I do not understand why people want infinite probes. if they're infinite, why should we have to play the probe minigame at all? There is absolutely no sense in this, because it does not matter whether I have to fire one, two, five, ten or a hundred probes on a planet to map it, as long as I have an infinite number of them at my disposal. The whole game mechanics is completely useless and there's no challenge in this, no motivation in improving skills, e.g. trying to use as few probes as possible to scan a planet. People complain about the need of grinding for materials to create new probes. But why don't these people complain about having to play the mapping minigame at all? Why does FD not just leave the scanning process as it is now, i.e. pointing the ship to the planet, waiting a few seconds and that's it? The immersion thing is one point, but gameplay is another. If I do not need fulfilling some kind of task for those probes, why do we introduce them at all and why should I improve my skills in using them?