∞ probes?

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Why? Also this is special pleading; you're already exampling a number so large that unless you're out for more than a few weeks it's functionally equivalent to unlimited. So what problem is this actually solving?

I have no problem with Frontier sticking to the current plan and have this confirmed as a relevant concern, or not, during beta. When actual experience will tell us just how relevant the ammo count is. Frontier have put a ton of work in; let's see what that looks like, first.



Special pleading, leading in to slippery slope. Perhaps we can go for a trifecta? No offence; we already have countless consumables as it is. Adding one more, will not ostensibly improve the mechanic, instead it will dissuade use because of the material tax associated. Presumably this is the intent; to somehow induce a "skill" curve, which will in fact simply be an impediment and generate frustration due to materials collection, that is amply exampled here, as it is.

Nope; happy for Beta to go on as planned, with the associated changes as already tabled. No interest in enforcing outcomes on others, and I would rather see how this works at all; probe ammo strikes me as being a very low-order concern.

By your logic 200 is fine as that was the plan till people complained. Try it out in beta then feedback
 
Here we go, this is the ship transfer debate all over again.

Can we at least *try* the beta before judging mechanics we've seen 20 seconds on screen without any context? Thank you.

Again the double standards
It was fine to complain when it WASNT unlimited but now it's unreasonable. If it didn't affect me and the way I will have to play the game it would be hilarious

It is easier to go in with limited number and balance in beta but to go in from day 1 at infinite is harder to reverse
 
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Don't sweat it guys, I dug around a little and found a nice vid of how infinite probes could actually be made a reality. Explained with science:

[video=youtube;spmTNe5SKPA]https://www.youtube.com/watch?v=spmTNe5SKPA[/video]
 
Why? Also this is special pleading; you're already exampling a number so large that unless you're out for more than a few weeks it's functionally equivalent to unlimited. So what problem is this actually solving?

It would strongly encourage some level of conservatism and it would also strongly encourage engaging in other gameplay loops while out exploring.

Having such a large number simply means restocking is once-every-hundred-systems and not every jump. You've just made a good argument that it should be less. But it needs to be balanced against long-distance explorers too. Shouldn't have to restock after every couple of planets or even every few jumps, but should (IMHO) have to restock occasionally.


Seriously, I really don't see why we need to fire *multiple* probes if we have an infinite number anyway; it just removes a tiny bit of skill-based gameplay to a time sink probe-spamming. May as well just reduce it to a single probe needed to map a body then; the only difference is the time spent, certainly no skill requirement anymore. Heck, just be done with probes entirely and go back to the DSS mechanic.

While we're at it, let's have infinite everything; limpets, ammo, SLF's, AFMU, etc etc. Why have -any- of those? The point is that there's a tiny bit of resource management involved. You're more careful with your weapon in a fight so you don't waste ammo, -BECAUSE- it's limited. You don't just spam limpets when mining -BECAUSE- they're limited. Etc.

But yes, it's a smallish concern in the overall update; nothing to get *militant* about, but I just put my vote in for what I *personally* think makes for the more compelling gameplay.
 
Again the double standards

Not at all; there was no testing prior to Frontier obviating responsibility. Frontier has responded with the mechanics people have pretty much asked for since day-one, and have been practical where it makes sense. The time to provide feedback on probe counts is during beta when context is available.

This game is worth a little more than petty point scoring IMHO. The game affects everyone, mate, has done since day one; I think the hand-wringing is a little early. Let's see how this actually works, rather than making rash decisions that have lasting consequences.
 
Here we go, this is the ship transfer debate all over again.

Can we at least *try* the beta before judging mechanics we've seen 20 seconds on screen without any context? Thank you.

ORLY? Sorry, but the fact that probe ammo is now unlimited is due to the knee-jerk reactions based on the original Exploration Reveal (several weeks ago now). So how about we "*try* the beta" according to the *original* Fdev proposal of limited probe ammo and then adjusting if it proves problematic?
 
It would strongly encourage some level of conservatism and it would also strongly encourage engaging in other gameplay loops while out exploring.

Frontier has added a considerable number of loops already; I would strongly encourage Frontier to stay the course and have the Beta provide the context this discussion needs. Also the rest of your post is endless slippery slope arguments.

Frontier are being practical, for once. I actually commend them for that. I have no problem seeing how this works in principle; and argue concerns based on what has actually been done, would be more logical than trying to construct a house-of-cards argument based on little more than supposition and presumption.

Roll on Beta.
 
My proposal...
Change Basic and Intermediate Scanner: instead of reduced range they have reduced probes stock quantity.

-BASIC SCANNER: 200 probes (example only)
-INTERMEDIATE SCANNER: 2000 probes
-ADVANCED SCANNER: unlimited

-It's inline with the current game modules limitations;
-It would make everyone happy;
-Explorers out in the black don't need to come back to buy a SRV because they already have an advanced scanner;
-It would solve the non-horizon players issue by forcing them to use the advanced scanner only.

Proposal here:
https://forums.frontier.co.uk/showt...-Advanced-got-unlimited?p=7090268#post7090268

I'm cool with this! Perfect proposal!

Thanks! I hope more people will like it to have more visibility!
 
Not at all; there was no testing prior to Frontier obviating responsibility. Frontier has responded with the mechanics people have pretty much asked for since day-one, and have been practical where it makes sense. The time to provide feedback on probe counts is during beta when context is available.

This game is worth a little more than petty point scoring IMHO. The game affects everyone, mate, has done since day one; I think the hand-wringing is a little early. Let's see how this actually works, rather than making rash decisions that have lasting consequences.

Honestly I am not trying to be obtuse but I agree it effects everyone. Maybe 200 was overly punative... That is what beta is for but going infinite before it even goes into beta THAT can't be balanced. FD planed on limited I liked that people complained now it's unlimited now I clomplain. No difference imo except infinite is harder to change
 
ORLY? Sorry, but the fact that probe ammo is now unlimited is due to the knee-jerk reactions based on the original Exploration Reveal (several weeks ago now). So how about we "*try* the beta" according to the *original* Fdev proposal of limited probe ammo and then adjusting if it proves problematic?

Frankly it doesn't actually matter which way they go. It's a very low order concern. However I'd suggest arguing this from a basis of fact, ie during beta, rather than the usual assumptive reasoning, would be a fresh change.
 
Here we go, this is the ship transfer debate all over again.

Can we at least *try* the beta before judging mechanics we've seen 20 seconds on screen without any context? Thank you.
The process is pretty separated from other game mechanics and rather simple in its mechanics. Therefore I think, testing it out isn't so much needed.

Because this was asked for. Probes were asked for. Frontier for once is being practical and for the beta is introducing them as unlimited because why even have a limit, that would be an arbitrary value anyway and have no real meaning; it'd just create frustration.

There isn't supposed to be a downside to using probes? Why would one presume there has to be? I don't understand this line of thinking. Why are we punishing people for using a purpose designed mechanic?
Why do you have manage resources at all? Only if a mechanic is linked to other mechanics in an interesting manner, creating a new game loop.
 
Honestly I am not trying to be obtuse but I agree it effects everyone. Maybe 200 was overly punative..

Beta, friend, perhaps it would be wisest to save concerns till beta. Which is what I believe is the most sane; I (mostly) shut my yap and have repeated that I will wait until beta and argue from a basis of fact; and I think that's probably the healthy thing to do.

Punishing people will not encourage an uptick in interest. Frontier are being practical, and that's been a long time coming. They have clearly worked very hard on this. I'd like to respect that effort, by not saddling them with endless protest ahead of Beta.
 
ORLY? Sorry, but the fact that probe ammo is now unlimited is due to the knee-jerk reactions based on the original Exploration Reveal (several weeks ago now). So how about we "*try* the beta" according to the *original* Fdev proposal of limited probe ammo and then adjusting if it proves problematic?

Unlimited probes are result of Adam himself (yes developer) trying to balance them in many ways. Mostly nothing to do with feedback. Hear his explanation on stream.
 
The process is pretty separated from other game mechanics and rather simple in its mechanics. Therefore I think, testing it out isn't so much needed.

Why do you have manage resources at all? Only if a mechanic is linked to other mechanics in an interesting manner, creating a new game loop.

Frankly, I'm not going to trade "what if the sky falls?!" supposition with you. I'm pretty sick of the white-anting from some within the community. I have no interest in supporting such arguments. You can have them without me. I'm quite happy to hold my own council on the value of what Frontier has done. And I'll do that with a basis of experience from beta; not start getting very stressed about a perceived issue before we even know if it is one.

Frontier should trust their gut-instinct more; when they stick to that, things tend to work out better. When they start second-guessing, all the talking heads start and the entire thing goes down hill.

Looking forward to beta. And the nice crunchy new explosions for mining. I may actually want to go mining again? Never thought that'd happen! ;)
 
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Unlimited probes are result of Adam himself (yes developer) trying to balance them in many ways. Mostly nothing to do with feedback. Hear his explanation on stream.
I...actually agree with you for once (though it may be sleep deprivation). Glad I’m not the only one who actually listened during the livestream.
 
Funny how people pick and choose their realism for immersion. I remember when FD implemented "Ship Transfer," and a lot of people screamed that it shouldn't be instant (which I agreed with), and now we're getting posts like this... Infinite probes break my immersion! (Which I don't agree with). What about unloading cargo from your ship in an instant? Fitting and replacing modules on your ship in an instant? Gotta remember guys, it's still a game, and having to synthesise probes would just get boring and grindy.
 
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