First of all apologies if this has been mentioned before, if it has I have missed it.
With all the discussion around ship/module transfers being instant or not, AI being too hard (or easy) and the choice of more 'gamey' elements over a more accurate simulation would a possible solution be for more controls for private groups? There seems to be a split on a huge number of issues in the ED community and it seems to be based on people available time, personal preference or something else, so instead of alienating X group of people why cant private groups be given more control over a number of things like AI difficulty, in-game time for things to happen (e.g. ship transfer, death respawn, AI loss) etc?
I know a lot of people will be thinking but X change will mean X outcome long term, but the fact is every decision FD has ever made has changed how the game might have been from instant death respawn times (so you can kill someone and they can instantly respawn in the same system and then kill you whilst you are at reduced hull) to Engineers that have made my ship and may other near invulnerable against any n0n-horizon players and many, many others.
The thing I love about this community is how passionate the majority are about experiencing their version of a space game, and instead of losing people because they find it too hard/easy, or because they dont have the time others have (or more time), why cant we have something like this to enable something for all. I dont mean we should have a private group where you can turn everything into instant easymode and create unbalance (Open would have to be the minimum standard), but allow some private groups to make things harder and let them experience the game they want. I dont believe there is a perfect solution, but I would really like one where we keep the maximum amount of players and get even more ED experiences.
To be clear my personal preference is for less waiting times, but it really isnt a deal breaker for me. The concern I have is that some of these will be for other people and our community will only shrink.
With all the discussion around ship/module transfers being instant or not, AI being too hard (or easy) and the choice of more 'gamey' elements over a more accurate simulation would a possible solution be for more controls for private groups? There seems to be a split on a huge number of issues in the ED community and it seems to be based on people available time, personal preference or something else, so instead of alienating X group of people why cant private groups be given more control over a number of things like AI difficulty, in-game time for things to happen (e.g. ship transfer, death respawn, AI loss) etc?
I know a lot of people will be thinking but X change will mean X outcome long term, but the fact is every decision FD has ever made has changed how the game might have been from instant death respawn times (so you can kill someone and they can instantly respawn in the same system and then kill you whilst you are at reduced hull) to Engineers that have made my ship and may other near invulnerable against any n0n-horizon players and many, many others.
The thing I love about this community is how passionate the majority are about experiencing their version of a space game, and instead of losing people because they find it too hard/easy, or because they dont have the time others have (or more time), why cant we have something like this to enable something for all. I dont mean we should have a private group where you can turn everything into instant easymode and create unbalance (Open would have to be the minimum standard), but allow some private groups to make things harder and let them experience the game they want. I dont believe there is a perfect solution, but I would really like one where we keep the maximum amount of players and get even more ED experiences.
To be clear my personal preference is for less waiting times, but it really isnt a deal breaker for me. The concern I have is that some of these will be for other people and our community will only shrink.