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IMAGE

Here's my current setup, which as mentioned above it heavily based on Kyokushin's (with a touch of Smacker's in the landing overrides).

I'm hoping it's pretty much combat-optimised, but would be interested in any critique or suggestions!

Edit: Bindings file - goes in C:\Users\USERNAME\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings\

I'm just trying this out in it's current form but having some trouble with the HOTAS diagonals for targeting and with flight assist and targeting... really need to switch targeting with something that won't mind being hit occasionally during combat. That or stop fumbling them.

Edit: swapping Balance Power onto the throttle in place of Balance Power has helped, with Toggle FA back on button 4. Updated bindings file - will update the diagram tomorrow.

Edit2: new diagram:
HOTAS-bluekieran2.jpg


The only issue I still see with this setup is that you can't really use the hat switch and secondary fire at the same time; but that's not a big deal if you figure on mostly needing to strafe to get back on target or to jink when fleeing - and if it is a problem you can pretty much fix it with fire groups.

Note also I haven't bothered with a "Comms" button mostly because you can easily get to it using panel focus + up.

Edit3: I'm thinking about swapping "sensor range" and target selection. Does anyone actually adjust sensor range at a critical time?
 
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