Probably not returning

Why do people feel the need to announce that they are not going to play the game anymore? If you not going to play, what's the point?
Do you want people to try to convince you to stay or find other people that to comment on a forum for a game they don't play anymore?
Is it just a simple need to interact with other players because you can't find any in game?

When you quit your job, do you tell your boss and maybe some close co-workers or send a company-wide email and hold a Q&A in the breakroom?

If your really quitting, just uninstall the game. No post needed.
 
Join an active player group! We are recruiting and have folks winging up doing all kinds "stuff" everyday. We also use Discord for text chat, so you can still be "in the game", so to speak, when you are not.

So much this. Whilst you have never come across another soul, we had so many on the Distant Worlds at SagA*, over 100 in the same instance that we broke the servers. Distant Worlds also used Discord, voice and text. Basically log in, find out what is going on, join in if you want, or do your own thing. Last time it was about 12 of us landed on a planet playing dead ants with our SRV's. This may not float your boat, but the groups section of the forum is teeming with different groups doing things, one of which I am sure will appeal to you.
 
One of my hobbies is writing fiction. I'm aware that if you boil every story down there are really only ever about four plots available to writers.

Boy meets girl
The Quest
Space robots kidnapped my dog

You get the idea.

Anyway I am beginning to think the same is true for forum posts.

So far I have identified:

1. Help! I have no idea what I'm doing (Genuine)

2. Help! I have no idea what I'm doing (Too lazy to figure out how to google)

3. This Game sucks because: (I had a bad day)

4. Pew pew v Care Bears

5. What about Aliens/ or Dog stealing Space Robots.

I would classify this post as a good solid example of generic post number 3. As such I think all the OP needs is a hug.

Come on big guy, here's a virtual hug for you.

*hug*

*slap on the back*

There you go, that's it lets put the Elite love back inside you.

Mmmmmm.

Hey everyone, lets hug this one out and get this fella back in that cockpit. Stick a hug on the bottom of the post if you agree!

God I love this game. You don't get a community as tight as this one on the Candy crush forums that's for sure.

*double finger guns*

Fly safe Commander!
 
I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?

I get exactly what you're saying. I would say the same if I were a troll.

Anybody that uses this forum would know about all the easy ways there are to make money. Good joke, anyway. You managed to hook a few.
 
I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?


I'll offer what I can.

1 - Credits - Robigo.
2 - Overshooting - There's a zone where your throttle will automatically adjust itself. It's just below the center of the blue zone, at 74%-75%. You won't overshoot if you use it.
3 - Loneliness - As was said before, join an active player group. You'll find lots of people online chatting and playing and will be able to wing up whenever you want. You can also find sparring partners if you like a little PvP.
 
To the OP: if it's hard to you to find another people go to the active community goals systems or power play capitals systems.
As for boringness this is because like you say in your post most of the things to do in this game they are very repetitive. You should try to shoot every human commander you get in your interdictor range, and believe me the humans are way more entertaining than npc's.
 
I played this around when it launched - even joined the beta group because I was so excited to get stuck into it. Grew tired of it after a few months and even the thought of returning now makes me immediately remember these things which discourage me from committing to the download:

  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.
  • Loneliness - for a game that stresses the size of the playing field, it's server count is pitiful. I never met another human and the bots were boring. If this game was populated like an MMORPG then at least you could meet people and add some value to the otherwise bleak sparseness.


I've been looking at other space sims and they all sound like they'd suffer from similar problems. Who wants to be in a large, procedurally generated universe if you're never going to come across other players due to the distances? Boring! So what if you get to name everything you discover (No Man's Sky) if nobody else cares or will probably ever see it?

I read this as if it was Marvin the manically depressed robot.
Most entertaining,thank you :D
 
Some people like to have freedom of choice while others prefer to be part of a heard - perceived safety in numbers gives a sense of security.

As for over shooting the station... If you keep the throttle in the blue zone you don't have this problem 99% of the time, it really is that easy. Just as easy as pressing F to get in a car in GTA and pressing WASD until it's time to press F again - stunningly deep gameplay! :D

Moreover if you get the orbiting planet behind you before you exit, you will be right in front of the entrance.
 
  • Design requires too much time in any particular career path to get decent coin to then get into more interesting ships. I remember barely making a profit after repairing my ship. I recall some people tracked their purchases to determine best trade routes etc - something I could never bother with simply because of the time each particular trip took. Which gets me to my next point.
  • Every journey had the same process, target the next star, hyper drive, jump drive through new system and then try and slow down appropriately, failing and over-shooting and then having to turn around and repeat the approach. This might have been fun a few times but the game never seemed to improve this situation. Which would be more bearable if there was a decent reward after each mission - see previous point.


alberteinstein133991.jpg
 
Best times I had in ED were during beta when we had a handful of systems and no solo/pg. That game was alive and interesting, now its just a predictable and half rate scripted PvE game with next to no emergent gameplay. Its sad to see the potential of this game flushed down the toilet to cater to the risk averse. :(
 
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