∞ probes?

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If you want infinite probes because its more "user friendly" then Fuel, ammo, limpets, afmu, srv fuel should be infinite too.

Why do we care for these things, why do we care for our ship...

Infinite probes takes away the skill of the player and gameplay opportunities.

The incentive to use probes wisely is a credit bonus for using as few as possible. Plus, it's faster practicing at being efficient than spending 20 minutes shooting 100 random probes and eventually getting enough coverage.
 
Of all the features added in Chapter 4, I bet Frontier didn't think this feature would generate 50+ pages.

They probably thought 'nice quality of life improvement for players', then came into work the next day and saw this thread, [weird]

I'm on team non-infinite (Immersion First), but in the grand scheme of things, there's more important stuff for Frontier to look at, IMO.
 
Of all the features added in Chapter 4, I bet Frontier didn't think this feature would generate 50+ pages.

They probably thought 'nice quality of life improvement for players', then came into work the next day and saw this thread, [weird]

I'm on team non-infinite, but in the grand scheme of things, there's more important stuff for Frontier to look at, IMO.

It's what happens when nobody's actually tried a patch and pre-emptively complains based on imagination as to what will be upsetting.

I'm sure there will be much more important things to be concerned about once the patch comes out.
 
Then we need Computer Audio Customization Packs. I’d rather my “honk” sound like a giant, wet fart instead. Think of the videos... combine that with a well-timed jettison of a 100 tons of bio-waste and you’ve got YouTube palladium.

Yeah that works as money printing machine, but yamkis's squish toy sounds will sell better.

It's what happens when nobody's actually tried a patch and pre-emptively complains based on imagination as to what will be upsetting.

I'm sure there will be much more important things to be concerned about once the patch comes out.

I am willing to test out the feature,
but i suggest everyone testing without those rose tinted glasses,
the livestreams seem to generate faster, than a whole city prints bit coins
cumulating computing power in a week.
 
I am willing to test out the feature,
but i suggest everyone testing without those rose tinted glasses,
the livestreams seem to generate faster, than a whole city prints bit coins
cumulating computing power in a week.

Aye.

Bit difficult now though, everyone's already made up their mind. :(

Forum arguments trump all.

It doesn't matter if infinite is bad or good now, because people already set their stalls out and it will require people to change their mind..
 
Aye.

Bit difficult now though, everyone's already made up their mind. :(

Forum arguments trump all.

It doesn't matter if infinite is bad or good now, because people already set their stalls out and it will require people to change their mind..

If i have learnt a thing from all those prior tests,
it is that making up your mind based on livestream footage
is a very important part of the testing phase.

You need to start looking at the stuff coming in a beta beforehand,
making up your mind generating your first thesis for the test,
which can aim to disprove or confirm then.
Evolving from that initial approach into final personal opinion
and judgement.

Along with that scepticism is a good armor against being
disappointed early and testing more thorough.
 
[John Rhys-Davies voice]
And so, the battle lines were drawn. Infinite vs Non Infinite! The Probe War erupted, plunging the galaxy into despair!

The Infinities challenged the Non Infinities in combat zones, but the Non Infinities declined the opportunity, fearful that their opponents would equip themselves with Infinite Ammo, Infinite shields, and Infinite boost.

The Non Infinities wanted a quick end to the war. But the Infinities gleefully had other ideas, "War Without End!" they declared!
[/John Rhys-Davies voice]
 
+1

Allow many hundreds (or thousands... balance) of probes to be stored( they are tiny).
Allow them to be purchased or synthesized.
They take up no cargo.
Get rid of planet golf "scan in 6 or fewer" challenge.

So we can have enough that we get long stretches of planet scanning and discovery without the constant need to acquire more.
And the skill of getting a full scan using as few as possible is a reward in itself.
 
[John Rhys-Davies voice]
And so, the battle lines were drawn. Infinite vs Non Infinite! The Probe War erupted, plunging the galaxy into despair!

The Infinities challenged the Non Infinities in combat zones, but the Non Infinities declined the opportunity, fearful that their opponents would equip themselves with Infinite Ammo, Infinite shields, and Infinite boost.

The Non Infinities wanted a quick end to the war. But the Infinities gleefully had other ideas, "War Without End!" they declared!
[/John Rhys-Davies voice]

Sounds more like Bladerunner's Replicants vs. Humans plot to me, what is going on ;)
 
I just came up with the perfect solution. All FD has to do is release the following statement:

"Due to the Communities outrage of the concept of infinite probes, we at FD have had a some long meetings with our brain trust and decided to change what was shown during the LiveStream. Now each SS, which as you all know will automatically replace all current BDS, IDS and ADS modules now come fitted with two 10KG blocks of Mookaium and Duckolds, the two materials required to manufacture probes within the SS. These two 10KG blocks are sufficient to make 100 million probes and will automatically be replaced with new ones whenever you dock at a station with repair/rearm facilities. Thank you for your input on this matter."

In effect, all FD does is delete the infinity symbol on the screen. There ya go, no one can complain about probes now :D
 
This game already has unrealistic elements, so why start arguing for realism where probes are concerned, unless you wish to be one of the unfortunate explorers who runs out of them miles from nowhere?

There's enough grind in the game. You want probes to require cargo racks next. Much in the same way limpets demand?
 
I've never liked that limpets were disposable, I would have liked them to be limited in number and be retrieved and stored in their own bay and be a costly item that would be a PITA and the wallet to lose, same with probes, and maybe having the option of using the telepresence to pilot them like an ROV.

But that's not the route the game went, so disposable it is, and I'm fine with infinite probes. And not getting a vote on it either.
 
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Not reading through the thread to see how many paths I'm about to retread, but while I am perfectly happy with not having to grind for probes, I can't say that I am on board with the idea that the probes are perishables that impacts the body, and somehow maps an enormous area from this point of impact, to begin with. I'd find it much reasonable that you'd have one, or just a handful probe(s), which you put into orbit (and which scans from orbit), and recover afterwards (a favourable trajectory (player skill) would let you cover more area in a single shot - a severe fumble might leave it self-destructing, to prevent crashing into the ground...

What we have been presented with puts me in mind of... *googles*… this:

mass_effect_avatar.jpg

Then again, I've got similar views on the matter of things like insta-printable-from-zero-amounts-of-material ship-launched fighters, that are remote controlled, yet have full cockpits, etc, etc. :p

(Was also expecting mapping a system to be a matter of moving around, to build up a tomographic view of gravity wells, beginning with radial lines from one's entry point, but refining as samples are taken from more spots... :7)
 
I just came up with the perfect solution. All FD has to do is release the following statement:

"Due to the Communities outrage of the concept of infinite probes, we at FD have had a some long meetings with our brain trust and decided to change what was shown during the LiveStream. Now each SS, which as you all know will automatically replace all current BDS, IDS and ADS modules now come fitted with two 10KG blocks of Mookaium and Duckolds, the two materials required to manufacture probes within the SS. These two 10KG blocks are sufficient to make 100 million probes and will automatically be replaced with new ones whenever you dock at a station with repair/rearm facilities. Thank you for your input on this matter."

In effect, all FD does is delete the infinity symbol on the screen. There ya go, no one can complain about probes now :D

if they decide to stick with infinite ammo, then, yep, that's all they need to do.
 
The incentive to use probes wisely is a credit bonus for using as few as possible. Plus, it's faster practicing at being efficient than spending 20 minutes shooting 100 random probes and eventually getting enough coverage.

So the incentive is credits, again... So if thats the incentive it should grant 300% or 400% more credits at least.
 
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Obsidian Ant submitted a poll on his channel, which everyone can take part in:
  • 7.6K votes total
  • 27% = Infinite probes
  • 63% = Infinite probes, and craftable "better probes"
  • 11% = Craftable probes only
It looks to me like 89% of 7.6k players want infinite probes, so congrats to FDev for choosing the correct option.

A huge number would also like craftable better probes, so fingers-crossed they'll do that too - at a later date of course :)
 
Reusable. Don't care how they return, but they return to ship.

I don't see why you don't just treat them like a fighter. If it gets destroyed or you leave it you loose it. Possibly with the ability to go back for it and let it stay in the environment for a while. Others could even scare you off to steal your probes. Then you have limited reusable numbers. If you need to go back for more when and if you run out. This creates some more gameplay by allowing people to hunt for probes from others. It could be fun actually.

I don't think they should get rid of synth reallyI(assuming they are. Haven't read up yet.). They should just incorporate it more into cargo related stuff.

Or does this mean we also get one probe console for all probe types?
 
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This game already has unrealistic elements, so why start arguing for realism where probes are concerned, unless you wish to be one of the unfortunate explorers who runs out of them miles from nowhere?

I don't think the debate is truly about "realism", but rather about resource management being a part of flying a spaceship.

Infinite probes means they are throwaway, you never have to consider how many you have or how many to use. You can toss them like candy because they never run out.

Finite probes means you need to mentally acknowledge how many you have left, and eventually you will have to change your routine to replenish them. This doesn't mean anyone wants that task to be super arduous or take hours of busy work, it just means it's a consideration which requires the pilot's thought and attention.

Imagine if SRV ammo was infinite?
Imagine if multicannon or missile racks had infinite ammo?
Imagine how ships having unlimited fuel would impact the game?
Imagine if heat sinks just had a cooldown period instead of ammunition?


None of these things are items which demand huge amounts of attention or grind to keep up with, but they are things to consider while playing the game. Finite probes would be similar, you might have a couple thousand in the DSS when leaving the station but in time you would need to bother with restocking the launcher.

It's not about realism, it's about challenge. It's about resource management. It's about making the act of exploring in our ships more thoughtful.
 
It probably wouldn't hurt if they added multiple heat sinks. Some of which wouldn't use ammo but would just open and close. And/or static ones that are always on.
 
I don't think the debate is truly about "realism", but rather about resource management being a part of flying a spaceship.

Infinite probes means they are throwaway, you never have to consider how many you have or how many to use. You can toss them like candy because they never run out.

Finite probes means you need to mentally acknowledge how many you have left, and eventually you will have to change your routine to replenish them. This doesn't mean anyone wants that task to be super arduous or take hours of busy work, it just means it's a consideration which requires the pilot's thought and attention.

Imagine if SRV ammo was infinite?
Imagine if multicannon or missile racks had infinite ammo?
Imagine how ships having unlimited fuel would impact the game?
Imagine if heat sinks just had a cooldown period instead of ammunition?


None of these things are items which demand huge amounts of attention or grind to keep up with, but they are things to consider while playing the game. Finite probes would be similar, you might have a couple thousand in the DSS when leaving the station but in time you would need to bother with restocking the launcher.

It's not about realism, it's about challenge. It's about resource management. It's about making the act of exploring in our ships more thoughtful.

I agree with your overall concept, but for this particular item I actually like the Probes of Infinity, as to me they're merely an extension of one aspect of a specific scan method that's only relevant of itself in certain times and ways.

For example, I'd be interested in a more diverse fueling arrangement than current, because fuel is a universal need that would be a more relevant bit of decision, and providing infinite fuel impacts every aspect of the game for everyone. For scanning, it's too niche to upset me, as from my POV I see this as QoL for planetary scanner usage instead of reducing any challenges. I'm perfectly happy to let Old Duck write the fluff on what the probes actually are, in order to have them be infinite. Ofc if they weren't infinite I wouldn't be too bent either; but if I got to pick, I pick infinity, and save synth for more important gameplay loops.

I'm all for some better types of probes that could be synthed or purchased, coupled with the basic ODUP (Old Duck Unlimited Pings). The fact that there's an old story about a duck named Ping seals the deal as well. :D
 
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