FDEV made (rather cool at that) the scanning mechanic way more fiddly, than just point nose at destination, get in range and wait.
Because of the nature of the probe thing and the mechanics of it all tying in.. I think if you had to also grind for the materials to explore, then it'll change the nature of exploration for the worst. I know from personal experience, when I have infinite of something I'll use it, all the time. IF i had finite probes, I'd be a lot more picky and really only 'explore' systems that yielded the greater reward.. this cherry picking is BAD for exploration. My own OCD for completeness would create an internal rift arguing inwardly about systems to ignore and ones to use up valuable probes on.
Nah infinite probes is the way forward. For me personally, finite probes would detract from the purpose. There are way more glaringly stupid gamey mcgame wavium mechanics that people love, so, this to me is a minor thing, but on the side of good.
/Vx
Because of the nature of the probe thing and the mechanics of it all tying in.. I think if you had to also grind for the materials to explore, then it'll change the nature of exploration for the worst. I know from personal experience, when I have infinite of something I'll use it, all the time. IF i had finite probes, I'd be a lot more picky and really only 'explore' systems that yielded the greater reward.. this cherry picking is BAD for exploration. My own OCD for completeness would create an internal rift arguing inwardly about systems to ignore and ones to use up valuable probes on.
Nah infinite probes is the way forward. For me personally, finite probes would detract from the purpose. There are way more glaringly stupid gamey mcgame wavium mechanics that people love, so, this to me is a minor thing, but on the side of good.
/Vx