What solutions around this issue come to your minds?
Interestingly, in that reddit thread you have linked they explicitly say to NOT use exploits this time. Perhaps that is an avenue that Fdev could be asked to monitor.
What solutions around this issue come to your minds?
i usually don't care about what others do, but i would have a problem with that since it would be an ad-hoc measure to negate one single effect of the broad issue of modes disrupting gameplay. because exactly the same principle would apply to any bgs effect, cg, missions, powerplay, you name it. here on the forum, staunch defenders of mode equality have despised any suggestion to address this. if frontier were to do that it would be really embarrassing, better to just get rid of the ua thing altogether.
again, they won't do that because, as stated by themselves and reiterated in this thread, ua bombing is valid gameplay. there is actually no issue here except op's misconceptions.
I'd say the key issue is more that there's no counter to UA-bombing, rather than worrying about whether or not it happens.
It might be nice if UAs only existed in Open mode (simply vanishing from your cargo as soon as you play in a different mode) so that others might, at least, have a chance to intercept people carrying them.
Also, perhaps there might be some way for a station to broadcast when it's receiving UAs so that interested players could take action?
I'm sure nobody would have a problem with either of those measures since they'd both help encourage even more emergent content.
The sound of snoring can be heard at Hutton Orbital.
i agree enforcing these kind of activities to open would foster gameplay, i would actually welcome such a change, but i really don't see how it could be justified to restrict it to ua bombing alone. ua bombing is nothing special and is counterable as anything else, why shouldn't the same rules apply?
The problem with this, is you create an environment where every negative thing is pushed out of solo, into open. Because it’s not convenient. Because realistically? UA bombing in this scenario is simply inconvenient.
We are stuck with 3 modes, for good or ill. Either mechanics work across all three, or Frontier has to make some hard decisions about how those modes work. Or if they are still relevant.
It'd be nice if, perhaps, the Tip-Off system, or the in-flight mission offers, could be used to make CMDRs aware that stuff is happening
We are stuck with 3 modes, for good or ill. Even when things are a nuisance. Either mechanics work across all three, or Frontier has to make some hard decisions about how those modes work. Or if they are still relevant.
Don't really see the issue TBH.
Seems like the only people who might object would be people who enjoy tampering with things unopposed.
Your last comment explains why the entire suggestion, is problematic. You can’t force some actions into open, unless you force people into open.
Again, I don't see the problem, as long as you can consistently define the required criteria.
Fundamentally, all you need to do is ask yourself if the primary consequences of any given gameplay is an impact on other players.
If the answer is "yes" then that gameplay really needs restricting to Open mode.
The argument that "everything we do has consequences for all players" doesn't stand up because what we're asking is whether the primary consequences of some action impacts others.
Sure, at the moment that might mean that UA-bombing and (possibly) PP-related stuff are the only things restricted to Open but, as I said, once the framework is in place to do this it could be fleshed-out more.
It seems like it would be straightforward enough to restrict individual missions to Open-only in a similar way that various missions are currently restricted to Horizons-only, for example.
I get the ops point, but I still disagree with it.
This really isn't griefing, for me, as it's an intended game mechanic, being used as intended as a way for players to indirectly fight each other.
It does, though - station being UA bombed, Frontier communicate using their top secret Galnet channels to the three people who read it a week before any actual shutdown or other ill effects occur, one of them delivers a ship full of meta-alloys, job done.One thing they can do is be a hell of a lot more proactive about in game actions being communicated. If a station is being UA bombed? Communicate it so folks actually can have some agency in the outcome.
Have you read any of the statements in this thread from the player group actually being targeted by the UAs in question? Because they all make pretty clear that they're already prepared in advance to cancel the effects in-game, have planned their events in a way that it wouldn't matter if they hadn't, don't care in the slightest that they're not exempt, and don't want other people picking up high horses on their behalf.The sooner that high horse is put down the sooner they can rescue their expedition, one that is not exempt from every other mechanic in the game (even if they really want it to be).
Selling any good to a Black Market reduces the influence of the controlling faction [1]. They're not nice people, and they don't have the best interests of the station in mind.What I don't understand is why black markets even accept these things anymore in the first place. They destroy stock and infrastructure, and that's bad for business.