Here we go, this is the ship transfer debate all over again.
Can we at least *try* the beta before judging mechanics we've seen 20 seconds on screen without any context? Thank you.
No. It wouldn't be DD if we'd do that.
Here we go, this is the ship transfer debate all over again.
Can we at least *try* the beta before judging mechanics we've seen 20 seconds on screen without any context? Thank you.
Why? Also this is special pleading; you're already exampling a number so large that unless you're out for more than a few weeks it's functionally equivalent to unlimited. So what problem is this actually solving?
I have no problem with Frontier sticking to the current plan and have this confirmed as a relevant concern, or not, during beta. When actual experience will tell us just how relevant the ammo count is. Frontier have put a ton of work in; let's see what that looks like, first.
Special pleading, leading in to slippery slope. Perhaps we can go for a trifecta? No offence; we already have countless consumables as it is. Adding one more, will not ostensibly improve the mechanic, instead it will dissuade use because of the material tax associated. Presumably this is the intent; to somehow induce a "skill" curve, which will in fact simply be an impediment and generate frustration due to materials collection, that is amply exampled here, as it is.
Nope; happy for Beta to go on as planned, with the associated changes as already tabled. No interest in enforcing outcomes on others, and I would rather see how this works at all; probe ammo strikes me as being a very low-order concern.
Here we go, this is the ship transfer debate all over again.
Can we at least *try* the beta before judging mechanics we've seen 20 seconds on screen without any context? Thank you.
Here we go, this is the ship transfer debate all over again.
Can we at least *try* the beta before judging mechanics we've seen 20 seconds on screen without any context? Thank you.
Why? Also this is special pleading; you're already exampling a number so large that unless you're out for more than a few weeks it's functionally equivalent to unlimited. So what problem is this actually solving?
In light of the recent changes Im making an exploration Cutter. Ill race through the canyons tilted sideways so I can fit.
Again the double standards
Here we go, this is the ship transfer debate all over again.
Can we at least *try* the beta before judging mechanics we've seen 20 seconds on screen without any context? Thank you.
It would strongly encourage some level of conservatism and it would also strongly encourage engaging in other gameplay loops while out exploring.
My proposal...
Change Basic and Intermediate Scanner: instead of reduced range they have reduced probes stock quantity.
-BASIC SCANNER: 200 probes (example only)
-INTERMEDIATE SCANNER: 2000 probes
-ADVANCED SCANNER: unlimited
-It's inline with the current game modules limitations;
-It would make everyone happy;
-Explorers out in the black don't need to come back to buy a SRV because they already have an advanced scanner;
-It would solve the non-horizon players issue by forcing them to use the advanced scanner only.
Proposal here:
https://forums.frontier.co.uk/showt...-Advanced-got-unlimited?p=7090268#post7090268
I'm cool with this! Perfect proposal!
Not at all; there was no testing prior to Frontier obviating responsibility. Frontier has responded with the mechanics people have pretty much asked for since day-one, and have been practical where it makes sense. The time to provide feedback on probe counts is during beta when context is available.
This game is worth a little more than petty point scoring IMHO. The game affects everyone, mate, has done since day one; I think the hand-wringing is a little early. Let's see how this actually works, rather than making rash decisions that have lasting consequences.
ORLY? Sorry, but the fact that probe ammo is now unlimited is due to the knee-jerk reactions based on the original Exploration Reveal (several weeks ago now). So how about we "*try* the beta" according to the *original* Fdev proposal of limited probe ammo and then adjusting if it proves problematic?
The process is pretty separated from other game mechanics and rather simple in its mechanics. Therefore I think, testing it out isn't so much needed.Here we go, this is the ship transfer debate all over again.
Can we at least *try* the beta before judging mechanics we've seen 20 seconds on screen without any context? Thank you.
Why do you have manage resources at all? Only if a mechanic is linked to other mechanics in an interesting manner, creating a new game loop.Because this was asked for. Probes were asked for. Frontier for once is being practical and for the beta is introducing them as unlimited because why even have a limit, that would be an arbitrary value anyway and have no real meaning; it'd just create frustration.
There isn't supposed to be a downside to using probes? Why would one presume there has to be? I don't understand this line of thinking. Why are we punishing people for using a purpose designed mechanic?
No. It wouldn't be DD if we'd do that.
Honestly I am not trying to be obtuse but I agree it effects everyone. Maybe 200 was overly punative..
ORLY? Sorry, but the fact that probe ammo is now unlimited is due to the knee-jerk reactions based on the original Exploration Reveal (several weeks ago now). So how about we "*try* the beta" according to the *original* Fdev proposal of limited probe ammo and then adjusting if it proves problematic?
The process is pretty separated from other game mechanics and rather simple in its mechanics. Therefore I think, testing it out isn't so much needed.
Why do you have manage resources at all? Only if a mechanic is linked to other mechanics in an interesting manner, creating a new game loop.
I...actually agree with you for once (though it may be sleep deprivation). Glad I’m not the only one who actually listened during the livestream.Unlimited probes are result of Adam himself (yes developer) trying to balance them in many ways. Mostly nothing to do with feedback. Hear his explanation on stream.