With all the hubbub around ganking and harassment going on in Open and Player Groups, and along with the heated debate between Open and Open PVE, what if there was a compromise?
Would players generally be in favor of a flag that allows you to mark your private group PVE Only and upon setting this flag in your private group, any form of damage dealt from one commander to another would be completely mitigated.
This would solve the problem people have with attempting to create a PVE only player group, only to find that they need to spend time managing players because gankers get into the group and start causing trouble. This was most recently an issue in the Distant Worlds 2 Fleetcomm private group. The group was intended to be strictly PVE, but gankers infiltrated and caused problems. This forced the moderators of the group to spend significant amounts of time removing these players from the group. Actions similar to these during live streams sparked a response from FDev regarding the harassment policy.
All of these issues could be easily avoided if a system were created around preventing player vs player damage and linking the switch for that system to a Private Group PVE flag.
Would players generally be in favor of a flag that allows you to mark your private group PVE Only and upon setting this flag in your private group, any form of damage dealt from one commander to another would be completely mitigated.
This would solve the problem people have with attempting to create a PVE only player group, only to find that they need to spend time managing players because gankers get into the group and start causing trouble. This was most recently an issue in the Distant Worlds 2 Fleetcomm private group. The group was intended to be strictly PVE, but gankers infiltrated and caused problems. This forced the moderators of the group to spend significant amounts of time removing these players from the group. Actions similar to these during live streams sparked a response from FDev regarding the harassment policy.
All of these issues could be easily avoided if a system were created around preventing player vs player damage and linking the switch for that system to a Private Group PVE flag.