I'll try and upload my Beta-2 version tonight, sorry seems it auto-updated mine.
Ah that would be great.
Yeah, I didn't have a version prior to Beta-2, only installed Elite this week, so I didn't have anything to auto-update!
I'll try and upload my Beta-2 version tonight, sorry seems it auto-updated mine.
Here is mine. Everything on Hotas. Keyboard no needed
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You can download binding file here.
(picture taken from somebody on forum, i cant find again his nick and topic to thanx for inspire)
I have updated the bindings to my latest from beta-2.+1 for this mapping! Props to mhughes2k & Smacker. Link to config file no longer good (format changed in beta2?) but it's worth the time to recreate - the "modifier" approach means no no need to reach for the keyboard![]()
Seems like you have it configured as digital instead of analogue. You can try downloading my bindings file above, it won't interfere with your current settings but you can switch to it to see if it helps.I went to windows-control panel-devices and did the calibration thing.
The light on the joystick is green
I redid my key bindings to match the original poster's just to try.
I then launched Elite to play the tutorials for the first time.
Something is wrong.
The yaw and roll are good, the throttle took some getting used to, but it's decent. The lateral thrusters are good.
Pitch is awful. When I push the stick forward just a bit...nothing. A little more... nothing. A little more (about 30% of the way) and the ship does a sharp nose dive. SAme with climbing.
I've been playing flight games since way back in the PC-XT era and I've had joysticks that were simply plastic sticks with a button on top. All of them have a very analog approach where a gentle touch produces very fine adjustments. This stick simply will not do that.
In the third tutorial where you fight one ship who intentionally flies in straight lines to make it easy... it takes 10 minutes to kill him. I slow the throttle, roll, cut inside his evasive turn, and line him up. I get a few shots in, then he strangely levels out and flies in a straight line. Easy kill, right? Nope. Now I swing my crosshairs wildly above him. Then I swing them way below. By the time I luckily get the crosshairs on him, he rolls. Frankly, I have better luck on the wild turns because the roll and yaw seem to respond to fine control.
There is no way to gradually adjust pitch that I can find. I moved the dead zone slider for pitch all over the place. I went under the joystick and loosened the tension. It simply makes it easier to push the stick to the point that the pitch kicks in and it takes a wild dive.
Is there some digital-vs-analog switch I'm missing?!?
LFoD
has anyone got a totally keyboard free configuration for the hotas x so i can use it with my oculus rift?
has anyone got a totally keyboard free configuration for the hotas x so i can use it with my oculus rift?
You wouldn't happen to have a higher resolution of this, would you? I could recreate it myself using the blank PDF in the OP, but... effort.
EDIT: Ended up making my own version. Thanks for the binds, I had to switch a few things around to my liking but it was a fantastic starting point! One complaint: The ship's yaw is set to digital instead of using the actual yaw axis. Took me awhile to figure out why I had this horrible deadzone that took up most of the stick twist.
EDIT: Ended up making my own version. Thanks for the binds, I had to switch a few things around to my liking but it was a fantastic starting point! One complaint: The ship's yaw is set to digital instead of using the actual yaw axis. Took me awhile to figure out why I had this horrible deadzone that took up most of the stick twist.
IMAGE
Here's my current setup, which as mentioned above it heavily based on Kyokushin's (with a touch of Smacker's in the landing overrides).
I'm hoping it's pretty much combat-optimised, but would be interested in any critique or suggestions!
Edit: Bindings file - goes in C:\Users\USERNAME\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings\